Slight README update.

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Mari the Deer 2026-06-23 12:29:15 +02:00
commit 066904cc9b
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It also features ***A LOT*** of lore from the **UnSX multiverse**. I pretty much went wild here with all the stuff you can read, and I hope you enjoy immersing yourself into this vast world full of its many characters and their tales.
This is the first fully original mod I'm making since my work on **Doom Tournament** and **Doomreal**, and it is effectively built on the skills I've gained working on them, and some of their code also serves as a sort of foundation for it.
This is the first fully original mod I've made since my work on **Doom Tournament** and **Doomreal**, and it is effectively built on the skills I've gained working on them, and some of their code also serves as a sort of foundation for it.
Hope you have fun exploding demon knees.
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## The Disclaimers
**This mod contains strong language and mature themes.** There is frequent swearing, discussions of war and other political topics, and various jokes that lean into innuendo. Should any of these discomfort you, please avoid playing.
**This mod contains strong language and mature themes.** There is frequent swearing, along with discussions of war, economy, social rights and other political topics, AND various jokes that shamelessly lean into innuendo. Should any of these discomfort you, please avoid playing.
**This mod features loud sounds and flashing lights**, which may be harmful to certain people. There are options to dampen some of these effects, but it may still be unsafe nonetheless.
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## Software and Hardware Requirements
**Codename: Demolitionist** requires **UZDoom 5.0** or later.
**Codename: Demolitionist** requires a version of **UZDoom** that currently doesn't exist or later.
Recommended desktop hardware specs are as follows:
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Recommended settings are as follows:
- **Renderer:** Hardware only, Vulkan. This uses 3D models, shaders, all that good stuff.
- **Textures:** Filtering set to either "`None`" or "`None (Trilinear)`". Textures are meant to be chunky.
- **Textures:** Filtering set to "`None (Trilinear)`". Textures are meant to be chunky, but not *"crusty"*.
- **Post-processing:**
- Bloom is recommended at minimum, FXAA should be fine as well.
- Only enable SSAO if you have *REALLY* beefy hardware, it's expensive *(though it doesn't look that great)*.
- It is not advised to use the engine built-in tonemap filters, as they can cause glitches with some visual effects.
- For other post-processing, use [MariFX](https://git.marisa.pw/OrdinaryMagician/marifx_m) *(shameless self-plug)*.
- For other post-processing, use [MariFX](https://git.sayachan.org/OrdinaryMagician/marifx_m) *(shameless self-plug)*.
- **Lighting:**
- Dynamic lights must be enabled, or you'll be missing out on a lot.
- Make sure dynamic lights are set to affect just about everything including particles.

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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1254 \cu(Thu Jun 11 21:19:39 CEST 2026)\c-";
SWWM_SHORTVER="\cw1.3pre r1254 \cu(2026-06-11 21:19:39)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1255 \cu(Tue Jun 23 12:29:15 CEST 2026)\c-";
SWWM_SHORTVER="\cw1.3pre r1255 \cu(2026-06-23 12:29:15)\c-";