Sometimes plans change. DLC Weaponsets merged into one.

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Mari the Deer 2022-03-05 18:26:20 +01:00
commit 0680b2f382
389 changed files with 530 additions and 1622 deletions

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Some Weird Weapons Mod: GZDoom Edition
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(C)2020-2021 Marisa Kirisame - UnSX Team
(C)2020-2022 Marisa Kirisame - UnSX Team
@ -48,15 +48,10 @@ Index of contents:
2.6.4. Puntzer Gamma
2.6.5. Sheen HMG
2.6.6. Quadravol
2.6.7. Blackfire Igniter
2.6.8. EMP Carbine
2.6.7. Sparkster Rifle
2.6.8. Mortal Rifle
2.6.9. Ray-Khom
2.6.A. Grand Lance
2.7. DLC Weapon Set 2
2.7.1. Hand of Divine
2.7.2. Sparkster Rifle
2.7.3. Mortal Rifle
2.7.4. Rafan-Kos
2.6.A. Rafan-Kos
3. Credits
3.1. UnSX Team Is
3.2. Special Thanks
@ -335,8 +330,8 @@ times little pieces of treasure that you might want to collect, as they can be
very valuable.
2.6. DLC Weapon Set 1
- - - - - - - - - - -
2.6. DLC Weapon Set
- - - - - - - - - -
Coming soon. But here's a tease.
@ -390,25 +385,23 @@ Secondary fire pumps for more power.
Tertiary fire toggles scatter shot.
And yes, it's a levergun, have fun.
2.6.7. Blackfire Igniter
2.6.7. Sparkster Rifle
Slot 7. Freezethrower.
The polar opposite of a flamethrower, it's cold and it's dark.
Primary fire lets loose some dark flames.
Secondary fire shoots out icicles.
Weapon has an internal fuel tank, which can be resupplied with up to two
canisters. Canisters can only be detached once emptied.
Slot 7. Plasma artillery.
Yet another signature weapon of the UnSX saga, big fat plasma rifle.
Primary fire shoots blue plasma.
Secondary fire spews red plasma.
Both buttons at once release a deadly purple plasma.
Has two reloads, for each ammo type.
2.6.8. EMP Carbine
2.6.8. Mortal Rifle
Slot 8. Lightning gun.
The power of lightning at your fingertips, zap 'em good.
Primary fire focuses on a spot, and unloads on release.
Secondary fire just ionizes whatever you're aiming at, so you can discharge at
it later.
Tertiary fire zooms, up to 8x. The scope display also lets you see ionized
spots.
Try not to use this underwater, by the way.
Slot 8. Battle rifle.
A weird as all hell rifle that does everything.
Primary fire does schumt.
Secondary fire the grenade.
Tertiary fire a switch of modes.
Have fun.
2.6.9. Ray-Khom
@ -419,47 +412,7 @@ Secondary fire zaps whatever's in front of you, don't use it underwater.
This weapon has both a primary reload and secondary reload (zoom), as it's
powered by a removable battery.
2.6.A. Grand Lance
Slot 0. Railgun.
A huge-ass railgun with a fusion bomb payload. Yeah, just that.
Primary fire launches the projectile, it'll detonate on first impact.
Secondary fire charges a faster shot, it will penetrate multiple targets before
exploding, might even go through walls.
2.7. DLC Weapon Set 2
- - - - - - - - - - -
Also coming soon. And there's also a tease.
2.7.1. Hand of Divine
Slot 1. Melee weapon.
The power of a divine vibe check.
Primary fire punches.
Secondary fire slaps.
Both can be charged by holding each button.
2.7.2. Sparkster Rifle
Slot 7. Plasma artillery.
Yet another signature weapon of the UnSX saga, big fat plasma rifle.
Primary fire shoots blue plasma.
Secondary fire spews red plasma.
Both buttons at once release a deadly purple plasma.
Has two reloads, for each ammo type.
2.7.3. Mortal Rifle
Slot 9. Battle rifle.
A weird as all hell rifle that does everything.
Primary fire does schumt.
Secondary fire the grenade.
Tertiary fire a switch of modes.
Have fun.
2.7.4. Rafan-Kos
2.6.A. Rafan-Kos
Slot 0. Ultimate weapon.
Frickin' laser beams, big of them, very strong.
@ -467,6 +420,7 @@ Primary fire beam.
Secondary fire more beams.
I'm tired from writing these, good night.
3. Credits
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