Sometimes plans change. DLC Weaponsets merged into one.
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readme.txt
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readme.txt
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@ -1,6 +1,6 @@
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Some Weird Weapons Mod: GZDoom Edition
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----------------------------------------
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(C)2020-2021 Marisa Kirisame - UnSX Team
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(C)2020-2022 Marisa Kirisame - UnSX Team
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@ -48,15 +48,10 @@ Index of contents:
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2.6.4. Puntzer Gamma
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2.6.5. Sheen HMG
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2.6.6. Quadravol
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2.6.7. Blackfire Igniter
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2.6.8. EMP Carbine
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2.6.7. Sparkster Rifle
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2.6.8. Mortal Rifle
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2.6.9. Ray-Khom
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2.6.A. Grand Lance
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2.7. DLC Weapon Set 2
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2.7.1. Hand of Divine
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2.7.2. Sparkster Rifle
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2.7.3. Mortal Rifle
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2.7.4. Rafan-Kos
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2.6.A. Rafan-Kos
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3. Credits
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3.1. UnSX Team Is
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3.2. Special Thanks
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@ -335,8 +330,8 @@ times little pieces of treasure that you might want to collect, as they can be
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very valuable.
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2.6. DLC Weapon Set 1
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- - - - - - - - - - -
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2.6. DLC Weapon Set
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- - - - - - - - - -
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Coming soon. But here's a tease.
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@ -390,25 +385,23 @@ Secondary fire pumps for more power.
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Tertiary fire toggles scatter shot.
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And yes, it's a levergun, have fun.
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2.6.7. Blackfire Igniter
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2.6.7. Sparkster Rifle
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Slot 7. Freezethrower.
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The polar opposite of a flamethrower, it's cold and it's dark.
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Primary fire lets loose some dark flames.
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Secondary fire shoots out icicles.
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Weapon has an internal fuel tank, which can be resupplied with up to two
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canisters. Canisters can only be detached once emptied.
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Slot 7. Plasma artillery.
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Yet another signature weapon of the UnSX saga, big fat plasma rifle.
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Primary fire shoots blue plasma.
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Secondary fire spews red plasma.
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Both buttons at once release a deadly purple plasma.
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Has two reloads, for each ammo type.
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2.6.8. EMP Carbine
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2.6.8. Mortal Rifle
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Slot 8. Lightning gun.
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The power of lightning at your fingertips, zap 'em good.
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Primary fire focuses on a spot, and unloads on release.
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Secondary fire just ionizes whatever you're aiming at, so you can discharge at
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it later.
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Tertiary fire zooms, up to 8x. The scope display also lets you see ionized
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spots.
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Try not to use this underwater, by the way.
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Slot 8. Battle rifle.
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A weird as all hell rifle that does everything.
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Primary fire does schumt.
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Secondary fire the grenade.
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Tertiary fire a switch of modes.
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Have fun.
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2.6.9. Ray-Khom
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@ -419,47 +412,7 @@ Secondary fire zaps whatever's in front of you, don't use it underwater.
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This weapon has both a primary reload and secondary reload (zoom), as it's
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powered by a removable battery.
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2.6.A. Grand Lance
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Slot 0. Railgun.
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A huge-ass railgun with a fusion bomb payload. Yeah, just that.
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Primary fire launches the projectile, it'll detonate on first impact.
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Secondary fire charges a faster shot, it will penetrate multiple targets before
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exploding, might even go through walls.
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2.7. DLC Weapon Set 2
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- - - - - - - - - - -
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Also coming soon. And there's also a tease.
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2.7.1. Hand of Divine
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Slot 1. Melee weapon.
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The power of a divine vibe check.
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Primary fire punches.
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Secondary fire slaps.
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Both can be charged by holding each button.
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2.7.2. Sparkster Rifle
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Slot 7. Plasma artillery.
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Yet another signature weapon of the UnSX saga, big fat plasma rifle.
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Primary fire shoots blue plasma.
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Secondary fire spews red plasma.
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Both buttons at once release a deadly purple plasma.
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Has two reloads, for each ammo type.
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2.7.3. Mortal Rifle
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Slot 9. Battle rifle.
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A weird as all hell rifle that does everything.
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Primary fire does schumt.
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Secondary fire the grenade.
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Tertiary fire a switch of modes.
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Have fun.
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2.7.4. Rafan-Kos
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2.6.A. Rafan-Kos
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Slot 0. Ultimate weapon.
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Frickin' laser beams, big of them, very strong.
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@ -467,6 +420,7 @@ Primary fire beam.
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Secondary fire more beams.
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I'm tired from writing these, good night.
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3. Credits
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----------
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