From 068fe0c9836856b0e3d60f2e78727dfbec3b2cdc Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Thu, 20 Aug 2020 11:21:26 +0200 Subject: [PATCH] To encourage buttslams, damage is now triple. --- language.version | 2 +- zscript/swwm_player.zsc | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/language.version b/language.version index 93fa80562..dc75df45a 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\chSWWM \cwGZ\c- r496 (Wed 19 Aug 20:34:53 CEST 2020)"; +SWWM_MODVER="\chSWWM \cwGZ\c- r497 (Thu 20 Aug 11:21:26 CEST 2020)"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index 277e8a988..b99ee7df2 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -674,7 +674,7 @@ Class Demolitionist : PlayerPawn if ( FindInventory("RagekitPower") ) flg |= DMG_FOILINVUL; if ( !a.player && !a.bDONTBLAST ) a.bBLASTED = true; int dmg = int(15+spd*2.5); - if ( dir dot viewdir < -.3 ) dmg *= 2; // BUTTSLAM + if ( dir dot viewdir < -.3 ) dmg *= 3; // BUTTSLAM dmg = a.DamageMobj(self,self,dmg,'Dash',flg); if ( FindInventory("RagekitPower") ) {