Deprecate use of ROTATING. Fix rotation of many items.
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39 changed files with 70 additions and 158 deletions
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@ -7,6 +7,7 @@ Class AmmoFabricator : Inventory abstract
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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meta int budget, pertype, maxunits, maxtypes, maxunitprice, txtcol;
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@ -314,6 +315,7 @@ Class HammerspaceEmbiggener : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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override Inventory CreateCopy( Actor other )
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{
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@ -4,6 +4,7 @@ Class SWWMAmmo : Ammo
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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meta String PickupTag;
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meta Class<MagAmmo> MagAmmoType;
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@ -275,6 +276,7 @@ Class MagAmmo : Inventory abstract
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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meta Class<Ammo> ParentAmmo;
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Ammo pamo;
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@ -138,6 +138,7 @@ Class SWWMSpareArmor : Inventory abstract
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Mixin SWWMUseToPickup;
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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meta Class<SWWMArmor> giveme;
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@ -5,6 +5,7 @@ Class SWWMHealth : Inventory abstract
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Mixin SWWMUseToPickup;
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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// can't use the Health class for whatever reason
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@ -197,6 +197,7 @@ Mixin Class SWWMPickupGlow
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Class SWWMItemOverlay : SWWMNonInteractiveActor
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{
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Default
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{
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RenderStyle "Add";
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@ -212,7 +213,7 @@ Class SWWMItemOverlay : SWWMNonInteractiveActor
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}
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prev = target.prev;
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if ( (target.pos != pos) || (target.vel != (0,0,0)) ) SetOrigin(target.pos+target.vel,true);
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if ( angle != target.angle ) A_SetAngle(target.angle,SPF_INTERPOLATE);
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if ( (angle != target.angle) && bINTERPOLATEANGLES ) angle = target.angle; // copy angle for rotating pickups
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FloatBobPhase = target.FloatBobPhase;
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bInvisible = target.bInvisible||Inventory(target).Owner;
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}
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@ -224,6 +225,20 @@ Class SWWMItemOverlay : SWWMNonInteractiveActor
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}
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}
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Mixin Class SWWMRotatingPickup
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{
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Default
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{
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+INTERPOLATEANGLES;
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}
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override void Tick()
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{
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Super.Tick();
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if ( !Owner ) angle -= (180./64.);
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}
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}
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Mixin Class SWWMRespawn
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{
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override void Hide()
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@ -3,6 +3,7 @@
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Class SWWMCollectible : Inventory abstract
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{
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Mixin SWWMUseToPickup;
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Mixin SWWMRotatingPickup;
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meta int avail;
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bool propagated;
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@ -4,6 +4,7 @@ Class SWWMKey : Key abstract
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{
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRotatingPickup;
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bool propagated;
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@ -539,6 +539,7 @@ Class SWWMLamp : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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bool bActive, bActivated;
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@ -5,6 +5,7 @@ Class Omnisight : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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override bool TryPickup( in out Actor toucher )
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{
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@ -74,6 +75,7 @@ Class SafetyTether : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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bool bPrimed, bFailed;
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int primetim;
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@ -19,6 +19,7 @@ Class GrilledCheeseSandwich : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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// for falling off cliffs and others
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@ -408,6 +409,7 @@ Class GhostArtifact : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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Default
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@ -578,6 +580,7 @@ Class GravitySuppressor : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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override bool Use( bool pickup )
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@ -809,6 +812,7 @@ Class FuckingInvinciball : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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override Inventory CreateCopy( Actor other )
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@ -1086,6 +1090,7 @@ Class Ragekit : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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override bool Use( bool pickup )
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@ -1327,6 +1332,7 @@ Class EBarrier : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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int terrainwait;
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@ -903,6 +903,7 @@ Class AngerySigil : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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override bool Use( bool pickup )
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@ -1186,6 +1187,7 @@ Class DivineSprite : Inventory
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMUseToPickup;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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Mixin SWWMPickupGlow;
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override bool Use( bool pickup )
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