Deprecate use of ROTATING. Fix rotation of many items.
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parent
fda76c40c8
commit
06e2e2c55c
39 changed files with 70 additions and 158 deletions
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@ -582,7 +582,11 @@ Class SWWMWeapon : Weapon abstract
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override void Tick()
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{
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Super.Tick();
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if ( !Owner ) return;
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if ( !Owner )
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{
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angle -= (180./64.);
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return;
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}
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if ( !Owner.player || (Owner.player.ReadyWeapon != self) || !(Owner.player.WeaponState&WF_WEAPONSWITCHOK) || (Owner.player.WeaponState&WF_DISABLESWITCH) )
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{
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tooltipsent = false;
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@ -687,6 +691,7 @@ Class SWWMWeapon : Weapon abstract
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+WEAPON.NOALERT;
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+WEAPON.NODEATHINPUT;
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+FLOATBOB;
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+INTERPOLATEANGLES;
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+DONTGIB;
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FloatBobStrength 0.25;
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}
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@ -697,6 +702,7 @@ Class SWWMDualWeaponGiver : Inventory
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{
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Mixin SWWMOverlapPickupSound;
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Mixin SWWMRespawn;
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Mixin SWWMRotatingPickup;
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bool bUsePickup;
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SWWMWeapon giveme[2];
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@ -7,6 +7,7 @@ Class HellblazerX : SWWMItemOverlay
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{
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RenderStyle "Translucent";
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Alpha .5;
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+INTERPOLATEANGLES;
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}
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States
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{
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