From 085f3e96857954e95757832ab34e1061811296a8 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Sun, 25 Sep 2022 17:55:22 +0200 Subject: [PATCH] Fix stair snapping broken since FallAndSink override. --- language.version | 4 ++-- zscript/swwm_player.zsc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index 6a0d998e0..42f4bb8aa 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r507 \cu(Sun 25 Sep 14:02:53 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r507 \cu(2022-09-25 14:02:53)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r508 \cu(Sun 25 Sep 17:55:22 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r508 \cu(2022-09-25 17:55:22)\c-"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index 6bae67955..059d9473d 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -2192,7 +2192,7 @@ Class Demolitionist : PlayerPawn guidepitch *= .9; guideroll *= .9; // anchor to ground when going down steps - if ( lastground && !player.onground && !bFly && !bFlyCheat && (abs(pos.z-floorz) <= maxdropoffheight) && (player.jumptics == 0) && (vel.z < 0) && !isdashing ) + if ( lastground && !player.onground && !bFly && !bFlyCheat && (abs(pos.z-floorz) <= maxdropoffheight) && (player.jumptics == 0) && (vel.z <= 0) && !isdashing ) { // test for gap crossing (i.e: climbing up platforms with holes between them) Vector3 storepos = pos;