Fix marble face textures in D2INO not being graffiti-able.
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parent
bc111626e4
commit
092f9cfd7f
2 changed files with 7 additions and 6 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r556 \cu(Thu 24 Jun 21:53:38 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r556 \cu(2021-06-24 21:53:38)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r557 \cu(Fri 25 Jun 17:48:51 CEST 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r557 \cu(2021-06-25 17:48:51)\c-";
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@ -1859,13 +1859,14 @@ Class SWWMUtility
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static bool, TextureID DefaceTexture( TextureID checkme )
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{
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String tn = TexMan.GetName(checkme);
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if ( (tn ~== "MARBFAC2") )
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// special case: alt texture names in Doom 2 In Spain Only
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if ( (tn ~== "MARBFAC2") || (tn ~== "SP_MAR01") )
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return true, TexMan.CheckForTexture("defaced_MARBFAC2",TexMan.Type_Any);
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if ( (tn ~== "MARBFAC3") )
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if ( (tn ~== "MARBFAC3") || (tn ~== "SP_MAR02"))
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return true, TexMan.CheckForTexture("defaced_MARBFAC3",TexMan.Type_Any);
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if ( (tn ~== "MARBFAC4") )
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if ( (tn ~== "MARBFAC4") || (tn ~== "SP_MAR03") )
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return true, TexMan.CheckForTexture("defaced_MARBFAC4",TexMan.Type_Any);
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if ( (tn ~== "MARBFACE") )
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if ( (tn ~== "MARBFACE") || (tn ~== "SP_MAR04") )
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return true, TexMan.CheckForTexture("defaced_MARBFACE",TexMan.Type_Any);
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if ( (tn ~== "ZZWOLF2") )
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return true, TexMan.CheckForTexture("defaced_ZZWOLF2",TexMan.Type_Any);
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