Allow mappers to flag sectors as bustable/unbustable.

This commit is contained in:
Mari the Deer 2022-10-30 22:39:32 +01:00
commit 098cc0ef89
3 changed files with 10 additions and 3 deletions

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@ -22,6 +22,10 @@ The tag argument is used for the name above the healthbar, so you can give the b
If the assigned boss is a *"BossBrain"* or a subclass of it, it will look for *"BossEye"* actors as well. This is so the healthbar appears only when the eye *"sees"* a player. Do note that if you have multiple boss eyes in the map *(does anyone do that???)*, this may break as it will always use the first one.
### UDMF properties
In order to make non-door sectors bustable, or to make some sectors non-bustable, you can give that sector a custom integer property named either BUSTABLE or UNBUSTABLE with a value of 1. Note that the latter takes priority over the former, so don't use both at once.
### Placing items
**DEMOLITIONIST** does not have standard DoomEdNums assigned to any of its items by default, in order to avoid potential collisions with other custom maps, so you will have to set them yourself.