Use two-layer envmaps on Mortal Rifle and Lämp.
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43593f9e89
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8 changed files with 26 additions and 26 deletions
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@ -13,10 +13,13 @@ HardwareShader Texture "models/MortalRifle.png"
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Texture "masktex" "models/MortalRifle_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex2" "models/envmap/iceenv.png"
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Texture "rimtex2" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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Define "ENV_TWOLAYER"
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}
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Brightmap Texture "models/MortalMag.png"
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{
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@ -32,10 +35,13 @@ HardwareShader Texture "models/MortalMag.png"
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Texture "masktex" "models/MortalMag_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex2" "models/envmap/iceenv.png"
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Texture "rimtex2" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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Define "ENV_TWOLAYER"
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}
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HardwareShader Texture "models/MortalMag_Empty.png"
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{
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@ -52,23 +58,17 @@ HardwareShader Texture "models/MortalRound.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalRound_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalRound_Used.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalRound_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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Brightmap Texture "models/MortalGrenade.png"
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{
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@ -82,23 +82,17 @@ HardwareShader Texture "models/MortalGrenade.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalGrenade_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalGrenade_Used.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/MortalGrenade_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex" "models/envmap/iceenv.png"
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Texture "rimtex" "models/envmap/icerim.png"
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Define "RIM_LIGHTING"
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Define "ENVFACT" = "1.5"
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Define "RIMFACT" = "1.2"
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Define "RIMSTEP" = ".2"
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}
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HardwareShader Texture "models/MortalLED.png"
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{
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@ -129,17 +129,23 @@ HardwareShader Texture "models/Lamp.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Lamp_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex" "models/envmap/darkenv.png"
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Texture "rimtex" "models/envmap/darkrim.png"
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Texture "envtex2" "models/envmap/silverenv.png"
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Texture "rimtex2" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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Define "ENV_TWOLAYER"
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}
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HardwareShader Texture "models/Lamp_off.png"
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{
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Shader "shaders/glsl/Envmask.fp"
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Texture "masktex" "models/Lamp_mask.png"
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Texture "envtex" "models/envmap/leadenv.png"
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Texture "rimtex" "models/envmap/leadrim.png"
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Texture "envtex" "models/envmap/darkenv.png"
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Texture "rimtex" "models/envmap/darkrim.png"
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Texture "envtex2" "models/envmap/silverenv.png"
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Texture "rimtex2" "models/envmap/silverrim.png"
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Define "RIM_LIGHTING"
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Define "ENV_TWOLAYER"
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}
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Brightmap Texture "models/Invinciball.png"
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{
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r642 \cu(Mon 28 Nov 00:35:12 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r642 \cu(2022-11-28 00:35:12)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r643 \cu(Mon 28 Nov 01:17:34 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r643 \cu(2022-11-28 01:17:34)\c-";
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