Use two-layer envmaps on Mortal Rifle and Lämp.

This commit is contained in:
Mari the Deer 2022-11-28 01:17:34 +01:00
commit 0c77431eed
8 changed files with 26 additions and 26 deletions

View file

@ -13,10 +13,13 @@ HardwareShader Texture "models/MortalRifle.png"
Texture "masktex" "models/MortalRifle_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}
Brightmap Texture "models/MortalMag.png"
{
@ -32,10 +35,13 @@ HardwareShader Texture "models/MortalMag.png"
Texture "masktex" "models/MortalMag_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex2" "models/envmap/iceenv.png"
Texture "rimtex2" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = ".2"
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/MortalMag_Empty.png"
{
@ -52,23 +58,17 @@ HardwareShader Texture "models/MortalRound.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalRound_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/MortalRound_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalRound_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = ".2"
}
Brightmap Texture "models/MortalGrenade.png"
{
@ -82,23 +82,17 @@ HardwareShader Texture "models/MortalGrenade.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalGrenade_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/MortalGrenade_Used.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/MortalGrenade_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex" "models/envmap/iceenv.png"
Texture "rimtex" "models/envmap/icerim.png"
Define "RIM_LIGHTING"
Define "ENVFACT" = "1.5"
Define "RIMFACT" = "1.2"
Define "RIMSTEP" = ".2"
}
HardwareShader Texture "models/MortalLED.png"
{

View file

@ -129,17 +129,23 @@ HardwareShader Texture "models/Lamp.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Lamp_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex" "models/envmap/darkenv.png"
Texture "rimtex" "models/envmap/darkrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
Define "ENV_TWOLAYER"
}
HardwareShader Texture "models/Lamp_off.png"
{
Shader "shaders/glsl/Envmask.fp"
Texture "masktex" "models/Lamp_mask.png"
Texture "envtex" "models/envmap/leadenv.png"
Texture "rimtex" "models/envmap/leadrim.png"
Texture "envtex" "models/envmap/darkenv.png"
Texture "rimtex" "models/envmap/darkrim.png"
Texture "envtex2" "models/envmap/silverenv.png"
Texture "rimtex2" "models/envmap/silverrim.png"
Define "RIM_LIGHTING"
Define "ENV_TWOLAYER"
}
Brightmap Texture "models/Invinciball.png"
{

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r642 \cu(Mon 28 Nov 00:35:12 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r642 \cu(2022-11-28 00:35:12)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r643 \cu(Mon 28 Nov 01:17:34 CET 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r643 \cu(2022-11-28 01:17:34)\c-";

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