Most ragekit lines added (VA needs some rest now).

This commit is contained in:
Mari the Deer 2021-11-03 22:49:12 +01:00
commit 0f929d0dff
15 changed files with 3 additions and 3 deletions

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@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r47 \cu(Tue 2 Nov 13:50:40 CET 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r47 \cu(2021-11-02 13:50:40)\c-";
SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r48 \cu(Wed 3 Nov 22:49:12 CET 2021)\c-";
SWWM_SHORTVER="\cw1.2pre r48 \cu(2021-11-03 22:49:12)\c-";

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@ -1088,7 +1088,7 @@ Class RagekitPower : Powerup
SWWMScoreObj.Spawn(1,Owner.Vec3Offset(FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8),FRandom[ScoreBits](-8,8)+Owner.Height/2),ST_Health);
Owner.A_AlertMonsters(swwm_uncapalert?0:2000);
if ( (Owner.player == players[consoleplayer]) && (gametic > lastrage) && (swwm_mutevoice < 2) )
lastrage = SWWMHandler.AddOneliner("ragekit",2,5)+40;
lastrage = SWWMHandler.AddOneliner("ragekit",2,5)+20;
Owner.A_QuakeEx(2,2,2,Random[Rage](1,2),0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:.5);
lastpulse = max(lastpulse,gametic+10);
Demolitionist(Owner).lastbump *= .995;