Revert "Remove ZPolyobject due to licensing concerns."
This reverts commit f134375f7e.
Library is now MIT licensed and can be included.
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commit
0fbbb91b8e
15 changed files with 566 additions and 20 deletions
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@ -50,7 +50,7 @@ Class BustPoint
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Class BusterWall : Thinker
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{
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Sector hitsector;
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//swwm_PolyobjectHandle hitpoly;
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swwm_PolyobjectHandle hitpoly;
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int accdamage;
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Array<int> acchits;
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int hitplane;
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@ -91,11 +91,11 @@ Class BusterWall : Thinker
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private void SpawnDebris( bool initial = false )
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{
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/*if ( hitpoly )
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if ( hitpoly )
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{
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SpawnDebrisPoly(initial);
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return;
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}*/
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}
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double x, y, z;
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for ( z=boundsmin.z; z<boundsmax.z; z+=step.z )
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for ( y=boundsmin.y; y<boundsmax.y; y+=step.y )
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@ -134,7 +134,7 @@ Class BusterWall : Thinker
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}
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}
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/*private void SpawnDebrisPoly( bool initial = false )
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private void SpawnDebrisPoly( bool initial = false )
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{
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for ( int i=0; i<polygrid.Size(); i++ ) for ( double z=boundsmin.z; z<boundsmax.z; z+=step.z )
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{
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@ -168,7 +168,7 @@ Class BusterWall : Thinker
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s.A_SetTranslation('Rubble');
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}
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}
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}*/
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}
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private static bool IsIOSWall( Line l )
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{
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@ -275,7 +275,7 @@ Class BusterWall : Thinker
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return Bust(faketracer.Results,accdamage,instigator,x,hitz);
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}
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/*static bool BustPolyobj( swwm_PolyobjectHandle p, int accdamage, Actor instigator, Vector3 x )
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static bool BustPolyobj( swwm_PolyobjectHandle p, int accdamage, Actor instigator, Vector3 x )
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{
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let ti = ThinkerIterator.Create("BusterWall",STAT_USER);
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BusterWall iter, bust = null;
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@ -391,7 +391,7 @@ Class BusterWall : Thinker
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for ( int i=0; i<bust.acchits.Size(); i++ )
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SWWMDamNum.Spawn(bust.acchits[i],level.Vec3Offset(bcenter,SWWMUtility.Vec3FromAngles(FRandom[ScoreBits](0,360),FRandom[ScoreBits](-90,90))*8.),'Wallbust');
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return true;
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}*/
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}
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static bool Bust( TraceResults d, int accdamage, Actor instigator, Vector3 x, double hitz )
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{
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@ -402,8 +402,8 @@ Class BusterWall : Thinker
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if ( d.HitType == TRACE_HitWall )
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{
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// check if it's a polyobject line, if so, switch to the other bust method
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//swwm_PolyObjectHandle p;
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//if ( SWWMUtility.IsPolyLine(d.HitLine,p) ) return BustPolyobj(p,accdamage,instigator,x);
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swwm_PolyObjectHandle p;
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if ( SWWMUtility.IsPolyLine(d.HitLine,p) ) return BustPolyobj(p,accdamage,instigator,x);
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// no busting the goat
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if ( IsIOSWall(d.HitLine) ) return false;
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// onesided wall? no bust
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