Ultrafancify ALL CLEAR visuals.
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@ -1,20 +0,0 @@
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HardwareShader Texture "models/Chancebox.png"
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||||
{
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||||
Shader "shaders/glsl/Shinemask_bright.fp"
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||||
Texture "masktex" "models/Chancebox_mask.png"
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||||
Texture "envtex" "models/silvermap.png"
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Texture "brighttex" "models/Chancebox_bright.png"
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||||
}
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||||
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||||
PointLight CHANCELIGHT
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||||
{
|
||||
Color 1.0 0.7 0.2
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||||
Size 50
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||||
Offset 0 16 0
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||||
Attenuate 1
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||||
}
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||||
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||||
Object Chancebox
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||||
{
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||||
Frame "XZW2" { light "CHANCELIGHT" }
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}
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@ -10,3 +10,23 @@ HardwareShader Texture "models/PerfectlyGeneric.png"
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{
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||||
Shader "shaders/glsl/PerfectlyGeneric.fp"
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}
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||||
HardwareShader Texture "models/Chancebox.png"
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||||
{
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||||
Shader "shaders/glsl/Shinemask_bright.fp"
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||||
Texture "masktex" "models/Chancebox_mask.png"
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Texture "envtex" "models/silvermap.png"
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Texture "brighttex" "models/Chancebox_bright.png"
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||||
}
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||||
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||||
PointLight CHANCELIGHT
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{
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||||
Color 1.0 0.7 0.2
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||||
Size 50
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||||
Offset 0 16 0
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Attenuate 1
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}
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Object Chancebox
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{
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||||
Frame "XZW2" { light "CHANCELIGHT" }
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||||
}
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||||
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@ -1,3 +1,3 @@
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[default]
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||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r257 \cu(Mon 8 Feb 18:48:09 CET 2021)\c-";
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||||
SWWM_SHORTVER="\cw0.9.11b-pre r257 \cu(2021-02-08 18:48:09)\c-";
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||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r258 \cu(Tue 9 Feb 18:40:56 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r258 \cu(2021-02-09 18:40:56)\c-";
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@ -1,53 +0,0 @@
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Model "Chancebox"
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||||
{
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||||
Path "models"
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||||
Model 0 "Chancebox_d.3d"
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||||
Skin 0 "Chancebox.png"
|
||||
Scale 0.1875 0.1875 0.1875
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||||
AngleOffset -90
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||||
ZOffset 10
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||||
USEACTORPITCH
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||||
USEACTORROLL
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||||
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FrameIndex XZW1 A 0 0
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||||
// deploy
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||||
FrameIndex XZW2 A 0 8
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||||
FrameIndex XZW2 B 0 9
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||||
FrameIndex XZW2 C 0 10
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||||
FrameIndex XZW2 D 0 11
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||||
FrameIndex XZW2 E 0 12
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||||
FrameIndex XZW2 F 0 13
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||||
FrameIndex XZW2 G 0 14
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||||
FrameIndex XZW2 H 0 15
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||||
FrameIndex XZW2 I 0 16
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||||
FrameIndex XZW2 J 0 17
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||||
FrameIndex XZW2 K 0 18
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||||
FrameIndex XZW2 L 0 19
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||||
FrameIndex XZW2 M 0 20
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||||
FrameIndex XZW2 N 0 21
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||||
FrameIndex XZW2 O 0 22
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||||
FrameIndex XZW2 P 0 23
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||||
FrameIndex XZW2 Q 0 24
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||||
}
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||||
Model "ChanceboxTop"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "Chancebox_Top_d.3d"
|
||||
Skin 0 "Chancebox.png"
|
||||
Scale 0.1875 0.1875 0.1875
|
||||
AngleOffset -90
|
||||
ZOffset 2
|
||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
Model "ChanceboxSide"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "Chancebox_Side_d.3d"
|
||||
Skin 0 "Chancebox.png"
|
||||
Scale 0.1875 0.1875 0.1875
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||||
AngleOffset -90
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||||
ZOffset 10
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||||
|
||||
FrameIndex XZW1 A 0 0
|
||||
}
|
||||
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@ -155,3 +155,84 @@ Model "KirinPlush"
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||||
FrameIndex XZW1 A 0 0
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||||
}
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||||
// misc
|
||||
Model "Chancebox"
|
||||
{
|
||||
Path "models"
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||||
Model 0 "Chancebox_d.3d"
|
||||
Skin 0 "Chancebox.png"
|
||||
Scale 0.1875 0.1875 0.1875
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||||
AngleOffset -90
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ZOffset 10
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||||
USEACTORPITCH
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USEACTORROLL
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||||
|
||||
FrameIndex XZW1 A 0 0
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||||
// deploy
|
||||
FrameIndex XZW2 A 0 8
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||||
FrameIndex XZW2 B 0 9
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||||
FrameIndex XZW2 C 0 10
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||||
FrameIndex XZW2 D 0 11
|
||||
FrameIndex XZW2 E 0 12
|
||||
FrameIndex XZW2 F 0 13
|
||||
FrameIndex XZW2 G 0 14
|
||||
FrameIndex XZW2 H 0 15
|
||||
FrameIndex XZW2 I 0 16
|
||||
FrameIndex XZW2 J 0 17
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||||
FrameIndex XZW2 K 0 18
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||||
FrameIndex XZW2 L 0 19
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||||
FrameIndex XZW2 M 0 20
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||||
FrameIndex XZW2 N 0 21
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||||
FrameIndex XZW2 O 0 22
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||||
FrameIndex XZW2 P 0 23
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||||
FrameIndex XZW2 Q 0 24
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||||
}
|
||||
Model "ChanceboxTop"
|
||||
{
|
||||
Path "models"
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||||
Model 0 "Chancebox_Top_d.3d"
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||||
Skin 0 "Chancebox.png"
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Scale 0.1875 0.1875 0.1875
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AngleOffset -90
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ZOffset 2
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FrameIndex XZW1 A 0 0
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}
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Model "ChanceboxSide"
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||||
{
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Path "models"
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Model 0 "Chancebox_Side_d.3d"
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Skin 0 "Chancebox.png"
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Scale 0.1875 0.1875 0.1875
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AngleOffset -90
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ZOffset 10
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||||
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FrameIndex XZW1 A 0 0
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||||
}
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Model "SuperFancyTrail"
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||||
{
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||||
Path "models/extra"
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Model 0 "YBeam.obj"
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Scale 1 1 0.6
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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Skin 0 "FancyTrail0.png"
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FrameIndex XZW1 A 0 0
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Skin 0 "FancyTrail1.png"
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FrameIndex XZW1 B 0 0
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Skin 0 "FancyTrail2.png"
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FrameIndex XZW1 C 0 0
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Skin 0 "FancyTrail3.png"
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FrameIndex XZW1 D 0 0
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Skin 0 "FancyTrail4.png"
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FrameIndex XZW1 E 0 0
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Skin 0 "FancyTrail5.png"
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FrameIndex XZW1 F 0 0
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Skin 0 "FancyTrail6.png"
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FrameIndex XZW1 G 0 0
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Skin 0 "FancyTrail7.png"
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FrameIndex XZW1 H 0 0
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}
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||||
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BIN
models/extra/FancyTrail0.png
Normal file
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After Width: | Height: | Size: 158 B |
BIN
models/extra/FancyTrail1.png
Normal file
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After Width: | Height: | Size: 158 B |
BIN
models/extra/FancyTrail2.png
Normal file
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After Width: | Height: | Size: 158 B |
BIN
models/extra/FancyTrail3.png
Normal file
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After Width: | Height: | Size: 170 B |
BIN
models/extra/FancyTrail4.png
Normal file
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After Width: | Height: | Size: 158 B |
BIN
models/extra/FancyTrail5.png
Normal file
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After Width: | Height: | Size: 160 B |
BIN
models/extra/FancyTrail6.png
Normal file
|
After Width: | Height: | Size: 158 B |
BIN
models/extra/FancyTrail7.png
Normal file
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After Width: | Height: | Size: 110 B |
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@ -678,6 +678,34 @@ Class FancyConfetti : Actor
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Stop;
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||||
}
|
||||
}
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||||
Class SuperFancyTrail : Actor
|
||||
{
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||||
Default
|
||||
{
|
||||
RenderStyle "Add";
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||||
Radius .1;
|
||||
Height 0.;
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||||
XScale 24.;
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||||
+FORCEXYBILLBOARD;
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+NOGRAVITY;
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+NOBLOCKMAP;
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||||
+NOINTERACTION;
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||||
+DONTSPLASH;
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+NOTELEPORT;
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||||
}
|
||||
override void Tick()
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||||
{
|
||||
if ( isFrozen() ) return;
|
||||
A_SetScale(scale.x*.95,scale.y);
|
||||
A_FadeOut(.01);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
XZW1 ABCDEFGH -1 Bright;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
Class SuperFancySparkle : Actor
|
||||
{
|
||||
Default
|
||||
|
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@ -685,12 +713,13 @@ Class SuperFancySparkle : Actor
|
|||
RenderStyle "Add";
|
||||
Radius 0.1;
|
||||
Height 0;
|
||||
Scale .2;
|
||||
Scale .25;
|
||||
+NOGRAVITY;
|
||||
+NOBLOCKMAP;
|
||||
+DONTSPLASH;
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||||
+ROLLSPRITE;
|
||||
+ROLLCENTER;
|
||||
+INTERPOLATEANGLES;
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||||
+FORCEXYBILLBOARD;
|
||||
+NOINTERACTION;
|
||||
FloatBobPhase 0;
|
||||
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@ -698,17 +727,21 @@ Class SuperFancySparkle : Actor
|
|||
override void PostBeginPlay()
|
||||
{
|
||||
Scale *= FRandom[ExploS](.75,1.5);
|
||||
specialf1 = FRandom[ExploS](.95,.98);
|
||||
specialf2 = FRandom[ExploS](.005,.015);
|
||||
specialf1 = FRandom[ExploS](.94,.97);
|
||||
specialf2 = FRandom[ExploS](.004,.012);
|
||||
double ang = FRandom[ExploS](0,360);
|
||||
double pt = FRandom[ExploS](-90,30);
|
||||
vel = (cos(ang)*cos(pt),sin(ang)*cos(pt),sin(-pt))*FRandom[ExploS](4,20);
|
||||
vel = (cos(ang)*cos(pt),sin(ang)*cos(pt),sin(-pt))*FRandom[ExploS](2.,16.);
|
||||
frame = Random[ExploS](0,7);
|
||||
special1 = RandomPick[ExploS](-1,1)*Random[ExploS](1,6);
|
||||
roll = FRandom[ExploS](0,360);
|
||||
}
|
||||
override void Tick()
|
||||
{
|
||||
if ( isFrozen() ) return;
|
||||
prev = pos;
|
||||
A_SetScale(scale.x*specialf1);
|
||||
A_SetRoll(roll+special1,SPF_INTERPOLATE);
|
||||
A_FadeOut(specialf2);
|
||||
Vector3 dir = vel;
|
||||
double magvel = dir.length();
|
||||
|
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@ -720,6 +753,17 @@ Class SuperFancySparkle : Actor
|
|||
vel = dir.unit()*magvel;
|
||||
}
|
||||
SetOrigin(level.Vec3Offset(pos,vel),true);
|
||||
dir = level.Vec3Diff(pos,prev);
|
||||
double dist = dir.length();
|
||||
if ( dist < .1 ) return;
|
||||
dir /= dist;
|
||||
let t = Spawn("SuperFancyTrail",pos);
|
||||
t.alpha = alpha*.5;
|
||||
t.scale.y = dist;
|
||||
t.scale.x *= scale.x;
|
||||
t.angle = atan2(dir.y,dir.x);
|
||||
t.pitch = asin(-dir.z)+90;
|
||||
t.SetState(t.SpawnState+frame);
|
||||
}
|
||||
States
|
||||
{
|
||||
|
|
@ -793,7 +837,7 @@ Class PartyTime : Actor
|
|||
if ( !bAMBUSH ) A_StartSound("misc/tada",CHAN_ITEM);
|
||||
double ang, pt;
|
||||
int numpt = Random[ExploS](100,120);
|
||||
if ( bAMBUSH ) numpt *= 2;
|
||||
if ( bAMBUSH ) numpt *= 4;
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
{
|
||||
ang = FRandom[ExploS](0,360);
|
||||
|
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@ -803,7 +847,7 @@ Class PartyTime : Actor
|
|||
if ( bAMBUSH ) c.vel *= 2;
|
||||
}
|
||||
if ( !bAMBUSH ) return;
|
||||
numpt = Random[ExploS](60,80);
|
||||
numpt = Random[ExploS](60,90);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
Spawn("SuperFancySparkle",Vec3Offset(0,0,specialf1));
|
||||
numpt = Random[ExploS](6,9);
|
||||
|
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|
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