diff --git a/TODO.md b/TODO.md index f0a249f37..8623a6edb 100644 --- a/TODO.md +++ b/TODO.md @@ -3,12 +3,11 @@ Fundamental things: - Silver Bullet - Ynykron - Wallbuster - - Clean up / rewrite lore entries + - Spanish lore entry retranslation Not so fundamental things: - Chanceboxes - Extra Demolitionist animations (swim, weapon melee/reload/idle) - - Separate HUD and healthbar/damnum scaling factors Extra things: - Art for custom intermission diff --git a/language.version b/language.version index cfd3b6bdd..a4ba24e84 100644 --- a/language.version +++ b/language.version @@ -1,2 +1,2 @@ [default] -SWWM_MODVER="\cxSWWM GZ\c- r254 (Tue 19 May 17:22:31 CEST 2020)"; +SWWM_MODVER="\cxSWWM GZ\c- r255 (Wed 20 May 11:02:52 CEST 2020)"; diff --git a/zscript/swwm_danmaku.zsc b/zscript/swwm_danmaku.zsc index e982e5571..cd8cdc739 100644 --- a/zscript/swwm_danmaku.zsc +++ b/zscript/swwm_danmaku.zsc @@ -123,7 +123,7 @@ Class EvisceratorChunk : Actor }; oldvel = vel; Super.Tick(); - if ( isFrozen() ) return; + if ( isFrozen() || InStateSequence(CurState,FindState("XDeath") ) return; lifetime += lifespeed; A_SetTranslation(tls[clamp(int(lifetime*10),0,7)]); if ( !Random[Eviscerator](0,3) && (lifetime < .7) )