diff --git a/language.version b/language.version index 380b00e4c..99f07cd49 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.31 \cu(Thu 21 Oct 23:25:47 CEST 2021)\c-"; -SWWM_SHORTVER="\cw1.1.31 \cu(2021-10-21 23:25:47)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw1.1.31 \cu(Fri 22 Oct 13:00:17 CEST 2021)\c-"; +SWWM_SHORTVER="\cw1.1.31 \cu(2021-10-22 13:00:17)\c-"; diff --git a/zscript/kbase/swwm_kbase.zsc b/zscript/kbase/swwm_kbase.zsc index 3daaa7b9c..e5992bc58 100644 --- a/zscript/kbase/swwm_kbase.zsc +++ b/zscript/kbase/swwm_kbase.zsc @@ -2328,7 +2328,10 @@ Class DemolitionistMenu : GenericMenu else menuactive = Menu.OnNoPause; // forcibly tick hud (mainly so interpolators can still update in the background) if ( !multiplayer && (menuactive == Menu.On) ) - StatusBar.Tick(); + { + let bar = SWWMStatusBar(StatusBar); + if ( bar ) bar.TickInterpolators(); + } if ( tabs[curtab] == TAB_INVENTORY ) { invlist.Clear();