Made two-handed melee faster.
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parent
0436a4d707
commit
1315a30cac
6 changed files with 30 additions and 27 deletions
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@ -1075,44 +1075,45 @@ Class Hellblazer : SWWMWeapon
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User1:
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XZW2 A 0 A_JumpByAmmoType("User1_1","User1_2","User1_3","User1_4","User1_G");
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User1_1:
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XZW2 A 4;
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XZW6 BCDE 3;
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XZW2 A 2;
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XZW6 BCDE 2;
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XZW6 FGH 1;
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XZW6 IJK 2;
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XZW6 LMNOPQRSTU 2;
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Goto Ready_1;
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User1_2:
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XZW6 V 4;
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XZWA Z 3;
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XZWB ABC 3;
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XZW6 V 2;
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XZWA Z 2;
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XZWB ABC 2;
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XZWB DEF 1;
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XZWB GHI 2;
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XZWB JKLMNOPQRS 2;
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Goto Ready_2;
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User1_3:
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XZWB T 4;
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XZWF XYZ 3;
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XZWG A 3;
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XZWB T 2;
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XZWF XYZ 2;
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XZWG A 2;
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XZWG BCD 1;
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XZWG EFG 2;
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XZWG HIJKLMNOPQ 2;
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Goto Ready_3;
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User1_4:
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XZWG R 4;
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XZWK YZ 3;
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XZWL AB 3;
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XZWG R 2;
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XZWK YZ 2;
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XZWL AB 2;
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XZWL CDE 1;
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XZWL FGH 2;
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XZWL IJKLMNOPQR 2;
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Goto Ready_4;
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User1_G:
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XZWL S 4
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XZWL S 2
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{
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A_StartSound("hellblazer/meleestart",CHAN_WEAPON,CHANF_OVERLAP);
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A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
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}
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XZWQ KLMN 3;
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XZWQ OP 1;
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XZWQ KLMN 2;
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XZWQ O 1 A_Parry(9);
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XZWQ P 1;
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XZWQ Q 1 A_Melee(75);
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XZWQ RSTUV 2;
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XZWQ W 2 A_StartSound("hellblazer/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
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@ -910,10 +910,11 @@ Class Eviscerator : SWWMWeapon
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A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
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return A_JumpIf(invoker.extended,"User1Ext");
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}
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XZW8 WXYZ 2;
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XZW9 AB 2;
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XZW9 C 2 A_Parry(9);
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XZW9 D 2;
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XZW8 WXY 2;
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XZW8 Z 1;
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XZW9 AB 1;
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XZW9 C 1 A_Parry(9);
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XZW9 D 1;
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XZW9 E 2 A_Melee(60);
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XZW9 FGH 2;
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XZW9 I 2 A_StartSound("eviscerator/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
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@ -921,9 +922,10 @@ Class Eviscerator : SWWMWeapon
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Goto Ready;
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User1Ext:
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XZW4 Z 2;
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XZWA NOPQRS 2;
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XZWA T 2 A_Parry(9);
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XZWA U 2;
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XZWA NOP 2;
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XZWA QRS 1;
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XZWA T 1 A_Parry(9);
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XZWA U 1;
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XZWA V 2 A_Melee(60);
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XZWA WXY 2;
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XZWA Z 2 A_StartSound("eviscerator/meleeend",CHAN_WEAPON,CHANF_OVERLAP);
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@ -473,12 +473,12 @@ Class DeepImpact : SWWMWeapon
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XZW4 EFG 2;
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Goto Ready;
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User1:
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XZW2 A 3 A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 H 4 A_StartSound("demolitionist/reloadbeg",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 I 3;
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XZW4 J 2 A_Parry(9);
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XZW2 A 2 A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 H 2 A_StartSound("demolitionist/reloadbeg",CHAN_WEAPON,CHANF_OVERLAP);
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XZW4 I 2;
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XZW4 J 1 A_Parry(9);
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XZW4 KLM 1;
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XZW4 N 3 A_Melee(60);
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XZW4 N 4 A_Melee(60);
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XZW4 O 3 { invoker.PlayUpSound(self); }
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XZW4 PQRSTUV 2;
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Goto Ready;
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@ -625,7 +625,7 @@ Class PusherWeapon : SWWMWeapon
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User1:
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XZW2 A 2 A_StartSound("demolitionist/wswing",CHAN_WEAPON,CHANF_OVERLAP);
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XZW5 ABC 2;
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XZW5 D 2 A_Parry(9);
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XZW5 D 1 A_Parry(9);
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XZW5 EFGH 1;
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XZW5 I 0 A_Melee(70);
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XZW5 IJ 2;
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