The autosaves are kinda unnecessary, just let players handle it if they want.
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parent
82f94872cb
commit
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2 changed files with 2 additions and 44 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1101 \cu(Wed 31 Jan 20:50:51 CET 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1101 \cu(2024-01-31 20:50:51)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r1102 \cu(Fri 2 Feb 11:19:49 CET 2024)\c-";
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SWWM_SHORTVER="\cw1.3pre r1102 \cu(2024-02-02 11:19:49)\c-";
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@ -511,48 +511,6 @@ Class SWWMLevelCompatibility : LevelPostProcessor
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SetThingID(nt,tiddy);
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break;
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}
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break;
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// Eviternity 2 MAP33 (RC5)
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case '043FE06534270E95882CA128AF7B0402':
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// add autosave triggers to a couple sections
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// (because why the heck not)
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if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 1 )
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{
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// <=easy, autosaves...
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// after first laser section
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SetLineSpecial(819,Autosave,0,0,0,0);
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SetLineActivation(819,SPAC_Cross);
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// after first lava section
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SetLineSpecial(1710,Autosave,0,0,0,0);
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SetLineActivation(1710,SPAC_Cross);
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}
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if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 2 )
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{
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// <=medium, autosaves...
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// after third laser section
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SetLineSpecial(4859,Autosave,0,0,0,0);
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SetLineActivation(4859,SPAC_Cross);
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}
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if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 3 )
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{
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// <=hard, autosaves...
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// after second laser section
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SetLineSpecial(2390,Autosave,0,0,0,0);
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SetLineActivation(2390,SPAC_Cross);
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// after second lava section
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SetLineSpecial(6031,Autosave,0,0,0,0);
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SetLineActivation(6031,SPAC_Cross);
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}
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if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 4 )
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{
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// <=hardcore, autosaves...
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SetLineSpecial(507,Autosave,0,0,0,0);
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SetLineActivation(507,SPAC_Cross);
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SetLineSpecial(59893,Autosave,0,0,0,0);
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SetLineActivation(59893,SPAC_Cross);
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}
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// above hardcore, you get nothing, good luck
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break;
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}
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switch ( checksum )
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{
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