The autosaves are kinda unnecessary, just let players handle it if they want.

This commit is contained in:
Mari the Deer 2024-02-02 11:19:49 +01:00
commit 1325eca52a
2 changed files with 2 additions and 44 deletions

View file

@ -511,48 +511,6 @@ Class SWWMLevelCompatibility : LevelPostProcessor
SetThingID(nt,tiddy);
break;
}
break;
// Eviternity 2 MAP33 (RC5)
case '043FE06534270E95882CA128AF7B0402':
// add autosave triggers to a couple sections
// (because why the heck not)
if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 1 )
{
// <=easy, autosaves...
// after first laser section
SetLineSpecial(819,Autosave,0,0,0,0);
SetLineActivation(819,SPAC_Cross);
// after first lava section
SetLineSpecial(1710,Autosave,0,0,0,0);
SetLineActivation(1710,SPAC_Cross);
}
if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 2 )
{
// <=medium, autosaves...
// after third laser section
SetLineSpecial(4859,Autosave,0,0,0,0);
SetLineActivation(4859,SPAC_Cross);
}
if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 3 )
{
// <=hard, autosaves...
// after second laser section
SetLineSpecial(2390,Autosave,0,0,0,0);
SetLineActivation(2390,SPAC_Cross);
// after second lava section
SetLineSpecial(6031,Autosave,0,0,0,0);
SetLineActivation(6031,SPAC_Cross);
}
if ( G_SkillPropertyInt(SKILLP_ACSReturn) <= 4 )
{
// <=hardcore, autosaves...
SetLineSpecial(507,Autosave,0,0,0,0);
SetLineActivation(507,SPAC_Cross);
SetLineSpecial(59893,Autosave,0,0,0,0);
SetLineActivation(59893,SPAC_Cross);
}
// above hardcore, you get nothing, good luck
break;
}
switch ( checksum )
{