diff --git a/README.md b/README.md index 63d43f7c4..ca43da62b 100644 --- a/README.md +++ b/README.md @@ -12,12 +12,29 @@ This is the very first fully original mod based on Doom Tournament code. ## The Player -In order to save time with modeling and whatnot, there's only one player class -with one skin: The Demolitionist. Some cute looking robot who deeply enjoys -playing around with all these weapons. The model has some parts that support -player colors, which honestly is a major advantage over the uncolored DT and -Doomreal models. Their voice type can be configured separately from the -player's own gender, by the way. +You are an Akari Labs Demolitionist Bot, one of the very first units, fresh off +the factory. You are the company's greatest achievement in AI-controlled combat +units, trained to efficiently use all sorts of weaponry, built with premium +quality armor plating and robust but flexible joints. In order to show off your +capabilities, your creator has decided to send you out to fight the demonic +invasion brought upon by "those big stinkin' idiots at the UAC". + +Additional features: + - Programmable colour tags: Located around various parts of your body, allows + quick and easy differentiation between multiple units. + - Pocket Hammerspace™ containers: These will store and deploy your ammunition + and weapons on demand. Their capacity can be increased by finding + Hammerspace™ Embiggener modules. + - Forx JetBurst™ Units: Can be used for quick dashes in any direction, or even + for triple jumping. + - Targetting Array: Tracks nearby foes and provides basic information on their + stats. Compatible with Omnisight™ mapping modules for tracking key items, + usable objects and nearby exits. + - Akari Labs CuteEmotion™ Display: Equipped onto your visor to show a wide + range of predefined facial expressions in order to convey simple emotions + to others. + - Akari Labs LoudBoi™ Voicebox: Allows you to emit. Various voice type + options are available. Note: Since you're a robutt you pretty much can swim indefinitely and are also inmune to poison. @@ -486,6 +503,8 @@ smoke clouds, a targeter has been implemented, which will show the following: * Keys and map exits: If you've picked up an Omnisight, key items and any exit lines will be marked and labeled, along with a little distance indicator in map units. Note that this doesn't work for script-triggered exits. +* Usable/shootable switches and others: If visible, these will also show up + once you pick up an Omnisight. These components are toggleable.