Add player path tracing in minimap.

This commit is contained in:
Mari the Deer 2023-12-07 23:17:27 +01:00
commit 13b2cb53b3
10 changed files with 166 additions and 4 deletions

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@ -89,6 +89,9 @@ server bool swwm_altclear = false; // use an alternate, less graphically demand
nosave bool swwm_mm_enable = true; // show a minimap below the score counter
nosave bool swwm_mm_missiles = true; // show projectiles (how revolutionary)
nosave bool swwm_mm_usecanvas = false; // use a canvas to draw the minimap, so its pixel density is consistent with the rest of the HUD
nosave noarchive bool swwm_mm_steptrace = false;// traces the player path in the minimap
nosave int swwm_mm_maxsteps = 5000; // how many steps to keep track of
nosave float swwm_mm_minstep = 32.; // minimum 2D distance between steps in map units
server noarchive bool swwm_iseriouslywanttoplaythiswithbd = false; // self-explanatory