Add player path tracing in minimap.
This commit is contained in:
parent
820f10c9f8
commit
13b2cb53b3
10 changed files with 166 additions and 4 deletions
|
|
@ -89,6 +89,9 @@ server bool swwm_altclear = false; // use an alternate, less graphically demand
|
|||
nosave bool swwm_mm_enable = true; // show a minimap below the score counter
|
||||
nosave bool swwm_mm_missiles = true; // show projectiles (how revolutionary)
|
||||
nosave bool swwm_mm_usecanvas = false; // use a canvas to draw the minimap, so its pixel density is consistent with the rest of the HUD
|
||||
nosave noarchive bool swwm_mm_steptrace = false;// traces the player path in the minimap
|
||||
nosave int swwm_mm_maxsteps = 5000; // how many steps to keep track of
|
||||
nosave float swwm_mm_minstep = 32.; // minimum 2D distance between steps in map units
|
||||
|
||||
server noarchive bool swwm_iseriouslywanttoplaythiswithbd = false; // self-explanatory
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue