Rejoice, "hold to reload" is now optional and disabled by default.
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8 changed files with 52 additions and 5 deletions
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@ -83,6 +83,7 @@ nosave int swwm_hudscale1 = 0; // force the "one minus" scale of the HUD (used
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nosave int swwm_hudscale2 = 0; // force the "two minus" scale of the HUD (used by interest points)
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server bool swwm_altclear = false; // use an alternate, less graphically demanding "All Clear" effect
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user bool swwm_analogmove = false; // for gamepad users, player movement is adapted for analog sticks
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user bool swwm_holdreload = false; // hold the reload key to top up hand-loaded weapons, otherwise tap to start then tap again to stop
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// minimap settings
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nosave bool swwm_mm_enable = true; // show a minimap on the top right corner of the hud
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