diff --git a/language.version b/language.version index 4b2fca2a6..023fa22d6 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r524 \cu(Wed 28 Sep 21:00:24 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r524 \cu(2022-09-28 21:00:24)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r526 \cu(Wed 28 Sep 21:42:26 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r526 \cu(2022-09-28 21:42:26)\c-"; diff --git a/zscript/dlc1/swwm_mister.zsc b/zscript/dlc1/swwm_mister.zsc index f01b8ca00..9ee93ddd0 100644 --- a/zscript/dlc1/swwm_mister.zsc +++ b/zscript/dlc1/swwm_mister.zsc @@ -913,8 +913,28 @@ Class MisterRifle : SWWMWeapon b.A_CheckTerrain(); } Array bi; // so we can ignite them all at once after main contact damage + bool bskipme = false; for ( int i=0; i 0 ) { Vector3 start = origin; diff --git a/zscript/dlc1/swwm_mister_fx.zsc b/zscript/dlc1/swwm_mister_fx.zsc index 32684b350..3c92152e9 100644 --- a/zscript/dlc1/swwm_mister_fx.zsc +++ b/zscript/dlc1/swwm_mister_fx.zsc @@ -666,7 +666,7 @@ Class MisterRailEntryImpact : MisterBulletImpact } override void A_BulletExplode() { - A_AlertMonsters(swwm_uncapalert?0:4000); + A_AlertMonsters(swwm_uncapalert?0:2000); int nhit, nkill; [nhit, nkill] = SWWMUtility.DoExplosion(self,444,200000,100,100,DE_EXTRAZTHRUST|DE_COUNTENEMIES); if ( mrc ) mrc.nkill += nkill; @@ -701,7 +701,7 @@ Class MisterRailEntryImpact : MisterBulletImpact let s = Spawn("SWWMChip",pos); s.vel = pvel; } - numpt = Random[ExploS](4,6); + numpt = Random[ExploS](4,8); for ( int i=0; i