Trim excess ammo types. Some guns not reimplemented yet.
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README.md
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README.md
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@ -133,24 +133,18 @@ Coming from the **Doom** modding side of things, this gun really packs a punch,
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**Primary fire:** Fires, duh. Depending on the loaded ammo the effects may vary.
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**Secondary fire:** On tap, switches ammo type for the next shot to be loaded. On hold, also tap primary fire to unload the current shell, but leave the gun empty.
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**Secondary fire:** Switches to/from special golden shells *(if you've got any)*.
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**Reload:** Unload the current shell and load a new one. Unspent shells are re-added to their respective ammo type pool (or dropped if you can't hold more).
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**Reload:** Reloads the gun, obviously. Probably redundant considering this action is performed automatically.
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The **Spreadgun** uses 6 gauge ammunition, apparently just for the sake of making it feel more powerful due to the increased recoil.
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### 6ga shells ~ Replaces Clip / Shells, Wand Crystal / Ethereal Arrows
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Available in the following types, with varying chances of appearing depending
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on replaced item, may also come in bundles:
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A potent dosage of #00 buckshot, ready to tear enemies to shreds, comes packed into each of these. Shells will pop up by themselves or in bunches of various sizes. They're perhaps one of the most common ammo types you may encounter.
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- **Standard buckshot *(red)*:** Lots of tiny pellets ready to tear enemies to shreds. Most common.
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- **Slug *(green)*:** Concentrated damage in a single, large projectile. Common.
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- **Kinylum saltshot *(blue)*:** Highly volatile shards of **Kinylum** that leave behind a trail of burning plasma. Somewhat rare.
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- ***"The ball"* *(purple)*:** A big lead ball, 'nuff said. Rare.
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- **Telebrium flechette *(black)*:** A discharge of puncturing darts tipped with pure **Telebrium**, highly corrosive, effects may spread through emitted fumes. Very rare.
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- **Golden shell *(self-explanatory color)*:** An extremely rare, but very valuable type. Fires a sabot packed with a very dense, high-grade **Explodium** charge, the shell also contains some gold glitter, but it's just for show. Clearly designed by someone completely insane, and definitely guaranteed to not fail catastrophically and blow up your gun, your hands, your arms, and the rest of your upper body. Unlike the others, this one is only available as a rare drop from powerful monsters *(over 1000HP)* and bosses. They may also appear in **Chanceboxes**.
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Be on the lookout for a special kind of shell, **Spreadgun**-exclusive, that rarely drops from certain foes *(bosses and/or monsters with over 1000HP)*. We're talking about the **Golden shell**, shiny and sparkly. Loaded into your gun, this will fire a sabot packed with a very dense, high-grade **Explodium** charge, as well as some gold glitter *(which is just for show)*. Golden shells are clearly designed by someone completely insane, and definitely guaranteed to not fail catastrophically and blow up your gun, your hands, your arms, and the rest of your upper body.
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### Puntzer Beta *(slot 3)* ~ Replaces Shotgun, Ethereal Crossbow, Serpent Staff
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@ -171,7 +165,7 @@ These 6.9mm ***(nice)*** corkscrew-shaped bullets have some fine drilling power,
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### Wallbuster *(slot 4)* ~ Replaces SSG, Ethereal Crossbow, Frost Shards
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A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms**. Sporting a pentagonal array of 5-barrel cylinders, for a grand total of 25 barrels. Everything in front of you is pretty much dead. Cannot use flechettes or golden shells.
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A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms**. Sporting a pentagonal array of 5-barrel cylinders, for a grand total of 25 barrels. Everything in front of you is pretty much dead.
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**Primary fire:** Shoot one barrel at a time.
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@ -179,13 +173,7 @@ A ludicrously overkill weapon, courtesy of the always-overkill **Blackmann Arms*
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**Tertiary fire:** Fire all barrels at the same time, but this time REALLY watch out for the recoil.
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**Reload:** Reload *(obviously)*. The process is very complicated so I'll explain it better as a list:
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- A menu will open after the side lever is pulled. Here you can queue ammo to load up. Controls are displayed at all times.
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- In single player, the game is paused when you're in the queueing process, so you can take your time, but in coop you better have someone to cover you while you micromanage this beast.
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- While loading shells, you can cancel by holding the reload button.
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- For a skilled combat robot like you, reloading this should be very fast. 10 seconds tops, for all 25 barrels.
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- The Auto-reload function is not very smart, only use it when you have no time to think.
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**Reload:** Reload *(obviously)*. You will top up the whole thing, one cylinder at a time, until you either run out of ammo or press reload again or any fire button.
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Should you make use of its multi-fire functionality, you will soon learn why it bears the name of ***"Wallbuster"***.
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@ -258,12 +246,7 @@ This thing is more explosive than it looks, so if you're reading this, Icarus, *
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### Hellblazers ~ Replaces Rockets, Flame Orb
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Ammo for the **Hellblazer**, found either as single units or packs. There are four types:
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- ***"Blazer"* missiles:** The standard ammunition, highly explosive.
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- ***"Crackshot"* cluster bombs:** All sorts of little bits that fly around after the initial blast.
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- ***"Ravager"* incendiary bombs:** Wide range, the flames will engulf pretty much everything around itself.
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- ***"Slayer"* warheads:** Frickin' nukes, you better keep your distance, because they are ***STRONG***.
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Ammo for the **Hellblazer**, found either as single units or packs. The **"Blazer"** 25mm micro-missile packs one hell of a punch with its highly explosive charge, with not just one mighty immediate blast, but also a short-lived lingering aura of big blazing hurt around itself too.
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### Quadravol *(slot 6)* ~ Replaces Rocket Launcher, Phoenix Rod, Hammer of Retribution
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@ -339,11 +322,11 @@ The definitive model of **Blackmann Arms**'s legendary **Silver Bullet** series.
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**Primary fire:** Shoot the bullet. A second press chambers another round.
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**Secondary fire:** On tap, picks the ammo for the next reload. On hold, also tap primary to manually cock *(in case you want to eject unfired rounds)*.
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**Secondary fire:** Hold and combine with primary fire to manually cock *(in case you want to eject unfired rounds)*, or with reload to switch to alternate ammo *(if available)*.
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**Tertiary fire:** Press and hold to enter scoped mode. Release to pick the desired zoom level *(can go up to 16x)*. Press again to exit scoped mode.
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**Reload:** Reload *(what else is new)* or switch ammo types.
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**Reload:** Reload *(what else is new)*. Note that if you only have alternate ammo available, you must use the combo with secondary fire.
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This weapon is generally not recommended for human use outside of power armor. Good thing you're not a human, then. Still, the recoil compensator jet engines can potentially deal damage to yourself if you don't have any armor, so be careful.
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