Trim excess ammo types. Some guns not reimplemented yet.

This commit is contained in:
Mari the Deer 2022-10-07 19:12:41 +02:00
commit 146531003e
153 changed files with 1901 additions and 7005 deletions

View file

@ -38,14 +38,6 @@ T_MORTALRIFLE = "Mortal Rifle";
T_RAFANKOS = "Rafan-Kos";
T_REDSHELL = "Shell";
T_REDSHELLS = "Shells";
T_GREENSHELL = "Slug";
T_GREENSHELLS = "Slugs";
T_BLUESHELL = "Kinylum Saltshot Round";
T_BLUESHELLS = "Kinylum Saltshot Rounds";
T_BLACKSHELL = "Corrosive Round";
T_BLACKSHELLS = "Corrosive Rounds";
T_PURPLESHELL = "Lead Ball Round";
T_PURPLESHELLS = "Lead Ball Rounds";
T_GOLDSHELL = "Golden Shell";
T_GOLDSHELLS = "Golden Shells";
T_EVISHELL = "Eviscerator Shell";
@ -55,19 +47,7 @@ I_EVISHELLCLIP3 = "Eviscerator Trio Clip";
I_EVISHELLPAK = "Eviscerator 6-Pack";
T_HELLMISSILE = "Hellblazer Missile";
T_HELLMISSILES = "Hellblazer Missiles";
T_HELLMISSILE2 = "2 Hellblazer Missiles";
T_HELLMISSILE3 = "3 Hellblazer Missiles";
T_HELLMISSILEMAG = "Hellblazer Missile Mag";
T_HELLCLUSTER = "Hellblazer Crackshot";
T_HELLCLUSTERS = "Hellblazer Crackshots";
T_HELLCLUSTER2 = "2 Hellblazer Crackshots";
T_HELLCLUSTERMAG = "Hellblazer Crackshot Mag";
T_HELLBURNINATOR = "Hellblazer Ravager";
T_HELLBURNINATORS = "Hellblazer Ravagers";
T_HELLBURNINATORMAG = "Hellblazer Ravager Mag";
T_HELLNUKE = "Hellblazer Warhead";
T_HELLNUKES = "Hellblazer Warheads";
T_HELLNUKEMAG = "Hellblazer Warhead Mag";
T_SPARKUNIT = "Biospark Unit";
T_SPARKUNITS = "Biospark Units";
T_XSBMAG = "1.150 XSB Magazine";
@ -480,17 +460,9 @@ FN_ELITEZOMBIE_FUN3 = "Blondie Boy";
O_DEEPIMPACT = "%o was impacted deeply by %k.";
O_DEEPIMPACT_WEAK = "%k coughed in %o's general direction.";
O_EXPLODIUM = "%k inflicted severe knee explosions onto %o.";
O_SPREADGUN_RED = "%k gave %o a mouthful of shot.";
O_SPREADGUN_GREEN = "%o got slugged by %k.";
O_SPREADGUN_BLUE = "%k made %o very salty.";
O_SPREADGUN_BLACK = "%o received a very spiky treatment from %o.";
O_SPREADGUN_BLACK_DEBUFF = "%k turned %o into a corroded mess.";
O_SPREADGUN_PURPLE = "%o was conked by %k's lead ball.";
O_SPREADGUN = "%k gave %o a mouthful of shot.";
O_SPREADGUN_GOLD = "%o ate up %k's golden blast.";
O_WALLBUSTER_RED = "%k gave %o a mighty busting.";
O_WALLBUSTER_GREEN = "%k turned %o into a donut.";
O_WALLBUSTER_BLUE = "%k made %o REALLY salty.";
O_WALLBUSTER_PURPLE = "%k inflicted lead ball torture onto %o.";
O_WALLBUSTER = "%k gave %o a mighty busting.";
O_EVISCERATOR = "%o was eviscerated by %k.";
O_HELLBLAZER = "%k blasted %o into burning bits.";
O_SPARKSTER = "%o got sparked hard by %k.";
@ -529,6 +501,8 @@ O_MASHIRO4 = "%o mysteriously disappeared.";
O_MASHIRO5 = "%o angered the wrong moth.";
O_ENDLEVEL = "%o had a peculiar teleportation-related mishap.";
O_MYKRADVO = "%o couldn't hide from %k's vengeful wrath.";
O_LEADBALL = "%o was conked by %k's lead ball.";
O_SALTSHOT = "%k made %o very salty.";
// edited vanilla obituaries
OB_SUICIDE = "%o commited suikoden.";
OB_FALLING = "%o sprained everything.";
@ -736,9 +710,8 @@ TT_EXPLODIUM2 =
"\cfReload:\c- Reload weapon(s).";
TT_SPREADGUN =
"\cfFire:\c- Shoot weapon.\n"
"\cfAltfire:\c- Select ammo.\n"
"\cfReload:\c- Reload / switch ammo.\n"
"\cfAltfire+Fire:\c- Unload ammo.";
"\cfAltfire:\c- Reload special ammo.\n"
"\cfReload:\c- Reload weapon.";
TT_WALLBUSTER =
"\cfFire:\c- Shoot one barrel.\n"
"\cfAltfire:\c- Shoot one cylinder.\n"
@ -751,8 +724,7 @@ TT_EVISCERATOR =
TT_HELLBLAZER =
"\cfFire:\c- Load / shoot rockets.\n"
"\cfAltfire:\c- Load / shoot grenades.\n"
"\cfZoom:\c- Select ammo.\n"
"\cfReload:\c- Reload / switch ammo.\n"
"\cfReload:\c- Reload weapon.\n"
"\cx(More controls in library)\c-";
TT_SPARKSTER =
"\cfFire:\c- Orb shot.\n"
@ -761,10 +733,10 @@ TT_SPARKSTER =
"\cfReload:\c- Reload / double load.";
TT_SILVERBULLET =
"\cfFire:\c- Shoot weapon.\n"
"\cfAltfire:\c- Select ammo.\n"
"\cfZoom:\c- Use scope.\n"
"\cfReload:\c- Reload / switch ammo.\n"
"\cfAltfire+Fire:\c- Manual bolt cycle.";
"\cfReload:\c- Reload weapon.\n"
"\cfAltfire+Fire:\c- Manual bolt cycle.\n"
"\cfAltfire+Reload:\c- Reload special ammo.";
TT_CANDYGUN =
"\cfFire:\c- Shoot weapon.\n"
"\cfAltfire:\c- Throw magazine.\n"
@ -913,7 +885,7 @@ SWWM_NEWMISSION = "Mission briefing has been updated.";
SWWM_CHEEVO = "\cxAchievement unlocked: \cf%s\c-";
SWWM_CHEEVOREM = "\cx%s \cxunlocked an achievement: \cf%s\c-";
// intermission tips
SWWM_NINTERTIP = "210";
SWWM_NINTERTIP = "207";
SWWM_INTERTIP = "Tip #%d:";
SWWM_INTERTIP1 = "The Demolitionist is immune to drowning, poison and even fall damage (excluding instant kill pits).";
SWWM_INTERTIP2 = "The Explodium Gun's altfire has an explosive yield proportional to the bullets left in the mag.";
@ -941,7 +913,7 @@ SWWM_INTERTIP23 = "Did you know that Saya really hates the UAC?\n\nWhat? You alr
SWWM_INTERTIP24 = "You can dash into enemies to push them out of the way. Some smaller ones may die immediately from the impact and go flying.";
SWWM_INTERTIP25 = "If you do an air dash straight towards the ground, you might land with enough force to cause a shockwave, pushing away most enemies around you.";
SWWM_INTERTIP26 = "You can press switches and open doors by punching them. This can also be done with the Lead Ball ammunition from the Spreadgun, with the exception of exit switches.";
SWWM_INTERTIP27 = "The corrosive effects of the Spreadgun's Black Shells can stack, up to a lethal degree if you hit a target dead on. On top of that, nearby targets might also feel some extra pain from the toxic fumes that'll come out, and spread its effects even further beyond.";
SWWM_INTERTIP27 = "The Spreadgun may be unwieldy to use, but it compensates by being far more destructive than your typical shotgun.";
SWWM_INTERTIP28 = "The Demolitionist is too heavy to swim, and will sink quickly. Don't worry, though, the jet boosters work underwater too.";
SWWM_INTERTIP29 = "Love is the most powerful thing in the world. Don't hate those who are different. We all must stand together.";
SWWM_INTERTIP30 = "The Silver Bullet fires with such a force that its bullets leave shockwaves as they rip through the air (and enemies), dealing additional damage. It can also pierce through some walls.";
@ -951,7 +923,7 @@ SWWM_INTERTIP33 = "If you can line it up properly, dashing into enemies backward
SWWM_INTERTIP34 = "While under the effects of a Ragekit, your dashing damage will be amplified to such a level you can even cleanly tear through doors and other obstacles along the way.";
SWWM_INTERTIP35 = "We live in a world where many of us are discriminated for our very identity. This is a sad reality, and one that we never chose. Sadder is however the existence of those who hate us.";
SWWM_INTERTIP36 = "Demo-chan's favorite color is green.";
SWWM_INTERTIP37 = "Kinylum saltshot is potent enough to pierce through invulnerable enemies. This is also true of all weapons from slot 7 upwards.";
SWWM_INTERTIP37 = "All weapons from slot 7 upwards are capable of damaging otherwise invulnerable enemies.";
SWWM_INTERTIP38 = "Even if you're not interested in reading the lore, it is still useful to check the entries of weapons and other items to learn more about their usage. Of course, you can also simply experiment by yourself.";
SWWM_INTERTIP39 = "If you experience slowdowns when many sound effects are playing, it's recommended to disable HRTF in the OpenAL settings, if enabled.";
SWWM_INTERTIP40 = "Item Sense can help you detect items that would be otherwise hard to see among the chaos of an after-battle corpse pile. With an Omnisight, you can even see where items are through walls!";
@ -1021,9 +993,9 @@ SWWM_INTERTIP103 = "Grilled cheese sandwiches are actually pretty tasty, as the
SWWM_INTERTIP104 = "You can interact with collectible items from the Keychain tab of your Demolitionist Menu. You know, just in case you feel like playing around with them.";
SWWM_INTERTIP105 = "Moths like lamps.";
SWWM_INTERTIP106 = "No, covering yourself in oil won't allow you to fly when it rains.";
SWWM_INTERTIP107 = "Lead balls can deal random crits. Please don't hurt me, TF2 players.";
SWWM_INTERTIP107 = "\"I didn't know they put Shakespeare in comic books.\"\n — Demo Miyamoto";
SWWM_INTERTIP108 = "This mod may contain horny, in small amounts.";
SWWM_INTERTIP109 = "Did you know the Hellblazer can show its magazine state when placed in the world? It's not really a very important thing, but I'm proud of my obsessive attention to detail.";
SWWM_INTERTIP109 = "The Hellblazer's missiles don't just deal direct blast damage, but also release an expanding wave of scorching heat.";
SWWM_INTERTIP110 = "If you didn't know already, the mod can also be used with Heretic and Hexen. New things will be unlocked in each of them, as the overarching story of the mod progresses.";
SWWM_INTERTIP111 = "Ironic shitposting is still shitposting.";
SWWM_INTERTIP112 = "There are no buses in Gensokyo.";
@ -1098,14 +1070,14 @@ SWWM_INTERTIP180 = "Are you tired of death exits? Then you are in luck, for this
SWWM_INTERTIP181 = "Unlike the rapidly thrown quick grenades, the Explodium Gun's altfire will bounce on walls, allowing you to hit targets around corners.";
SWWM_INTERTIP182 = "The Sheen HMG sets the air on fire along each bullet's path, just from the sheer pressure of the cartridge used.";
SWWM_INTERTIP183 = "The rare golden shells allow you to cause extreme destruction in a large radius. Just be careful not to stand too close.";
SWWM_INTERTIP184 = "Be careful with your lead balls. They might ricochet back into your face and hurt real bad.";
SWWM_INTERTIP184 = "\"Life sometimes truly feels like a videogame.\"\n — Reubens C. Karnanaiahmani";
SWWM_INTERTIP185 = "Once you're set ablaze by the Quadravol, the quickest solution is to shake those flames off. Shame that your enemies aren't smart enough to know that.";
SWWM_INTERTIP186 = "Somehow, the Quadravol can be used underwater. One has to wonder what those fireballs are made of.";
SWWM_INTERTIP187 = "The Ray-Khom's alternate fire is lethal in contact with water. Do apply some common sense with this information.";
SWWM_INTERTIP188 = "The Rafan-Kos can prepare a delicious cyberdemon roast in a matter of seconds.";
SWWM_INTERTIP189 = "The Mortal Rifle allegedly uses \"mutating ammunition\", whatever the hell that's supposed to mean.";
SWWM_INTERTIP190 = "Hellblazer warheads will continuously toast things good as their shockwave expands. Get Redeemed, sucker.";
SWWM_INTERTIP191 = "Hellblazer ravagers are best used in enclosed spaces, it keeps all the scorching hot plasma nicely contained.";
SWWM_INTERTIP190 = "Demons tend to be very competitive, so friendly fire can easily turn them against each other.";
SWWM_INTERTIP191 = "The Wallbuster takes a while to fully load up, but once the deed's done, you've got a much faster firing shotgun in your hands.";
SWWM_INTERTIP192 = "The Demolitionist can directly interface with the Hellblazer to mark targets for seeking. This even works on grenades.";
SWWM_INTERTIP193 = "The Quadravol can be held with one hand. This has no tactical advantage, but you can do the cool spin and that's all that matters.";
SWWM_INTERTIP194 = "Xekkian weapons are very big, but so are the people who use them.";
@ -1122,9 +1094,6 @@ SWWM_INTERTIP204 = "Do not be afraid to experiment with different play styles. M
SWWM_INTERTIP205 = "The Sheen HMG features such intense recoil that given enough firing speed, it could be used to glide around when aiming straight down.";
SWWM_INTERTIP206 = "Rocket jumping with the Quadravol is perfectly safe. You can trust me on this, I am a helpful tip after all.";
SWWM_INTERTIP207 = "The Sheen HMG's three speed options allow for optimal balancing between ammo conservation and sheer damage output.";
SWWM_INTERTIP208 = "The Wallbuster is a weapon that requires some prior planning to maximize its usefulness. Make sure you've got it well loaded up before facing the enemy.";
SWWM_INTERTIP209 = "Demons tend to be very competitive, so friendly fire can easily turn them against each other.";
SWWM_INTERTIP210 = "\"Life sometimes truly feels like a videogame.\"\n — Reubens C. Karnanaiahmani";
// intermission fanart
SWWM_FANART = "Art: ";
SWWM_NFANART = "28";
@ -1157,8 +1126,6 @@ SWWM_FANART26 = "Marisa15.jpg";
SWWM_FANART27 = "Marisa16.jpg";
SWWM_FANART28 = "Marisa17.jpg";
// achievements
SWWM_ACHIEVEMENT_ACID_TAG = "Fizzy Goodness";
SWWM_ACHIEVEMENT_ACID_TXT = "Melt %s enemies with Telebrium Flechettes";
SWWM_ACHIEVEMENT_ALLCOLL_TAG = "The Full Set";
SWWM_ACHIEVEMENT_ALLCOLL_TXT = "Obtain all collectibles in a single save";
SWWM_ACHIEVEMENT_ALLITEMS_TAG = "Collector";
@ -1312,8 +1279,6 @@ SWWM_ACHIEVEMENT_REFRESH_TAG = "Stay Fresh";
SWWM_ACHIEVEMENT_REFRESH_TXT = "Use %s Refreshers";
SWWM_ACHIEVEMENT_ROAST_TAG = "Gravely Roast";
SWWM_ACHIEVEMENT_ROAST_TXT = "Perform %s bayonet combos with the Quadravol";
SWWM_ACHIEVEMENT_SALT_TAG = "Maximum Oversalt";
SWWM_ACHIEVEMENT_SALT_TXT = "Shoot 25 Saltshot rounds simultaneously";
SWWM_ACHIEVEMENT_SANIC_TAG = "CHILLI DOGS";
SWWM_ACHIEVEMENT_SANIC_TXT = "Reach a top speed of %s kph";
SWWM_ACHIEVEMENT_SEKIRO_TAG = "Hesitation is Defeat";
@ -1322,8 +1287,6 @@ SWWM_ACHIEVEMENT_SHAME_TAG = "Shameful";
SWWM_ACHIEVEMENT_SHAME_TXT = "Kill a boss solely by using the Deep Impact primary";
SWWM_ACHIEVEMENT_SHOCK_TAG = "Shockmaster";
SWWM_ACHIEVEMENT_SHOCK_TXT = "Perform %s Biospark combos";
SWWM_ACHIEVEMENT_SLAYER_TAG = "I am Become Death";
SWWM_ACHIEVEMENT_SLAYER_TXT = "Kill %s enemies with a single Slayer Warhead";
SWWM_ACHIEVEMENT_SLEMG_TAG = "The Sledge Method";
SWWM_ACHIEVEMENT_SLEMG_TXT = "Activate %s switches by punching them";
SWWM_ACHIEVEMENT_SNEAKY_TAG = "Sneaky Retreat";