Trim excess ammo types. Some guns not reimplemented yet.
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153 changed files with 1901 additions and 7005 deletions
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@ -1761,15 +1761,7 @@ SWWM_LORETXT_HELLBLAZER =
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"\cxClassification:\c-\n"
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"\cf Mini-Missile Launcher\c-\n"
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"\n"
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"The \cfHellblazer\c- is the third incarnation of the \cfHellfire Cannon\c-, one of the many weapons that \cfImanaki Corp\c- had constructed based on their experiments with harnessing what they called \cfArdent Energy\c-, a power source from the depths of \cfHell\c- itself. It is a direct improvement of the Mark 2 model, the \cfHellrazer\c-, sporting burst-fire capabilities and a simple drum magazine system for easier reloads. It also features many more types of ammunition this time:\n"
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"\n"
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"\cf\"Blazer\" grenades:\c- The standard ammunition. Highly explosive despite their small size, thanks to the highly condensed Ardent Energy contained within.\n"
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"\n"
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"\cf\"Crackshot\" cluster grenades:\c- These burst into smaller grenades which will spread on impact, bouncing around for a short time before detonating.\n"
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"\n"
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"\cf\"Ravager\" incendiary grenades:\c- Ravagers release a wave of unrefined Ardent Energy on detonation, covering a very wide area around themselves. Quite useful in tight spaces, where this scorching hot plasma won't dissipate as quickly, thoroughly roasting any targets within. For safety reasons this ammunition type cannot be employed in burst-fire.\n"
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"\n"
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"\cf\"Slayer\" warheads:\c- A returning favorite from the previous series. These miniature nukes contain within themselves highly enriched Ardent Energy that will cause total devastation in a large radius, bringing swift death to even the highest ranked demons in Hell's armies. Cannot operate in burst-fire mode either.\n"
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"The \cfHellblazer\c- is the third incarnation of the \cfHellfire Cannon\c-, one of the many weapons that \cfImanaki Corp\c- had constructed based on their experiments with harnessing what they called \cfArdent Energy\c-, a power source from the depths of \cfHell\c- itself. It is a direct improvement of the Mark 2 model, the \cfHellrazer\c-, sporting burst-fire capabilities and a simple drum magazine system for easier reloads. As its ammunition, it employs 25mm \"Blazer\" grenades, highly explosive despite their small size, due to the materials contained within.\n"
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"\n"
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"The Hellblazer was discontinued following the destruction of the Imanaki Corp headquarters in 2009, but the \cfTach-Engine Technology Institute\c- had managed to reproduce this weapon following their demise. Replicated models do not actually employ this \"Ardent Energy\" however, so they are not as destructive as they were meant to be. Rather, they are powered by the highly volatile \cfNokron\c-, one of the two exotic elements involved in the process of Microfusion, as its potential for use in explosives is quite notable.\n"
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"\n"
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@ -1779,9 +1771,9 @@ SWWM_LORETXT_HELLBLAZER =
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"\n"
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"\cfSecondary Fire:\c- Lobs the loaded ammunition unarmed, as a bouncing grenade. Tap to fire one grenade, hold to preload up to 2 additional grenades (primary Fire cancels this process). Target seeking also affects grenades, as they will attempt to steer themselves towards the target on bounce.\n"
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"\n"
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"\cfTertiary Fire:\c- Cycles the ammo type for the next reload.\n"
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"\cfTertiary Fire:\c- Does nothing unless the weapon is locked for fire (see above).\n"
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"\n"
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"\cfReloading:\c- During a reload, you may either refill the current mag (quite easy through the \cfHammerspace™\c- container), or swap it out for a different ammo type.\n"
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"\cfReloading:\c- Refills the current magazine, quite easily through the \cfHammerspace™\c- container.\n"
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"\n"
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"\cfTechniques:\c- The grenades will automatically detonate on proximity to any hostile targets (unless explicitly seeking one), so you may still land the shot even if you merely grazed them. It is unclear how exactly they detect the targets, or know that they are hostile.\n"
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"\n"
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@ -3794,9 +3786,9 @@ SWWM_LORETXT_SILVERBULLET =
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"\n"
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"\cfPrimary Fire:\c- Shoot the bullet. Any small targets hit by it are pretty much turned to paste. A second press after firing will chamber another round.\n"
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"\n"
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"\cfSecondary Fire:\c- Tap to switch next reload between XSB and FCB ammunition, if available. Hold and then press primary fire to manually cock, allowing you to retrieve unfired rounds.\n"
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"\cfSecondary Fire:\c- Hold and then press primary fire to manually cock, allowing you to retrieve unfired rounds. Hold and then press reload to reload, but using secondary ammunition if available.\n"
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"\n"
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"\cfReloading:\c- Reloads the weapon. Each magazine holds 5 rounds. An extra round can also be kept chambered.\n"
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"\cfReloading:\c- Reloads the weapon. Each magazine holds 5 rounds. An extra round can also be kept chambered. Note that if you only have secondary ammunition available, you must use the combo with secondary fire.\n"
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"\n"
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"\cfZoom:\c- Custom-tailored adjustable telescopic sight, up to 16x. Equipped with a soft foam covering to protect the user's face during scoped fire.\n"
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"\n"
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@ -3850,36 +3842,22 @@ SWWM_LORETXT_SPREADGUN =
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"\n"
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"The \cfSpreadgun\c- is a simple single-shot shotgun with a rather unconventional reload mechanism. Unlike other weapons of the same fashion, the Spreadgun employs an odd variant of break action that \cfBlackmann Arms\c- has described as \"slide-action\", whereas rather than being hinged, the barrel slides horizontally at the press of two side buttons, with a small metal bit springing up and ejecting the loaded shell. After loading in another round, the user merely has to push the barrel back into its closed position. Some have doubts about the practicality of this operation, or its safety, but it's been guaranteed that the gun will not misfire no matter the force exerted to push the barrel back in.\n"
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"\n"
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"The weapon is chambered for rather sizable 6ga shells, and there's an exclusive assortment of ammunition types it can use, all handled by Blackmann Arms themselves. They are as follows:\n"
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"The weapon is chambered for rather sizable 6ga shells. The ideal load that you'll find on the field are #00 buckshot rounds. Do note that the spread caused by the shortness of the barrel may make it difficult to reach distant targets, but at close range it should be very effective.\n"
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"\n"
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"\cfStandard Buckshot:\c- Red shells. Exactly what it says on the tin. The spread caused by the shortness of the barrel may make it difficult to reach distant targets, but at close range it should be very effective.\n"
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"There is additionally an exclusive secondary load available, so-called \cfGolden Shells\c-, highly rare and expensive, with unmatched destructive power. Each round fires a sabot packing a high-grade, high-density \cfExplodium\c- charge, along with gold glitter (which is apparently just for show). Anything directly hit by it is guaranteed to be completely vaporized by the ensuing blast.\n"
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"\n"
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"\cfMetal Slug:\c- Green shells. Very potent slugs that have a decent accuracy, even at longer ranges. Due to their size and weight, they can potentially penetrate multiple small targets.\n"
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"\n"
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"\cfKinylum Saltshot:\c- Teal shells. Small chunks of Kinylum in its natural \"salt\" form. Once shot, they leave a trail of boiling hot plasma that remains in the air for a few moments before finally dissipating. In addition, the chunks will explode violently on contact with any surface, or once they \"destabilize\" (which unfortunately makes this type of ammunition ineffective at longer distances).\n"
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"\n"
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"\cfLead Ball:\c- Purple shells. Coming from \cfPlutoni Incorporated\c-, these rounds shoot out a heavy ball of pure hurt. Despite the fact it's made of lead, it tends to keep its shape no matter how hard it hits something (some wonder if it actually IS made of lead, or if it's something else entirely). Having come out of such a place, it's no surprise that they also have some rather odd effects. It appears that, on certain occasions, the balls may emit odd sounds on impact, which in addition cause some form of potent shockwave around itself, increasing its speed in the process. This odd happening is listed as \"Random Crits\" in the store page.\n"
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"\n"
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"\cfTelebrium Flechettes:\c- Black shells. Dozens of piercing projectiles tipped with pure Telebrium, an exotic element known for its potent corrosive effects when heated. Targets hit by these projectiles will experience a very painful discharge of corrosive toxins through their bodies (even non-organic ones), although the effects of this will dissipate in a couple seconds. Use of this ammunition is highly restricted, but you have been granted permission to use it against the invading forces.\n"
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"\n"
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"\cfGolden Shell:\c- Gold-plated shells with a heavy metal body. A highly rare and expensive type of ammunition, with unmatched destructive power. Each round fires a sabot packing a high-grade, high-density \cfExplodium\c- charge, along with gold glitter (which is apparently just for show). Anything directly hit by it is guaranteed to be completely vaporized by the ensuing blast.\n"
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"\n"
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"The wide range of compatible ammunition types makes the Spreadgun a rather versatile weapon, once you look past its tedious manual reloading. There are however plans to make a much more comfortable semi-automatic, recoil operated variant of this weapon, with prototypes already being tested.\n"
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"The Spreadgun can be a versatile weapon, once you look past its tedious manual reloading. Still, there are plans to make a much more comfortable semi-automatic, recoil operated variant of this weapon, with prototypes already being tested.\n"
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"\n"
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"\cfPrimary Fire:\c- Shoot the loaded shell.\n"
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"\n"
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"\cfSecondary Fire:\c- Tap to select the next ammo type to be used on reload. Hold and then press primary fire to unload the current shell and leave the weapon empty.\n"
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"\cfSecondary Fire:\c- Reloads with golden shells, if available. Note that if the currently loaded round was not spent, it will be returned to its ammo pool. Should there not be enough storage space for it, it will be dropped on the ground instead.\n"
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"\n"
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"\cfReloading:\c- Unload the current shell and load a new one. If the loaded shell was not spent, it will be returned to its ammo pool. Should there not be enough storage space for it, it will be dropped on the ground instead.\n"
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"\cfReloading:\c- Reloads with standard ammunition, if available. Same rules apply here.\n"
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"\n"
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"\cxSaya's Notes:\c-\n"
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"\cfYeah, this shit looks impractical af, and I don't know how no one has shot a hole through their hand reloading the damn thing. BUT, it does let you use all sorts of fun ammo. You've got the typical bread and butter of shells there, and then there's... Literal radioactive rock salt, that explodes, yeah, amazing. But then you look at what's right after that and... yeah.\c-\n"
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"\cfYeah, this shit looks impractical af, and I don't know how no one has shot a hole through their hand reloading the damn thing. BUT it's powerful as all fuck, what with the absolute girth of that caliber and all.\c-\n"
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"\n"
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"\cfHermann-senpai redirected me to nerdboi for those black shells, because they were his idea. So, let me explain. Telebrium is... a war crime. Plain and simple. We can kind of get away with it, though, because it's just mindless beasts that you're throwing it at. Still makes me uneasy, but hey, we're not using it on people, unlike the actual cases where it WAS used on people (good god, the stories about that).\c-\n"
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"\n"
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"\cfAnyway, enough about crimes, let's talk about the purple bois. So these things are a serious crime, and THOSE TWO had to be involved of course. I'm pretty sure those things are NOT made of lead. This looks like that weird metal they work with, that I swear to fuck I can't even pronounce the name of. And it has... yes, RANDOM CRITS. Therein lies the crime, Demo-chan. Can't believe we've got that shit going on now. I absolutely lost it when I first saw it in action, and I'm sure you will, too.\c-\n"
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"\n"
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"\cfLastly there's those golden bois. We can't buy them ourselves, so nerdo made another of his nerdy deals and said that he might reward you every now and then with one for eliminating \"high level targets\" or something like that. Can't wait to see what that shit is like, a fucking... golden shower of pain.\c-\n"
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"\cfAlso, there's the whole thing of those golden bois. We can't buy them ourselves, so nerdo made another of his nerdy deals and said that he might reward you every now and then with one for eliminating \"high level targets\" or something like that. Can't wait to see what that shit is like, a fucking... golden shower of pain.\c-\n"
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"\n"
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"\cf*cough*\c-\n"
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"\n"
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@ -4213,17 +4191,7 @@ SWWM_LORETXT_WALLBUSTER =
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"\n"
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"The internal mechanisms driving this weapon have such a degree of complexity that they've been described as \cf\"Kraut Deep Space Magic\"\c- by some. Only \cfHermann E. Ischer\c- himself knows every detail about their operation. With each twist of the main trigger, the topmost barrel is primed, and then its cylinder spins counter-clockwise, with the next round ready for shooting. On a complete rotation, or when the secondary trigger is used, the main body spins afterwards, switching to another cylinder.\n"
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"\n"
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"The Wallbuster is compatible with most types of 6ga shells distributed by Blackmann, although there are safety restrictions on some, namely flechettes and golden shells. This limits the range of ammunition usable to only these four types:\n"
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"\n"
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"\cfStandard Buckshot:\c- Red shells. Exactly what it says on the tin. Quite lethal at short range, and with some extra reach due to the length of the weapon's barrels.\n"
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"\n"
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"\cfMetal Slug:\c- Green shells. Very potent slugs that have a decent accuracy, even at longer ranges. Due to their size and weight, they can potentially penetrate multiple small targets.\n"
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"\n"
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"\cfKinylum Saltshot:\c- Teal shells. Small chunks of Kinylum in its natural \"salt\" form. Once shot, they leave a trail of boiling hot plasma that remains in the air for a few moments before finally dissipating. In addition, the chunks will explode violently on contact with any surface, or once they \"destabilize\" (which unfortunately makes this type of ammunition ineffective at longer distances).\n"
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"\n"
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"\cfLead Ball:\c- Purple shells. Coming from \cfPlutoni Incorporated\c-, these rounds shoot out a heavy ball of pure hurt. Despite the fact it's made of lead, it tends to keep its shape no matter how hard it hits something (some wonder if it actually IS made of lead, or if it's something else entirely). Having come out of such a place, it's no surprise that they also have some rather odd effects. It appears that, on certain occasions, the balls may emit odd sounds on impact, which in addition cause some form of potent shockwave around itself, increasing its speed in the process. This odd happening is listed as \"Random Crits\" in the store page.\n"
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"\n"
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"Despite this limitation, with just these four types one can make of the Wallbuster a quite mighty companion. Especially taking into account the semi-automatic nature of the weapon, allowing for a quick succession of shots or even shooting multiple shells simultaneously.\n"
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"Taking into account the semi-automatic nature of the weapon, allowing for a quick succession of shots or even shooting multiple shells simultaneously, the Wallbuster is a quite mighty companion.\n"
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"\n"
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"\cfPrimary Fire:\c- Shoots the topmost barrel.\n"
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"\n"
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@ -4231,14 +4199,14 @@ SWWM_LORETXT_WALLBUSTER =
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"\n"
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"\cfTertiary Fire:\c- Shoots it all, if you really want to.\n"
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"\n"
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"\cfReloading:\c- Once the side lever is pulled down, the cylinders can be safely detached and reloaded individually. For reloading on the go, it's recommended to have a \cfMagnetic Utility Belt\c- or similar at hand, as it will make this operation easier. Speed loaders are available for purchase from the Blackmann Arms website, or from authorized distributors. Clever operators might also choose to carry spare pre-loaded cylinders.\n"
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"\cfReloading:\c- Once the side lever is pulled down, the cylinders can be safely detached and reloaded individually. A rapid reload routine will execute that automatically makes you top up the gun as much as possible. You can cancel this at any moment by pressing reload again or either fire button.\n"
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"\n"
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"\cfTechniques:\c- True to its name, you can destroy all sorts of obstacles along the way, provided you're dealing enough damage relative to their size (requiring secondary or tertiary fire). This even includes locked doors, so you won't have to bother with key hunting anymore.\n"
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"\n"
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"\cxSaya's Notes:\c-\n"
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"\cfOK so, this ballbusting hunk of metal. Yeah, now ain't that some good shit...\c-\n"
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"\n"
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"\cfDon't worry about reloading this taking a long-ass time, btw. DemolitionOS comes with a quick reload routine that'll make it much easier for you. The ammo will be queued up in your Hammerspace, and then all you have to do is hold out your hand above the barrels, and they'll get deployed right inside. Nifty, huh? Taro did most of the work on that, so yeah, you can thank him. PS: I don't recommend you to use the auto-reload function, it's a bit shoddily programmed and it's not very smart with how it picks ammo. I guess in an emergency it's OK since it's really fast, though.\c-\n"
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"\cfDon't worry about reloading this taking a long-ass time, btw. DemolitionOS comes with a quick reload routine that'll make it nice and easy for you. The ammo will be queued up in your Hammerspace, and then all you have to do is hold out your hand above the barrels, and they'll get deployed right inside, takes around 10 seconds to top it up, more or less. Nifty, huh? Taro did most of the work on that, so yeah, you can thank him.\c-\n"
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"\n"
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"\cfOh and... y'know... this whole thing, that name and all, kinda makes me think of grandma a bit. I mean, if you change the first letter... Oh, do you hear those drums and that guitar? 'cause I sure do...\c-\n"
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"\n"
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