Trim excess ammo types. Some guns not reimplemented yet.
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153 changed files with 1901 additions and 7005 deletions
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@ -57,7 +57,6 @@ SWWM_NONE = "None";
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SWWM_INTERART = "Intermission Art";
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SWWM_NORENDER = "Yes (Fanart Only)";
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SWWM_NOFANART = "Yes (Renders Only)";
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SWWM_BALLUSE = "Lead Balls can Activate Switches";
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SWWM_BTITLE = "Balance Options";
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SWWM_BLOOD = "Enable Custom Blood";
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SWWM_FUZZ = "Enable Animated Menu BG";
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@ -221,7 +220,6 @@ TOOLTIP_SWWM_SHADERS = "Use postprocess shaders for things like powerups and the
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TOOLTIP_SWWM_REVIVE = "Allows the player to get back up after dying by pressing Fire. Has a configurable cooldown.";
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TOOLTIP_SWWM_REVIVECOOLDOWN = "Time in seconds of downtime after using a reboot, where if you die again, you can't get back up. Set to 0 to allow unlimited reboots. Alternatively, you can also set it to only allow one reboot per map (enforced on expert difficulties).";
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TOOLTIP_SWWM_INTERART = "If enabled, displays randomly selected fanart and official renders during intermissions. There are extra options to only show each category.";
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TOOLTIP_SWWM_BALLUSE = "Lead Ball projectiles can remotely activate use switches (excluding exits). Potentially OP.";
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TOOLTIP_SWWM_BLOOD = "Enable custom blood and gore effects, adapted from Soundless Mound. I'd honestly recommend Nashgore instead, it's better.";
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TOOLTIP_SWWM_FUZZ = "Toggling this off is recommended if you're recording/streaming as this effect can harm video quality.";
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TOOLTIP_SWWM_CBTALL = "Allows the Wallbuster and other weapons capable of map geometry destruction to break pretty much anything, not just doors and platforms. Note that this can break some maps, which is why this option is here.";
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@ -534,19 +532,6 @@ SWWM_HELPTXT =
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SWWM_GAMETAB = "Games";
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SWWM_PICKGAME = "Choose a game";
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SWWM_GAMETITLE_MADCATGAME = "Boot Test";
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// Wallbuster menu
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SWWM_BUSTERTITLE = "Wallbuster - Easy Reload Menu";
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SWWM_BUSTERKEYS =
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"\cfLeft, Right:\c- Select Ammo Type\n"
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"\cfDown:\c- Add Ammo\n"
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"\cfUp:\c- Remove Ammo\n"
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"\cfPage Down:\c- Add 5 Ammo\n"
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"\cfPage Up:\c- Remove 5 Ammo\n"
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"\cfBackspace:\c- Clear Ammo\n"
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"\cfEnter:\c- Initiate Reload\n"
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"\cfEnter (if empty):\c- Auto Reload\n"
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"\cfDelete:\c- Full Unload\n"
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"\cfEsc:\c- Cancel Reload\n";
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// Help menu
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SWWM_HELP_STORY = "The Story So Far";
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SWWM_HELP_STORYDOOM =
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