Shift Sparkster x3 (DLC2) to slot 7.
This way you can have both it and the Quadravol simultaneously. It would be unfair to not let you hold both "iconic" UnSX weapons at once.
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4 changed files with 7 additions and 6 deletions
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@ -1,5 +1,5 @@
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// Tach-Engine & Nekuratek Sparkster x3 (from UnSX 2)
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// Slot 6, spawns shared with Hellblazer
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// Slot 7, spawns shared with Biospark Carbine
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Class ModernSparkster : SWWMWeapon
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{
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@ -20,7 +20,7 @@ Class ModernSparkster : SWWMWeapon
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SWWMWeapon.Tooltip "$TT_NEWSPARKSTER";
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SWWMWeapon.GetLine "getnewsparkster";
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Inventory.Icon "graphics/HUD/Icons/W_NewSparkster.png";
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Weapon.SlotNumber 6;
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Weapon.SlotNumber 7;
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Weapon.SlotPriority 3.;
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Weapon.SelectionOrder 625;
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Weapon.AmmoType1 "SparksterBAmmo";
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@ -42,7 +42,7 @@ Class SWWMWeapon : Weapon abstract
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override void Touch( Actor toucher )
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{
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// cannot pick up swapweapon unless explicitly pressing use
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// show prompt to swap weapon, and prevent normal pickup
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SWWMWeapon sw;
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if ( bSPECIAL && swwm_swapweapons && (sw = HasSwapWeapon(toucher)) )
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{
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@ -55,6 +55,7 @@ Class SWWMWeapon : Weapon abstract
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}
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return;
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}
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// explicit use-to pickup, function must be called from Used() virtual
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if ( toucher.player && swwm_usetopickup && !bUsePickup )
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return;
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Super.Touch(toucher);
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