diff --git a/language.version b/language.version index afb93caa9..00b6f88e9 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r336 \cu(Mon 8 Mar 12:05:08 CET 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r336 \cu(2021-03-08 12:05:08)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r337 \cu(Mon 8 Mar 12:30:31 CET 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r337 \cu(2021-03-08 12:30:31)\c-"; diff --git a/zscript/swwm_statichandler.zsc b/zscript/swwm_statichandler.zsc index 4339305f8..133a04941 100644 --- a/zscript/swwm_statichandler.zsc +++ b/zscript/swwm_statichandler.zsc @@ -47,8 +47,8 @@ Class SWWMStaticHandler : StaticEventHandler SWWMHandler.ClearAllShaders(players[consoleplayer]); // force a reset of the minimap zoom in case it's set beyond safe levels double mmz = swwm_mm_zoom; - if ( players[consoleplayer].mo && players[consoleplayer].mo.FindInventory("Omnisight") && (mmz > 2.) ) mmz = 2.; - else if ( mmz > 1. ) mmz = 1.; + if ( players[consoleplayer].mo && players[consoleplayer].mo.FindInventory("Omnisight") && (mmz >= 2.) ) mmz = 2.; + else if ( mmz >= 1. ) mmz = 1.; else mmz = .5; CVar.FindCVar('swwm_mm_zoom').SetFloat(mmz); if ( !e.IsSaveGame ) return;