Last bit of finetuning before bed.

This commit is contained in:
Mari the Deer 2022-09-14 00:48:31 +02:00
commit 181f2a3e1e
2 changed files with 4 additions and 4 deletions

View file

@ -316,7 +316,7 @@ Class MisterPop : Actor
Scale.y *= RandomPick[ExploS](-1,1);
roll = FRandom[ExploS](0,360);
}
BLPF C 2 Bright;
BLPF C 2 Bright { SWWMUtility.DoExplosion(self,4,8000,50,50,DE_EXTRAZTHRUST); }
TNT1 A 1
{
let p = Spawn("MisterFuzzyTrail",pos);
@ -413,7 +413,7 @@ Class MisterBulletImpact : Actor
if ( special1 && (special1 <= 10) )
{
SWWMUtility.DoExplosion(self,44,20000+special1*1000,100+special1*5,100+special1*5,DE_EXTRAZTHRUST);
int numpt = Random[ExploS](special1/2,special1+2)/2;
int numpt = Random[ExploS](0,special1);
for ( int i=0; i<numpt; i++ )
{
Vector3 np = level.Vec3Offset(pos,SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,16)*special1);