Last bit of finetuning before bed.
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2 changed files with 4 additions and 4 deletions
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@ -316,7 +316,7 @@ Class MisterPop : Actor
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Scale.y *= RandomPick[ExploS](-1,1);
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roll = FRandom[ExploS](0,360);
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}
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BLPF C 2 Bright;
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BLPF C 2 Bright { SWWMUtility.DoExplosion(self,4,8000,50,50,DE_EXTRAZTHRUST); }
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TNT1 A 1
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{
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let p = Spawn("MisterFuzzyTrail",pos);
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@ -413,7 +413,7 @@ Class MisterBulletImpact : Actor
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if ( special1 && (special1 <= 10) )
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{
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SWWMUtility.DoExplosion(self,44,20000+special1*1000,100+special1*5,100+special1*5,DE_EXTRAZTHRUST);
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int numpt = Random[ExploS](special1/2,special1+2)/2;
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int numpt = Random[ExploS](0,special1);
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for ( int i=0; i<numpt; i++ )
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{
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Vector3 np = level.Vec3Offset(pos,SWWMUtility.Vec3FromAngles(FRandom[ExploS](0,360),FRandom[ExploS](-90,90))*FRandom[ExploS](2,16)*special1);
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