Special Devastation Sigil behavior for Mortal Rifle damage.
This commit is contained in:
parent
84c588a0e7
commit
186229c421
2 changed files with 14 additions and 5 deletions
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r458 \cu(Thu 15 Sep 01:28:07 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r458 \cu(2022-09-15 01:28:07)\c-";
|
||||
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r459 \cu(Thu 15 Sep 01:59:10 CEST 2022)\c-";
|
||||
SWWM_SHORTVER="\cw1.3pre r459 \cu(2022-09-15 01:59:10)\c-";
|
||||
|
|
|
|||
|
|
@ -3303,9 +3303,18 @@ Class AngeryPower : Powerup
|
|||
override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags )
|
||||
{
|
||||
if ( passive || (damage <= 0) ) return;
|
||||
// (2^31-1)/25 : guarantee that it caps rather than overflowing
|
||||
if ( damage > 85899345 ) newdamage = int.max;
|
||||
else newdamage = damage*25;
|
||||
if ( damageType == 'Mortal' ) // can only be in 4s
|
||||
{
|
||||
// max cap is the closest combination of 4s smaller than (2^31-1)
|
||||
if ( damage > 44444444 ) newdamage = 444444444;
|
||||
else newdamage = damage*10+4;
|
||||
}
|
||||
else
|
||||
{
|
||||
// (2^31-1)/25 : guarantee that it caps rather than overflowing
|
||||
if ( damage > 85899345 ) newdamage = int.max;
|
||||
else newdamage = damage*25;
|
||||
}
|
||||
// don't play hit fx for wall busting, as it'll be done manually if the bust goes through
|
||||
if ( damageType != 'Wallbust' ) DoHitFX();
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue