Fix major flaws in ammo pickup logic.

This commit is contained in:
Mari the Deer 2022-06-07 23:09:21 +02:00
commit 189d65d035
2 changed files with 39 additions and 22 deletions

View file

@ -170,7 +170,7 @@ Class SWWMAmmo : Ammo
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
if ( ma.Amount < (ma.MaxAmount-ma.ClipSize) )
if ( ma.Amount <= (ma.MaxAmount-ma.ClipSize) )
{
ma.Amount += ma.ClipSize;
excess--;
@ -192,7 +192,7 @@ Class SWWMAmmo : Ammo
}
}
}
else if ( MagAmmoType && !GetDefaultByType(MagAmmoType).bUNDROPPABLE && !GetDefaultByType(MagAmmoType).bUNTOSSABLE )
else if ( MagAmmoType )
{
// can we split it into mag ammo?
let ma = MagAmmo(Owner.FindInventory(MagAmmoType));
@ -202,22 +202,32 @@ Class SWWMAmmo : Ammo
ma.Amount = 0;
ma.AttachToOwner(Owner);
}
if ( ma.Amount < ma.MaxAmount )
if ( !GetDefaultByType(MagAmmoType).bUNDROPPABLE && !GetDefaultByType(MagAmmoType).bUNTOSSABLE )
{
// split into bullets
for ( int i=0; i<item.Amount; i++ )
if ( ma.Amount < ma.MaxAmount )
{
if ( Amount < MaxAmount )
// split into bullets
for ( int i=0; i<item.Amount; i++ )
{
Amount++;
continue;
if ( Amount < MaxAmount )
{
Amount++;
continue;
}
int bul = ma.ClipSize;
int maxgiveamt = min(ma.MaxAmount-ma.Amount,bul);
int dropamt = bul-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+bul);
}
int bul = ma.ClipSize;
int maxgiveamt = min(ma.MaxAmount-ma.Amount,bul);
int dropamt = bul-maxgiveamt;
if ( dropamt > 0 ) ma.CreateTossable(dropamt);
ma.Amount = min(ma.MaxAmount,ma.Amount+bul);
item.bPickupGood = true;
return true;
}
}
else if ( ma.Amount <= (ma.MaxAmount-ma.ClipSize*item.Amount) )
{
// when mag ammo is undroppable, can only divide in full mags EXACTLY
ma.Amount += ma.ClipSize*item.Amount;
item.bPickupGood = true;
return true;
}
@ -381,6 +391,20 @@ Class MagAmmo : Inventory abstract
Amount -= ClipSize;
}
}
else if ( pamo.Amount < pamo.MaxAmount )
{
// see if we can fill mags with this, and drop the excess
int toadd = Amount+item.Amount;
while ( (pamo.Amount < pamo.MaxAmount) && (toadd >= ClipSize) )
{
pamo.Amount++;
toadd -= ClipSize;
}
Amount = toadd;
if ( Amount > MaxAmount ) CreateTossable(Amount-MaxAmount);
item.bPickupGood = true;
return true;
}
else
{
int excess = Amount+item.Amount;
@ -404,13 +428,6 @@ Class MagAmmo : Inventory abstract
// drop full mag if possible
if ( excess >= ClipSize )
{
// first of all, check if we can ADD a mag
if ( pamo.Amount < pamo.MaxAmount )
{
pamo.Amount++;
excess -= ClipSize;
continue;
}
double ang = FRandom[Junk](0,360);
last = DoDrop(ParentAmmo);
last.SetOrigin(item.pos,false);