Heretic enemies are still back on their bullshit.

This commit is contained in:
Mari the Deer 2021-01-24 21:09:54 +01:00
commit 1962df32ea
4 changed files with 63 additions and 2 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r790 \cu(Sat 23 Jan 18:27:52 CET 2021)";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r791 \cu(Sun 24 Jan 21:09:54 CET 2021)";

View file

@ -86,7 +86,13 @@ GameInfo
"KirinCummiesGesture",
"MilkBreadsGesture",
"KirinMangaGesture",
"KirinPlushGesture"
"KirinPlushGesture",
// miscellaneous actors that cause first-load lag
"SaltBeam",
"YnykronBeam",
"YnykronAltBeam",
"BiosparkChildBeam"
}
ClearSkills

View file

@ -127,6 +127,11 @@ Class QuadravolAmmo : Ammo
+FLOATBOB;
FloatBobStrength 0.25;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -178,6 +183,11 @@ Class DarkCanister : Ammo
+FLOATBOB;
FloatBobStrength 0.25;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -206,6 +216,11 @@ Class EMPCore : Ammo
+FLOATBOB;
FloatBobStrength 0.25;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -279,6 +294,11 @@ Class RayAmmo : Ammo
+FLOATBOB;
FloatBobStrength 0.25;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -309,6 +329,11 @@ Class RayBattery : Ammo
+FLOATBOB;
FloatBobStrength 0.25;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -359,6 +384,11 @@ Class GrandAmmo : Ammo
+FLOATBOB;
FloatBobStrength 0.25;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:

View file

@ -1078,6 +1078,11 @@ Class SparkUnit : Ammo
Radius 6;
Height 22;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -1112,6 +1117,11 @@ Class SilverBulletAmmo : Ammo
Radius 10;
Height 26;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -1142,6 +1152,11 @@ Class SilverBulletAmmo2 : Ammo
Radius 10;
Height 26;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -1268,6 +1283,11 @@ Class CandyGunAmmo : Ammo
Radius 6;
Height 24;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn:
@ -1362,6 +1382,11 @@ Class YnykronAmmo : Ammo
Radius 8;
Height 24;
}
override void ModifyDropAmount( int dropamount )
{
Super.ModifyDropAmount(dropamount);
Amount = min(Amount,1);
}
States
{
Spawn: