Heretic enemies are still back on their bullshit.
This commit is contained in:
parent
fe0fd4da9c
commit
1962df32ea
4 changed files with 63 additions and 2 deletions
|
|
@ -127,6 +127,11 @@ Class QuadravolAmmo : Ammo
|
|||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -178,6 +183,11 @@ Class DarkCanister : Ammo
|
|||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -206,6 +216,11 @@ Class EMPCore : Ammo
|
|||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -279,6 +294,11 @@ Class RayAmmo : Ammo
|
|||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -309,6 +329,11 @@ Class RayBattery : Ammo
|
|||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -359,6 +384,11 @@ Class GrandAmmo : Ammo
|
|||
+FLOATBOB;
|
||||
FloatBobStrength 0.25;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
|
|||
|
|
@ -1078,6 +1078,11 @@ Class SparkUnit : Ammo
|
|||
Radius 6;
|
||||
Height 22;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -1112,6 +1117,11 @@ Class SilverBulletAmmo : Ammo
|
|||
Radius 10;
|
||||
Height 26;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -1142,6 +1152,11 @@ Class SilverBulletAmmo2 : Ammo
|
|||
Radius 10;
|
||||
Height 26;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -1268,6 +1283,11 @@ Class CandyGunAmmo : Ammo
|
|||
Radius 6;
|
||||
Height 24;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
@ -1362,6 +1382,11 @@ Class YnykronAmmo : Ammo
|
|||
Radius 8;
|
||||
Height 24;
|
||||
}
|
||||
override void ModifyDropAmount( int dropamount )
|
||||
{
|
||||
Super.ModifyDropAmount(dropamount);
|
||||
Amount = min(Amount,1);
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue