Heretic enemies are still back on their bullshit.
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parent
fe0fd4da9c
commit
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4 changed files with 63 additions and 2 deletions
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@ -127,6 +127,11 @@ Class QuadravolAmmo : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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@ -178,6 +183,11 @@ Class DarkCanister : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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@ -206,6 +216,11 @@ Class EMPCore : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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@ -279,6 +294,11 @@ Class RayAmmo : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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@ -309,6 +329,11 @@ Class RayBattery : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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@ -359,6 +384,11 @@ Class GrandAmmo : Ammo
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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override void ModifyDropAmount( int dropamount )
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{
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Super.ModifyDropAmount(dropamount);
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Amount = min(Amount,1);
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}
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States
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{
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Spawn:
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