Split HUD code into multiple files.
This commit is contained in:
parent
d54202d533
commit
1aef77f0ac
10 changed files with 2425 additions and 2335 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r690 \cu(Thu 15 Dec 13:22:40 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r690 \cu(2022-12-15 13:22:40)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r691 \cu(Thu 15 Dec 13:59:44 CET 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r691 \cu(2022-12-15 13:59:44)\c-";
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@ -57,6 +57,12 @@ version "4.10"
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// hud
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#include "zscript/hud/swwm_dialogue.zsc"
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#include "zscript/hud/swwm_hud.zsc"
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#include "zscript/hud/swwm_hud_target.zsc"
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#include "zscript/hud/swwm_hud_topstuff.zsc"
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#include "zscript/hud/swwm_hud_inventory.zsc"
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#include "zscript/hud/swwm_hud_status.zsc"
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#include "zscript/hud/swwm_hud_weapons.zsc"
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#include "zscript/hud/swwm_hud_messages.zsc"
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#include "zscript/hud/swwm_hudextra.zsc"
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#include "zscript/hud/swwm_hudobjects.zsc"
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// kbase
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File diff suppressed because it is too large
Load diff
126
zscript/hud/swwm_hud_inventory.zsc
Normal file
126
zscript/hud/swwm_hud_inventory.zsc
Normal file
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@ -0,0 +1,126 @@
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// Inventory drawing
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extend Class SWWMStatusBar
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{
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private bool DrawInvIcon( Inventory i, double xx, double yy, double alpha = 1., bool forceamt = false, bool selected = false, bool aspowerup = false )
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{
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if ( !i || !i.Icon.IsValid() ) return false;
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Vector2 scl = TexMan.GetScaledSize(i.Icon);
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double mscl = min(1.,30./max(scl.x,scl.y));
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double dw = (ss.x/mscl), dh = (ss.y/mscl);
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double dx = (xx+(30-scl.x*mscl)/2)/mscl, dy = (yy+(30-scl.y*mscl)/2)/mscl;
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if ( i is 'Powerup' )
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{
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Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
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String nstr = String.Format("%ds",Powerup(i).EffectTics/GameTicRate);
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int len = MiniHudFontOutline.StringWidth(nstr);
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Screen.DrawText(MiniHudFontOutline,mhudfontcol[MCR_BRASS],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,Powerup(i).IsBlinking()?alpha*.5:alpha);
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return true;
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}
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if ( (i is 'SWWMLamp') && aspowerup )
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{
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Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
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String nstr = String.Format("%d%%",SWWMLamp(i).Charge);
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int len = MiniHudFontOutline.StringWidth(nstr);
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Screen.DrawText(MiniHudFontOutline,mhudfontcol[SWWMLamp(i).bActive?MCR_BRASS:MCR_WHITE],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,SWWMLamp(i).isBlinking()?alpha*.5:alpha);
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return true;
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}
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if ( (i is 'DivineSpriteEffect') && aspowerup )
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{
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Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
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String nstr = String.Format("%ds",DivineSpriteEffect(i).healtim/GameTicRate);
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int len = MiniHudFontOutline.StringWidth(nstr);
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Screen.DrawText(MiniHudFontOutline,mhudfontcol[MCR_BRASS],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,DivineSpriteEffect(i).isBlinking()?alpha*.5:alpha);
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return true;
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}
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Screen.DrawTexture(i.Icon,false,dx,dy,DTA_VirtualWidthF,dw,DTA_VirtualHeightF,dh,DTA_KeepRatio,true,DTA_Alpha,alpha,DTA_TopOffset,0,DTA_LeftOffset,0);
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if ( (i.Amount > 1) || forceamt )
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{
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String nstr;
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if ( (i.Amount > 99999) && !forceamt ) nstr = "99999";
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else nstr = String.Format("%d",i.Amount);
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int len = MiniHudFontOutline.StringWidth(nstr);
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Screen.DrawText(MiniHudFontOutline,mhudfontcol[(i.Amount<=0)?MCR_RED:selected?MCR_BRASS:MCR_WHITE],(xx+30)-len,(yy+30)-6,nstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alpha);
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}
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return true;
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}
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private void DrawInventory()
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{
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int invy = 61;
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// active items (armor / powerups)
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double xx = margin+2;
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double yy = ss.y-(margin+invy+9);
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bool drewarmor = false;
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for ( Inventory i=CPlayer.mo.Inv; i; i=i.Inv )
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{
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if ( (i.Amount <= 0) || (!(i is 'SWWMArmor') && !(i is 'BasicArmor')) ) continue;
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if ( !DrawInvIcon(i,xx,yy,forceamt:true,selected:true) ) continue;
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yy -= 34;
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drewarmor = true;
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}
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yy = ss.y-(margin+invy+9);
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if ( drewarmor )
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{
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xx += 36;
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if ( CPlayer.mo.InvSel && !isInventoryBarVisible() ) yy -= 34;
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}
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for ( Inventory i=CPlayer.mo.Inv; i; i=i.Inv )
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{
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if ( (i is 'SWWMLamp') && SWWMLamp(i).bActivated )
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{
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DrawInvIcon(i,xx,yy,selected:true,aspowerup:true);
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yy -= 34;
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continue;
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}
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if ( (i is 'DivineSpriteEffect') && !DivineSpriteEffect(i).bHealDone )
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{
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DrawInvIcon(i,xx,yy,selected:true,aspowerup:true);
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yy -= 34;
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continue;
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}
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if ( !(i is 'Powerup') || (Powerup(i).EffectTics <= 0) || !(Powerup(i).Icon) ) continue;
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if ( DrawInvIcon(i,xx,yy) )
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yy -= 34;
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}
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// inventory box / bar
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if ( !CPlayer.mo.InvSel ) return;
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if ( isInventoryBarVisible() )
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{
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Array<Inventory> bar;
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bar.Clear();
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for ( Inventory i=CPlayer.mo.FirstInv(); i; i=i.NextInv() ) bar.Push(i);
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int ps = bar.Find(CPlayer.mo.InvSel);
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Inventory prev[2], next[2];
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if ( bar.Size() > 1 )
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{
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if ( ps+1 >= bar.Size() ) next[0] = bar[0];
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else next[0] = bar[ps+1];
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if ( ps-1 < 0 ) prev[0] = bar[bar.Size()-1];
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else prev[0] = bar[ps-1];
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}
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if ( bar.Size() > 2 )
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{
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if ( ps+2 >= bar.Size() ) next[1] = bar[(ps+2)-bar.Size()];
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else next[1] = bar[ps+2];
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if ( ps-2 < 0 ) prev[1] = bar[bar.Size()+(ps-2)];
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else prev[1] = bar[ps-2];
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}
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xx = (ss.x-34)/2;
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yy = (ss.y+64)/2;
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Screen.DrawTexture(InventoryTex,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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DrawInvIcon(CPlayer.mo.InvSel,xx+2,yy+2,selected:true);
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DrawInvIcon(prev[0],xx-32,yy+2,2./3.);
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DrawInvIcon(prev[1],xx-66,yy+2,1./3.);
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DrawInvIcon(next[0],xx+36,yy+2,2./3.);
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DrawInvIcon(next[1],xx+70,yy+2,1./3.);
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return;
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}
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Screen.DrawTexture(InventoryTex,false,margin+36,ss.y-(margin+invy+2),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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DrawInvIcon(CPlayer.mo.InvSel,margin+38,ss.y-(margin+invy),selected:true);
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}
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override void DrawPowerups()
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{
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// don't do anything, handled by inventory drawer
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}
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}
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391
zscript/hud/swwm_hud_messages.zsc
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391
zscript/hud/swwm_hud_messages.zsc
Normal file
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@ -0,0 +1,391 @@
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// messages (notifications, chat, pickups, midprint...)
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extend Class SWWMStatusBar
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{
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override void FlushNotify()
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{
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if ( level.maptime <= 1 )
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{
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// flush ALL messages
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MainQueue.Clear();
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PickupQueue.Clear();
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midstr = "";
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midtic = 0;
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ntagstr = "";
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ntagtic = 0;
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return;
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}
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// flush non-chat messages and nametag
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for ( int i=0; i<MainQueue.Size(); i++ )
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{
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if ( MainQueue[i].type >= PRINT_CHAT ) continue;
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MainQueue.Delete(i);
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i--;
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}
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ntagstr = "";
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ntagtic = 0;
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}
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override bool ProcessMidPrint( Font fnt, String msg, bool bold )
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{
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// check for Korax lines, add them to chat (and reply to some of them)
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bool koraxline = false;
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if ( msg == StringTable.Localize("$TXT_ACS_MAP02_9_GREET") )
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koraxline = true;
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP02_11_AREYO") )
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{
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EventHandler.SendNetworkEvent("swwmkoraxline",0,consoleplayer);
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koraxline = true;
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SWWMDialogues.StartSeq(SWWMDLG_GREET);
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}
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP13_11_MYSER") )
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{
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EventHandler.SendNetworkEvent("swwmkoraxline",1,consoleplayer);
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koraxline = true;
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SWWMDialogues.StartSeq(SWWMDLG_BLOOD);
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}
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP22_27_YOUHA") )
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koraxline = true;
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP22_29_ITHIN") )
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{
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EventHandler.SendNetworkEvent("swwmkoraxline",2,consoleplayer);
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koraxline = true;
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SWWMDialogues.StartSeq(SWWMDLG_GAME);
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}
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP27_8_WORSH") )
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koraxline = true;
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP27_10_THENA") )
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{
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EventHandler.SendNetworkEvent("swwmkoraxline",3,consoleplayer);
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koraxline = true;
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SWWMDialogues.StartSeq(SWWMDLG_WORSHIP);
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}
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP35_12_AREYO") )
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koraxline = true;
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else if ( msg == StringTable.Localize("$TXT_ACS_MAP35_14_TOFAC") )
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{
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EventHandler.SendNetworkEvent("swwmkoraxline",4,consoleplayer);
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koraxline = true;
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SWWMDialogues.StartSeq(SWWMDLG_MASTERS);
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}
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if ( koraxline )
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{
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Console.PrintfEx(PRINT_CHAT,"\cmKorax\c-: "..msg);
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return true;
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}
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bool ispuzzle = false;
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let s = SWWMStats.Find(players[consoleplayer]);
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if ( s )
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{
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puzzlecnt = s.puzzlecnt;
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realpuzzlecnt = s.realpuzzlecnt;
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}
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// check for puzzle solving lines (oh god why), and increment the achievement
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if ( ((level.mapname ~== "MAP04") || (level.mapname ~== "MAP05"))
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&& ((msg == StringTable.Localize("$TXT_ACS_MAP04_9_ONEHA"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP04_11_ONETH"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP05_6_ONETH"))) )
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{
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if ( puzzlecnt >= 4 ) puzzlecnt = 0;
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puzzlecnt++;
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realpuzzlecnt++;
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ispuzzle = true;
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}
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else if ( ((level.mapname ~== "MAP08") || (level.mapname ~== "MAP09") || (level.mapname ~== "MAP10"))
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&& ((msg == StringTable.Localize("$TXT_ACS_MAP08_6_ONESI"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP09_6_ONESI"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP10_6_ONESI"))) )
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{
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if ( (puzzlecnt < 4) || (puzzlecnt >= 10) ) puzzlecnt = 4;
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puzzlecnt++;
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realpuzzlecnt++;
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ispuzzle = true;
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}
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else if ( ((level.mapname ~== "MAP28") || (level.mapname ~== "MAP30") || (level.mapname ~== "MAP34"))
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&& ((msg == StringTable.Localize("$TXT_ACS_MAP28_6_ONENI"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP30_6_ONENI"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP34_1_ONENI"))) )
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{
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if ( (puzzlecnt < 10) || (puzzlecnt >= 19) ) puzzlecnt = 10;
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puzzlecnt++;
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realpuzzlecnt++;
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ispuzzle = true;
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}
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// deathkings
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else if ( ((level.mapname ~== "MAP44") || (level.mapname ~== "MAP46"))
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&& ((msg == StringTable.Localize("$TXT_ACS_MAP44_1_THREE"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP44_2_TWOMO"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP44_3_ONEMO"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP44_4_THEPU"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP44_10_ONETH"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP44_11_TWOTH"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP46_8_ONEFO"))) )
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{
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if ( (puzzlecnt < 19) || (puzzlecnt >= 30) ) puzzlecnt = 19;
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puzzlecnt++;
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realpuzzlecnt++;
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ispuzzle = true;
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}
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else if ( (level.mapname ~== "MAP51")
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&& ((msg == StringTable.Localize("$TXT_ACS_MAP51_8_ONETH"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP51_9_TWOTH"))
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|| (msg == StringTable.Localize("$TXT_ACS_MAP51_10_THECR"))) )
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{
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if ( (puzzlecnt < 30) || (puzzlecnt >= 34) ) puzzlecnt = 30;
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puzzlecnt++;
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realpuzzlecnt++;
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ispuzzle = true;
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}
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if ( ispuzzle )
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{
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EventHandler.SendNetworkEvent("swwmstorepuzzlecnt",consoleplayer,puzzlecnt,realpuzzlecnt);
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int tpuz = SWWMUtility.IsDeathkings()?15:19;
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if ( realpuzzlecnt >= tpuz ) SWWMUtility.MarkAchievement("puzzle",players[consoleplayer]);
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if ( !swwm_nomapmsg )
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{
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switch ( puzzlecnt )
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{
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case 1:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE1);
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break;
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case 2:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE2);
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break;
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case 3:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE3);
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break;
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case 5:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE4);
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break;
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case 8:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE5);
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break;
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case 11:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE6);
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break;
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case 20:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE7);
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break;
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case 30:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE8);
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break;
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case 31:
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SWWMDialogues.StartSeq(SWWMDLG_PUZZLE9);
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break;
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}
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}
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}
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// rampancy fun stuff
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bool mainframeline = false;
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if ( (msg == StringTable.Localize("$AISPAWN_TEXT1"))
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|| (msg == StringTable.Localize("$AISPAWN_TEXT2"))
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|| (msg == StringTable.Localize("$AISEE_TEXT"))
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|| (msg == StringTable.Localize("$AIACTIVE_TEXT1"))
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|| (msg == StringTable.Localize("$AIACTIVE_TEXT2"))
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|| (msg == StringTable.Localize("$AIPAIN_TEXT1"))
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|| (msg == StringTable.Localize("$AIPAIN_TEXT2"))
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|| (msg == StringTable.Localize("$AIPAIN_TEXT3"))
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|| (msg == StringTable.Localize("$AIPAIN_TEXT4"))
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|| (msg == StringTable.Localize("$AIPAIN_TEXT5"))
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|| (msg == StringTable.Localize("$AIPAIN_TEXT6"))
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|| (msg == StringTable.Localize("$AIPAIN_TEXT7")) )
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mainframeline = true;
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if ( mainframeline )
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{
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Console.PrintfEx(PRINT_CHAT,"\cmAI Mainframe\c-: "..msg);
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return true;
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}
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if ( !fnt || (fnt == smallfont) )
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{
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midstr = msg;
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midtic = level.totaltime;
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midtype = bold?2:0;
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return true;
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}
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if ( (fnt == bigfont) || (fnt == originalbigfont) )
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{
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midstr = msg;
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midtic = level.totaltime;
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midtype = bold?3:1;
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return true;
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}
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return false;
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}
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override bool ProcessNotify( EPrintLevel printlevel, String outline )
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{
|
||||
// ignore outside of levels
|
||||
if ( gamestate != GS_LEVEL ) return false;
|
||||
int rprintlevel = printlevel&PRINT_TYPES;
|
||||
// treat any unrecognized levels as critical messages
|
||||
// note that checking for PRINT_LOG isn't needed as those are skipped early in the C++ side
|
||||
if ( (rprintlevel < PRINT_LOW) || (rprintlevel > PRINT_TEAMCHAT) ) rprintlevel = PRINT_HIGH;
|
||||
// strip trailing newline (all Printf type messages have this)
|
||||
outline.DeleteLastCharacter();
|
||||
// append chat messages to full history
|
||||
if ( (rprintlevel == PRINT_CHAT) || (rprintlevel == PRINT_TEAMCHAT) )
|
||||
EventHandler.SendNetworkEvent("swwmstoremessage."..outline,level.totaltime,rprintlevel,consoleplayer);
|
||||
let m = new("MsgLine");
|
||||
m.str = outline;
|
||||
m.type = rprintlevel;
|
||||
m.tic = level.totaltime;
|
||||
m.rep = 1;
|
||||
if ( rprintlevel == PRINT_LOW )
|
||||
{
|
||||
// check if repeated
|
||||
for ( int i=0; i<PickupQueue.Size(); i++ )
|
||||
{
|
||||
if ( PickupQueue[i].str != m.str ) continue;
|
||||
// delete old one and add its repeats
|
||||
m.rep += PickupQueue[i].rep;
|
||||
PickupQueue.Delete(i);
|
||||
break;
|
||||
}
|
||||
m.UpdateText(int(ss.x*.75));
|
||||
PickupQueue.Push(m);
|
||||
}
|
||||
else
|
||||
{
|
||||
// check if repeated
|
||||
for ( int i=0; i<MainQueue.Size(); i++ )
|
||||
{
|
||||
if ( MainQueue[i].str != m.str ) continue;
|
||||
// delete old one and add its repeats
|
||||
m.rep += MainQueue[i].rep;
|
||||
MainQueue.Delete(i);
|
||||
break;
|
||||
}
|
||||
m.UpdateText();
|
||||
MainQueue.Push(m);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void TickMessages()
|
||||
{
|
||||
// prune old messages
|
||||
for ( int i=0; i<PickupQueue.Size(); i++ )
|
||||
{
|
||||
if ( level.totaltime < (PickupQueue[i].tic+GameTicRate*PICKDURATION) ) continue;
|
||||
PickupQueue.Delete(i);
|
||||
i--;
|
||||
}
|
||||
for ( int i=0; i<MainQueue.Size(); i++ )
|
||||
{
|
||||
if ( (MainQueue[i].type <= PRINT_HIGH) && (level.totaltime < (MainQueue[i].tic+GameTicRate*MSGDURATION)) ) continue;
|
||||
else if ( (MainQueue[i].type > PRINT_HIGH) && (level.totaltime < (MainQueue[i].tic+GameTicRate*CHATDURATION)) ) continue;
|
||||
MainQueue.Delete(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawPickups()
|
||||
{
|
||||
int h = mSmallFont.GetHeight();
|
||||
// draw nametags below them
|
||||
double yy;
|
||||
double nalph = 0.;
|
||||
double tagtime = (ntagtic+70)-(level.totaltime+fractic);
|
||||
if ( (ntagstr != "") && (tagtime > 0) )
|
||||
{
|
||||
nalph = clamp(tagtime/20.,0.,1.);
|
||||
yy = ss.y-(margin+50);
|
||||
// shift up if boss healthbar is present
|
||||
if ( hnd && (hnd.bossalpha > 0.) ) yy -= int(40*clamp(hnd.bossalpha*2.,0.,1.));
|
||||
int len = mSmallFont.StringWidth(ntagstr);
|
||||
double xx = (ss.x-len)/2.;
|
||||
Screen.Dim("Black",.8*nalph,int((xx-6)*hs),int(yy*hs),int((len+12)*hs),int((h+4)*hs));
|
||||
Screen.DrawText(mSmallFont,ntagcol,int(xx),yy+2,ntagstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,nalph);
|
||||
}
|
||||
if ( PickupQueue.Size() <= 0 ) return;
|
||||
// reverse order since they're drawn bottom to top
|
||||
int mend = max(0,PickupQueue.Size()-MAXPICKUP);
|
||||
yy = ss.y-(margin+50);
|
||||
// shift up if boss healthbar is present
|
||||
if ( hnd && (hnd.bossalpha > 0.) ) yy -= int(40*clamp(hnd.bossalpha*2.,0.,1.));
|
||||
// shift up again if nametag is present
|
||||
if ( nalph > 0. ) yy -= int((mSmallFont.GetHeight()+6)*clamp(nalph*2.,0.,1.));
|
||||
for ( int i=PickupQueue.Size()-1; i>=mend; i-- )
|
||||
{
|
||||
PickupQueue[i].UpdateText(int(ss.x*.75));
|
||||
double curtime = (PickupQueue[i].tic+GameTicRate*PICKDURATION)-(level.totaltime+fractic);
|
||||
double alph = clamp(curtime/20.,0.,1.);
|
||||
let l = PickupQueue[i].l;
|
||||
int maxlen = 0;
|
||||
for ( int j=0; j<l.Count(); j++ )
|
||||
{
|
||||
int len = mSmallFont.StringWidth(l.StringAt(j));
|
||||
if ( len > maxlen ) maxlen = len;
|
||||
}
|
||||
double xx = (ss.x-maxlen)/2.;
|
||||
Screen.Dim("Black",.8*alph,int((xx-6)*hs),int((yy-h*(l.Count()-1))*hs),int((maxlen+12)*hs),int((h*l.Count()+4)*hs));
|
||||
for ( int j=l.Count()-1; j>=0; j-- )
|
||||
{
|
||||
int len = mSmallFont.StringWidth(l.StringAt(j));
|
||||
xx = int((ss.x-len)/2.);
|
||||
Screen.DrawText(mSmallFont,msg0color,xx,yy+2,l.StringAt(j),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
yy -= h;
|
||||
}
|
||||
yy -= 6;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawMessages( double boxalph = 1. )
|
||||
{
|
||||
double xx, yy;
|
||||
if ( midstr != "" )
|
||||
{
|
||||
double ssp = (midtype&1)?.5:1.;
|
||||
double hsp = (midtype&1)?2.:1.;
|
||||
int col = (midtype&2)?msgmidcolor2:msgmidcolor;
|
||||
double curtime = (midtic+int(GameTicRate*con_midtime))-(level.totaltime+fractic);
|
||||
double alph = clamp(curtime/20.,0.,1.);
|
||||
if ( !midl || (midsz != int(ss.x*ssp)) )
|
||||
{
|
||||
if ( midl ) midl.Destroy();
|
||||
midl = mSmallFont.BreakLines(midstr,int(ss.x*ssp));
|
||||
}
|
||||
int h = mSmallFont.GetHeight();
|
||||
int maxlen = 0;
|
||||
for ( int i=0; i<midl.Count(); i++ ) maxlen = max(maxlen,mSmallFont.StringWidth(midl.StringAt(i)));
|
||||
xx = int((ss.x*ssp-maxlen)/2.);
|
||||
yy = int(ss.y*ssp*.375);
|
||||
yy -= (h*midl.Count()+4)/2; // center
|
||||
Screen.Dim("Black",.8*alph,int((xx-6)*hs*hsp),int(yy*hs*hsp),int((maxlen+12)*hs*hsp),int((h*midl.Count()+4)*hs*hsp));
|
||||
for ( int i=0; i<midl.Count(); i++ )
|
||||
{
|
||||
int len = mSmallFont.StringWidth(midl.StringAt(i));
|
||||
xx = int((ss.x*ssp-len)/2.);
|
||||
Screen.DrawText(mSmallFont,col,int(xx),yy+2,midl.StringAt(i),DTA_VirtualWidthF,ss.x*ssp,DTA_VirtualHeightF,ss.y*ssp,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
yy += h;
|
||||
}
|
||||
}
|
||||
if ( MainQueue.Size() <= 0 ) return;
|
||||
int mstart = max(0,MainQueue.Size()-((chatopen>=gametic)?MAXSHOWNBIG:MAXSHOWN));
|
||||
xx = margin;
|
||||
yy = margin;
|
||||
bool smol = (ss.x<640);
|
||||
Screen.DrawTexture(ChatTex[smol?3:0],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,boxalph);
|
||||
yy += 2;
|
||||
for ( int i=mstart; i<MainQueue.Size(); i++ )
|
||||
{
|
||||
int col = msg2color;
|
||||
if ( MainQueue[i].type == PRINT_MEDIUM ) col = msg1color;
|
||||
else if ( MainQueue[i].type == PRINT_CHAT ) col = msg3color;
|
||||
else if ( MainQueue[i].type == PRINT_TEAMCHAT ) col = msg4color;
|
||||
MainQueue[i].UpdateText();
|
||||
let l = smol?MainQueue[i].ls:MainQueue[i].l;
|
||||
double curtime = MainQueue[i].tic-(level.totaltime+fractic);
|
||||
if ( MainQueue[i].type < PRINT_CHAT ) curtime += GameTicRate*MSGDURATION;
|
||||
else curtime += GameTicRate*CHATDURATION;
|
||||
double alph = clamp(curtime/20.,0.,1.);
|
||||
for ( int j=0; j<l.Count(); j++ )
|
||||
{
|
||||
Screen.DrawTexture(ChatTex[smol?4:1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,boxalph);
|
||||
Screen.DrawText(mSmallFont,col,xx+4,yy,l.StringAt(j),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
yy += 13;
|
||||
}
|
||||
}
|
||||
Screen.DrawTexture(ChatTex[smol?5:2],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,boxalph);
|
||||
}
|
||||
|
||||
}
|
||||
228
zscript/hud/swwm_hud_status.zsc
Normal file
228
zscript/hud/swwm_hud_status.zsc
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
// "Status bar" proper
|
||||
extend Class SWWMStatusBar
|
||||
{
|
||||
private void FlushStatus()
|
||||
{
|
||||
int hp = CPlayer.Health;
|
||||
HealthInter.Reset(hp);
|
||||
for ( int i=9; i>0; i-- )
|
||||
LagHealth[i] = hp;
|
||||
LagHealthInter.Reset(hp);
|
||||
let d = Demolitionist(CPlayer.mo);
|
||||
if ( d )
|
||||
{
|
||||
FuelInter.Reset(d.dashfuel/2);
|
||||
DashInter.Reset((40-d.dashcooldown)*3);
|
||||
}
|
||||
else
|
||||
{
|
||||
FuelInter.Reset(0);
|
||||
DashInter.Reset(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void TickStatusInterpolators()
|
||||
{
|
||||
int hp = CPlayer.Health;
|
||||
HealthInter.Update(hp);
|
||||
// flash 'em
|
||||
if ( hp > LastHealth ) HealthFlash = gametic+25;
|
||||
// lag
|
||||
if ( hp > LastHealth )
|
||||
{
|
||||
for ( int i=9; i>0; i-- )
|
||||
LagHealth[i] = hp;
|
||||
}
|
||||
LagHealth[0] = LastHealth = hp;
|
||||
LagHealthInter.Update(LagHealth[9]);
|
||||
for ( int i=9; i>0; i-- )
|
||||
LagHealth[i] = LagHealth[i-1];
|
||||
// fuel/dash
|
||||
let d = Demolitionist(CPlayer.mo);
|
||||
if ( d )
|
||||
{
|
||||
FuelInter.Update(d.dashfuel/2);
|
||||
DashInter.Update((40-d.dashcooldown)*3);
|
||||
}
|
||||
else
|
||||
{
|
||||
FuelInter.Update(0);
|
||||
DashInter.Update(0);
|
||||
}
|
||||
}
|
||||
|
||||
private void TickStatus()
|
||||
{
|
||||
// low health pulsing
|
||||
if ( (CPlayer.health <= 0) || (CPlayer.health > 25) )
|
||||
PulsePhase = 0;
|
||||
else
|
||||
{
|
||||
PulsePhase--;
|
||||
if ( (PulsePhase < 0) || (PulsePhase > CPlayer.health*2+25) )
|
||||
PulsePhase = CPlayer.health*2+25;
|
||||
}
|
||||
}
|
||||
|
||||
private int GetRandom()
|
||||
{
|
||||
return (rss = (rss<<1)*35447+(rss/87));
|
||||
}
|
||||
|
||||
private double RandomShiver()
|
||||
{
|
||||
int sd = GetRandom();
|
||||
return ((abs(sd)%11)-5)*.1;
|
||||
}
|
||||
|
||||
private int GetFaceTex( Demolitionist demo )
|
||||
{
|
||||
let facestate = demo.facestate;
|
||||
let paindir = demo.paindir;
|
||||
let facetimer = demo.facetimer;
|
||||
let blinktime = demo.blinktime;
|
||||
if ( CPlayer.Health <= 0 ) return 11;
|
||||
if ( (isInvulnerable() || demo.FindInventory("InvinciballPower")) && (facestate >= FS_PAIN) ) return 12;
|
||||
if ( facestate == FS_OUCH ) return 10;
|
||||
if ( facestate == FS_PAIN ) return (paindir==1)?8:(paindir==-1)?9:7;
|
||||
if ( facestate == FS_GRIN ) return 5;
|
||||
if ( facestate == FS_EVIL ) return 6;
|
||||
if ( facestate == FS_SAD ) return 17;
|
||||
if ( facestate == FS_WINK ) return 18;
|
||||
if ( facestate == FS_BLINK ) return ((facetimer>28)||(facetimer<2))?3:4;
|
||||
switch ( blinktime )
|
||||
{
|
||||
case -1:
|
||||
case -3:
|
||||
return 3;
|
||||
break;
|
||||
case -2:
|
||||
return 4;
|
||||
break;
|
||||
}
|
||||
return 2;
|
||||
}
|
||||
|
||||
private void DrawMugshot()
|
||||
{
|
||||
rss = MSTime()*128;
|
||||
let demo = Demolitionist(CPlayer.mo);
|
||||
if ( !demo ) return;
|
||||
double paintime = clamp((demo.lastdamagetimer-(gametic+Fractic))/double(GameTicRate),0.,1.);
|
||||
double noiz = min(demo.lastdamage*.5*paintime,3.);
|
||||
Vector2 shake = (RandomShiver(),RandomShiver())*noiz;
|
||||
if ( !CPlayer.mo.FindInventory("GhostPower") )
|
||||
{
|
||||
if ( !tagcolor ) tagcolor = CVar.GetCVar('swwm_tagcolor',CPlayer);
|
||||
int facecol = tagcolor.GetInt();
|
||||
if ( (facecol < 0) || (facecol > 15) ) facecol = 0;
|
||||
Screen.DrawTexture(FaceTex[0],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_SrcWidth,32,DTA_SrcHeight,32,DTA_DestWidth,32,DTA_DestHeight,32,DTA_SrcX,32*(facecol%4),DTA_SrcY,32*(facecol/4));
|
||||
bool raging = CPlayer.mo.FindInventory("RagekitPower");
|
||||
bool angy = CPlayer.mo.FindInventory("AngeryPower");
|
||||
if ( raging && angy ) Screen.DrawTexture(FaceTex[16],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
else if ( raging ) Screen.DrawTexture(FaceTex[15],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
else if ( angy ) Screen.DrawTexture(FaceTex[13],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
Screen.DrawTexture(FaceTex[1],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Color,Color(255,255,0,0),DTA_Alpha,min(1.,noiz));
|
||||
if ( (CPlayer.Health > 0) && (isInvulnerable() || CPlayer.mo.FindInventory("InvinciballPower")) )
|
||||
Screen.DrawTexture(FaceTex[1],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,.8+.1*sin(gametic+fractic));
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.DrawTexture(FaceTex[0],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_SrcWidth,32,DTA_SrcHeight,32,DTA_DestWidth,32,DTA_DestHeight,32,DTA_FillColor,Color(0,0,0),DTA_Alpha,.25*(1.-min(1.,noiz)));
|
||||
Screen.DrawTexture(FaceTex[1],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_FillColor,Color(255,0,0),DTA_Alpha,.25*min(1.,noiz));
|
||||
}
|
||||
Screen.DrawTexture(FaceTex[GetFaceTex(demo)],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
if ( CPlayer.mo.FindInventory("BarrierPower") ) Screen.DrawTexture(FaceTex[14],false,margin+shake.x,ss.y-(margin+32)+shake.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,.5,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
|
||||
private void DrawStatus()
|
||||
{
|
||||
DrawMugshot();
|
||||
int ox = 36;
|
||||
int oy = 5;
|
||||
Screen.DrawTexture(StatusTex,false,margin+ox,ss.y-(margin+22+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
String str;
|
||||
double ht = clamp(HealthInter.GetValue(fractic),0,10000);
|
||||
str = String.Format("%3d",clamp(round(ht),0,999));
|
||||
double hw = min(ht,100);
|
||||
double bhw = hw;
|
||||
int hcolor = MCR_RED;
|
||||
if ( round(ht) > 500 ) hcolor = MCR_YELLOW;
|
||||
else if ( round(ht) > 200 ) hcolor = MCR_PURPLE;
|
||||
else if ( round(ht) > 100 ) hcolor = MCR_AQUA;
|
||||
if ( isInvulnerable() || CPlayer.mo.FindInventory("InvinciballPower") )
|
||||
{
|
||||
Screen.DrawTexture(HealthTex[0],false,margin+3+ox,ss.y-(margin+19+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_ColorOverlay,Color(255,0,0,0));
|
||||
Screen.DrawTexture(HealthTex[4],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw);
|
||||
hcolor = MCR_WHITE;
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.DrawTexture(HealthTex[0],false,margin+3+ox,ss.y-(margin+19+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_ColorOverlay,Color(255,0,0,0));
|
||||
Screen.DrawTexture(HealthTex[0],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw);
|
||||
if ( ht > 100 )
|
||||
{
|
||||
hw = min(ht-100,100);
|
||||
Screen.DrawTexture(HealthTex[1],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw);
|
||||
}
|
||||
if ( ht > 200 )
|
||||
{
|
||||
hw = min(ht-200,300)/3.;
|
||||
Screen.DrawTexture(HealthTex[2],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw);
|
||||
}
|
||||
if ( ht > 500 )
|
||||
{
|
||||
hw = min(ht-500,500)/5.;
|
||||
Screen.DrawTexture(HealthTex[3],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw);
|
||||
}
|
||||
}
|
||||
if ( CPlayer.mo.FindInventory("DivineSpriteEffect") )
|
||||
{
|
||||
double falph = clamp((ht-1000)/6000.,0.,1.);
|
||||
Screen.DrawTexture(HealthTex[5],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,falph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
String tst;
|
||||
double alph = .1;
|
||||
int trl = 9;
|
||||
for ( double alph = .1; alph <= .5; alph += .1 )
|
||||
{
|
||||
tst = "AAA";
|
||||
SWWMUtility.ObscureText(tst,(gametic-trl)/3,true);
|
||||
trl--;
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_WHITE],margin+107+ox,ss.y-(margin+20+oy),tst,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,falph*alph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[hcolor],margin+107+ox,ss.y-(margin+20+oy),String.Format("%3d",clamp(round(ht),0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,1.-falph);
|
||||
}
|
||||
else
|
||||
{
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[hcolor],margin+107+ox,ss.y-(margin+20+oy),String.Format("%3d",clamp(round(ht),0,999)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
int f = HealthFlash;
|
||||
if ( f && (gametic < f) )
|
||||
{
|
||||
double alph = max((f-(gametic+FracTic))/25.,0.)**1.5;
|
||||
Screen.DrawTexture(HealthTex[7],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,bhw,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],margin+107+ox,ss.y-(margin+20+oy),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
}
|
||||
if ( (CPlayer.health > 0) && (CPlayer.health <= 25) && (PulsePhase <= 15) && (hcolor != MCR_WHITE) )
|
||||
{
|
||||
double alph = clamp(sin((PulsePhase-FracTic)*12.),0.,1.);
|
||||
Screen.DrawTexture(HealthTex[6],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,hw,DTA_Alpha,alph);
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_REDFLASH],margin+107+ox,ss.y-(margin+20+oy),str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
}
|
||||
ht = clamp(LagHealthInter.GetValue(fractic),0,1000);
|
||||
double hwl = min(ht,100);
|
||||
if ( hwl > bhw )
|
||||
{
|
||||
Screen.DrawTexture(HealthTex[8],false,margin+3+ox,ss.y-(margin+19+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,bhw,DTA_WindowRightF,hwl,DTA_ColorOverlay,Color(255,0,0,0));
|
||||
Screen.DrawTexture(HealthTex[8],false,margin+2+ox,ss.y-(margin+20+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowLeftF,bhw,DTA_WindowRightF,hwl);
|
||||
}
|
||||
}
|
||||
double ft = clamp(FuelInter.GetValue(fractic),0,120);
|
||||
Screen.DrawTexture(FuelTex[swwm_superfuel],false,margin+3+ox,ss.y-(margin+7+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,ft,DTA_ColorOverlay,Color(255,0,0,0));
|
||||
Screen.DrawTexture(FuelTex[swwm_superfuel],false,margin+2+ox,ss.y-(margin+8+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,ft);
|
||||
let d = Demolitionist(CPlayer.mo);
|
||||
bool blink = (!d || (d.dashfuel > 20) || ((gametic%10) < 5));
|
||||
double dt = clamp(DashInter.GetValue(fractic),0,120);
|
||||
Screen.DrawTexture(DashTex,false,margin+3+ox,ss.y-(margin+4+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,dt,DTA_ColorOverlay,Color(255,0,0,0));
|
||||
Screen.DrawTexture(DashTex,false,margin+2+ox,ss.y-(margin+5+oy),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_WindowRightF,dt,DTA_ColorOverlay,Color(blink?0:96,0,0,0));
|
||||
}
|
||||
}
|
||||
386
zscript/hud/swwm_hud_target.zsc
Normal file
386
zscript/hud/swwm_hud_target.zsc
Normal file
|
|
@ -0,0 +1,386 @@
|
|||
// Targeter
|
||||
extend Class SWWMStatusBar
|
||||
{
|
||||
|
||||
static private string FormatDist( double dist )
|
||||
{
|
||||
double meters = dist/32.;
|
||||
if ( meters > 1000. ) return String.Format("\cj%d\cc%s",int(meters/1000.),StringTable.Localize("$SWWM_UNIT_KILOMETER"));
|
||||
return String.Format("\cj%d\cc%s",int(meters),StringTable.Localize("$SWWM_UNIT_METER"));
|
||||
}
|
||||
|
||||
private void DrawInterest( Vector3 viewvec, out bool projinit )
|
||||
{
|
||||
String tag;
|
||||
SWWMInterest poi = hnd.intpoints;
|
||||
if ( !poi ) return;
|
||||
do
|
||||
{
|
||||
// this ensures that projection data isn't cached if there are no target array elements, to avoid needless GC thrashing
|
||||
if ( !projinit )
|
||||
{
|
||||
projinit = true;
|
||||
SWWMUtility.PrepareProjData(projdata,ViewPos,ViewRot.x,ViewRot.y,ViewRot.z,players[consoleplayer].fov);
|
||||
Screen.SetClipRect(projdata.viewx,projdata.viewy,projdata.vieww,projdata.viewh);
|
||||
}
|
||||
Vector3 tdir = level.Vec3Diff(ViewPos,poi.pos);
|
||||
if ( viewvec dot tdir < 0 ) continue;
|
||||
Vector3 ndc = SWWMUtility.ProjectPoint(projdata,ViewPos+tdir);
|
||||
if ( ndc.z >= 1. ) continue;
|
||||
Vector2 vpos = SWWMUtility.NDCToViewport(projdata,ndc)/hs2;
|
||||
if ( poi.type == INT_Key ) tag = String.Format("\cf%s\c-",poi.keytag);
|
||||
else if ( poi.type == INT_Exit )
|
||||
{
|
||||
if ( (poi.trackedline.special == Teleport_EndGame)
|
||||
|| ((poi.trackedline.special == Exit_Secret) && (level.nextsecretmap.Left(6) == "enDSeQ"))
|
||||
|| ((poi.trackedline.special == Exit_Normal) && (level.nextmap.Left(6) == "enDSeQ")) )
|
||||
tag = String.Format("\cg%s\c-",StringTable.Localize("$SWWM_EEXIT"));
|
||||
else if ( poi.trackedline.special == Exit_Secret )
|
||||
{
|
||||
LevelInfo l = LevelInfo.FindLevelInfo(level.nextsecretmap);
|
||||
if ( l && l.isValid() ) tag = String.Format("\cx%s:\c- %s\c-",StringTable.Localize("$SWWM_SEXIT"),l.LookupLevelName());
|
||||
else tag = String.Format("\cx%s\c-",StringTable.Localize("$SWWM_SEXIT"));
|
||||
}
|
||||
else if ( (poi.trackedline.special == Exit_Normal) || ((poi.trackedline.special == ACS_Execute) && (poi.trackedline.Args[0] == -Int('E1M8_KNOCKOUT'))) )
|
||||
{
|
||||
LevelInfo l = LevelInfo.FindLevelInfo(level.nextmap);
|
||||
if ( l && l.isValid() ) tag = String.Format("\cy%s:\c- %s\c-",StringTable.Localize("$SWWM_NEXIT"),l.LookupLevelName());
|
||||
else tag = String.Format("\cy%s\c-",StringTable.Localize("$SWWM_NEXIT"));
|
||||
}
|
||||
else if ( poi.trackedline.special == Teleport_NewMap )
|
||||
{
|
||||
LevelInfo l = LevelInfo.FindLevelByNum(poi.trackedline.Args[0]);
|
||||
if ( l && l.isValid() ) tag = String.Format("\cy%s\c-%s\c-",StringTable.Localize("$SWWM_EXIT"),l.LookupLevelName());
|
||||
else tag = String.Format("\cy%s\c-",StringTable.Localize("$SWWM_NEXIT"));
|
||||
}
|
||||
else if ( ((poi.trackedline.special == ACS_Execute) || (poi.trackedline.special == ACS_ExecuteAlways)) && (poi.trackedline.Args[0] == -Int('MapFadeOut')) )
|
||||
{
|
||||
LevelInfo l = LevelInfo.FindLevelByNum(poi.trackedline.Args[2]);
|
||||
if ( (level.levelnum != 1) && l && l.isValid() ) tag = String.Format("\cy%s\c-%s\c-",StringTable.Localize("$SWWM_EXIT"),l.LookupLevelName());
|
||||
else tag = String.Format("\cy%s\c-",StringTable.Localize("$SWWM_NEXIT"));
|
||||
}
|
||||
}
|
||||
Screen.DrawText(mTinyFontOutline,Font.CR_WHITE,vpos.x-mTinyFontOutline.StringWidth(tag)/2.,vpos.y-mTinyFontOutline.GetHeight()/2.,tag,DTA_VirtualWidthF,ss2.x,DTA_VirtualHeightF,ss2.y,DTA_KeepRatio,true);
|
||||
tag = String.Format("\cu(%s\cu)\c-",FormatDist(tdir.length()));
|
||||
Screen.DrawText(mTinyFontOutline,Font.CR_WHITE,vpos.x-mTinyFontOutline.StringWidth(tag)/2.,vpos.y+mTinyFontOutline.GetHeight()/2.,tag,DTA_VirtualWidthF,ss2.x,DTA_VirtualHeightF,ss2.y,DTA_KeepRatio,true);
|
||||
}
|
||||
while ( poi = poi.next );
|
||||
}
|
||||
|
||||
private int GetItemFontColor( SWWMitemSense s )
|
||||
{
|
||||
let col = s.scoreitem?Font.CR_YELLOW:Font.CR_WHITE;
|
||||
let i = (s.item is 'SWWMRespawnTimer')?s.item.tracer:s.item;
|
||||
if ( i is 'Weapon' ) col = s.vipitem?Font.FindFontColor('VIPGold'):Font.CR_GOLD;
|
||||
else if ( i is 'MagAmmo' ) col = s.vipitem?Font.FindFontColor('VIPTan'):Font.CR_TAN;
|
||||
else if ( (i is 'BackpackItem') || (i is 'HammerspaceEmbiggener') ) col = Font.CR_DARKBROWN;
|
||||
else if ( i is 'Ammo' ) col = s.vipitem?Font.FindFontColor('VIPBrown'):Font.CR_BROWN;
|
||||
else if ( (i is 'PowerupGiver') || (i is 'AmmoFabricator') || Inventory(i).bBIGPOWERUP ) col = s.vipitem?Font.FindFontColor('VIPPurple'):Font.CR_PURPLE;
|
||||
else if ( (i is 'Health') || (i is 'HealthPickup') || (i is 'SWWMHealth') ) col = Font.CR_RED;
|
||||
else if ( (i is 'Armor') || (i is 'SWWMSpareArmor') ) col = Font.CR_GREEN;
|
||||
else if ( i is 'PuzzleItem' ) col = Font.CR_LIGHTBLUE;
|
||||
else if ( i is 'Key' ) col = Font.CR_UNTRANSLATED;
|
||||
else if ( i is 'SWWMCollectible' ) col = Font.CR_PURPLE;
|
||||
return col;
|
||||
}
|
||||
|
||||
private void DrawItemSense( Vector3 viewvec, out bool projinit )
|
||||
{
|
||||
let demo = Demolitionist(CPlayer.mo);
|
||||
if ( !demo ) return;
|
||||
SWWMItemSense s = demo.itemsense;
|
||||
if ( !s ) return;
|
||||
do
|
||||
{
|
||||
if ( !s.item ) continue;
|
||||
Vector3 tdir = level.Vec3Diff(ViewPos,s.pos);
|
||||
if ( viewvec dot tdir < 0 ) continue;
|
||||
Vector3 ndc = SWWMUtility.ProjectPoint(projdata,ViewPos+tdir);
|
||||
if ( ndc.z >= 1. ) continue;
|
||||
Vector2 vpos = SWWMUtility.NDCToViewport(projdata,ndc)/hs1;
|
||||
int mtime = level.allmap?(GameTicRate*2):GameTicRate;
|
||||
double alph = clamp(((s.updated+mtime)-(level.maptime+fractic))/double(GameTicRate),0.,1.);
|
||||
alph *= clamp(1.5-1.5*(tdir.length()/(level.allmap?1200.:800.)),0.,1.);
|
||||
String tag = s.tag;
|
||||
Screen.DrawText(mTinyFontOutline,GetItemFontColor(s),vpos.x-mTinyFontOutline.StringWidth(tag)/2.,vpos.y-mTinyFontOutline.GetHeight()/2.,tag,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
tag = String.Format("\cu(%s\cu)\c-",FormatDist(tdir.length()));
|
||||
Screen.DrawText(mTinyFontOutline,Font.CR_WHITE,vpos.x-mTinyFontOutline.StringWidth(tag)/2.,vpos.y+mTinyFontOutline.GetHeight()/2.,tag,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
if ( s.item is 'SWWMRespawnTimer' )
|
||||
{
|
||||
tag = String.Format(StringTable.Localize("$SWWM_TRESPAWN"),s.item.special2/GameTicRate);
|
||||
Screen.DrawText(mTinyFontOutline,Font.CR_WHITE,vpos.x-mTinyFontOutline.StringWidth(tag)/2.,vpos.y+mTinyFontOutline.GetHeight()*2,tag,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
}
|
||||
}
|
||||
while ( s = s.next );
|
||||
}
|
||||
|
||||
private bool IsLegendary( Actor a )
|
||||
{
|
||||
for ( Inventory i=a.inv; i; i=i.inv )
|
||||
{
|
||||
if ( (i.GetClassName() == "LDLegendaryMonsterToken") && swwm_ldspoil ) return true;
|
||||
else if ( i.GetClassName() == "LDLegendaryMonsterTransformed" ) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DrawTrackers( Vector3 viewvec, out bool projinit )
|
||||
{
|
||||
let cam = players[consoleplayer].camera;
|
||||
if ( !cti ) cti = ThinkerIterator.Create("SWWMQuickCombatTracker",Thinker.STAT_INVENTORY);
|
||||
else cti.Reinit();
|
||||
SWWMQuickCombatTracker ct;
|
||||
bool onlymonsters = (swwm_targeter >= 2);
|
||||
bool onlyfriends = (swwm_targeter >= 3);
|
||||
int fadedist = swwm_bardist;
|
||||
while ( ct = SWWMQuickCombatTracker(cti.Next()) )
|
||||
{
|
||||
// this ensures that projection data isn't cached if there are no target array elements, to avoid needless GC thrashing
|
||||
if ( !projinit )
|
||||
{
|
||||
projinit = true;
|
||||
SWWMUtility.PrepareProjData(projdata,ViewPos,ViewRot.x,ViewRot.y,ViewRot.z,players[consoleplayer].fov);
|
||||
Screen.SetClipRect(projdata.viewx,projdata.viewy,projdata.vieww,projdata.viewh);
|
||||
}
|
||||
// ignore unowned (can happen?)
|
||||
if ( !ct.Owner ) continue;
|
||||
// ignore if max health is zero (SOMEHOW can happen)
|
||||
if ( ct.maxhealth <= 0 ) continue;
|
||||
// ignore player trackers unless voodoo dolls
|
||||
if ( ct.Owner.player && (ct.Owner.player.mo == ct.Owner) ) continue;
|
||||
// ignore local player or camera
|
||||
if ( (ct.Owner == CPlayer.mo) || (ct.Owner == cam) ) continue;
|
||||
// ignore trackers not of this player
|
||||
if ( ct.myplayer != CPlayer ) continue;
|
||||
// ignore non-monsters if filtering monsters
|
||||
// easy check since they have empty tags
|
||||
if ( onlymonsters && (ct.mytag == "") ) continue;
|
||||
// ignore enemies if filtering friends
|
||||
if ( onlyfriends && (!ct.Owner.IsFriend(CPlayer.mo) || ct.Owner.player) ) continue;
|
||||
// ignore trackers clearly outside of player view
|
||||
Vector3 smpos = level.Vec3Offset(SWWMUtility.LerpVector3(ct.Owner.prev,ct.Owner.pos,fractic),(0,0,ct.lvheight));
|
||||
Vector3 tdir = level.Vec3Diff(viewpos,smpos);
|
||||
if ( viewvec dot tdir < 0 ) continue;
|
||||
// ignore trackers that are too far away
|
||||
double dist = tdir.length();
|
||||
if ( (fadedist > 0) && (dist > fadedist*1.5) ) continue;
|
||||
Vector3 ndc = SWWMUtility.ProjectPoint(projdata,viewpos+tdir);
|
||||
if ( ndc.z >= 1. ) continue;
|
||||
Vector2 vpos = SWWMUtility.NDCToViewport(projdata,ndc)/hs1;
|
||||
if ( !SWWMUtility.TestScreenBounds(projdata,vpos) ) continue;
|
||||
double fin = clamp(ct.fadein+fractic,0.,5.)/5.;
|
||||
double fout = clamp(ct.lifespan-fractic,0.,25.)/25.;
|
||||
double alph = fin*fout;
|
||||
if ( fadedist > 0 )
|
||||
{
|
||||
double df = 1.-(clamp((dist-fadedist)/fadedist,0.,.5)*2.);
|
||||
alph *= df;
|
||||
}
|
||||
Vector2 barpos = vpos-(27,7);
|
||||
if ( swwm_targettags && (ct.mytag != "") )
|
||||
{
|
||||
Font fnt = swwm_bigtags?mSmallFontOutline:mTinyFontOutline;
|
||||
String tag = ct.mytag;
|
||||
if ( IsLegendary(ct.Owner) )
|
||||
{
|
||||
if ( StringTable.Localize("$SWWM_LEGPREFIX") == "R" ) tag = tag..StringTable.Localize("$SWWM_LEG");
|
||||
else tag = StringTable.Localize("$SWWM_LEG")..tag;
|
||||
}
|
||||
if ( ct.Owner.bBOSS || ct.Owner.FindInventory("BossMarker") )
|
||||
{
|
||||
if ( swwm_bigtags ) tag = "\cx★\c- "..tag.." \cx★\c-";
|
||||
else tag = "\cx*\c- "..tag.." \cx*\c-"; // miniwi has no stars
|
||||
}
|
||||
// voodoo dolls aren't friends
|
||||
if ( ct.Owner.IsFriend(CPlayer.mo) && !ct.Owner.player ) tag = "\cg♥\c- "..tag.." \cg♥\c-";
|
||||
Screen.DrawText(fnt,Font.CR_WHITE,vpos.x-fnt.StringWidth(tag)/2,barpos.y-(fnt.GetHeight()+2),tag,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
}
|
||||
Screen.DrawTexture(EnemyBTex,false,barpos.x,barpos.y,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
double ht = clamp(ct.intp.GetValue(fractic),0,ct.maxhealth);
|
||||
double hw = (ht*50.)/ct.maxhealth;
|
||||
Screen.DrawTexture(EnemyHTex[ct.Owner.bINVULNERABLE?1:0],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowRightF,hw);
|
||||
double ohw = hw;
|
||||
ht = clamp(ct.intpl.GetValue(fractic),0,ct.maxhealth);
|
||||
hw = (ht*50.)/ct.maxhealth;
|
||||
Screen.DrawTexture(EnemyHTex[2],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowLeftF,ohw,DTA_WindowRightF,hw);
|
||||
if ( ct.cummdamage <= 0 ) continue;
|
||||
double calph = clamp(ct.cummspan-fractic,0.,20.)/20.;
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_RED],barpos.x+3,barpos.y+10,(ct.cummdamage>=Actor.TELEFRAG_DAMAGE)?"∞":String.Format("%d",ct.cummdamage),DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,calph*alph);
|
||||
if ( ct.cummflash <= 0 ) continue;
|
||||
double falph = max((ct.cummflash-FracTic)/15.,0.)**1.5;
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_REDFLASH],barpos.x+3,barpos.y+10,(ct.cummdamage>=Actor.TELEFRAG_DAMAGE)?"∞":String.Format("%d",ct.cummdamage),DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,falph*calph*alph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
// player-owned trackers are drawn last
|
||||
cti.Reinit();
|
||||
while ( ct = SWWMQuickCombatTracker(cti.Next()) )
|
||||
{
|
||||
// this ensures that projection data isn't cached if there are no target array elements, to avoid needless GC thrashing
|
||||
if ( !projinit )
|
||||
{
|
||||
projinit = true;
|
||||
SWWMUtility.PrepareProjData(projdata,ViewPos,ViewRot.x,ViewRot.y,ViewRot.z,players[consoleplayer].fov);
|
||||
Screen.SetClipRect(projdata.viewx,projdata.viewy,projdata.vieww,projdata.viewh);
|
||||
}
|
||||
// ignore unowned (can happen?)
|
||||
if ( !ct.Owner ) continue;
|
||||
// ignore if max health is zero (SOMEHOW can happen)
|
||||
if ( ct.maxhealth <= 0 ) continue;
|
||||
// ignore non-player trackers and voodoo dolls
|
||||
if ( !ct.Owner.player || (ct.Owner.player.mo != ct.Owner) ) continue;
|
||||
// ignore local player or camera
|
||||
if ( (ct.Owner == CPlayer.mo) || (ct.Owner == cam) ) continue;
|
||||
// ignore trackers not of this player
|
||||
if ( ct.myplayer != CPlayer ) continue;
|
||||
// ignore enemies if filtering friends
|
||||
if ( onlyfriends && !ct.Owner.IsFriend(CPlayer.mo) ) continue;
|
||||
// ignore trackers clearly outside of player view
|
||||
Vector3 smpos = level.Vec3Offset(SWWMUtility.LerpVector3(ct.Owner.prev,ct.Owner.pos,fractic),(0,0,ct.lvheight));
|
||||
Vector3 tdir = level.Vec3Diff(viewpos,smpos);
|
||||
if ( viewvec dot tdir < 0 ) continue;
|
||||
Vector3 ndc = SWWMUtility.ProjectPoint(projdata,viewpos+tdir);
|
||||
if ( ndc.z >= 1. ) continue;
|
||||
Vector2 vpos = SWWMUtility.NDCToViewport(projdata,ndc)/hs1;
|
||||
if ( !SWWMUtility.TestScreenBounds(projdata,vpos) ) continue;
|
||||
double fin = clamp(ct.fadein+fractic,0.,5.)/5.;
|
||||
double fout = clamp(ct.lifespan-fractic,0.,25.)/25.;
|
||||
double alph = fin*fout;
|
||||
Vector2 barpos = vpos-(27,7);
|
||||
Font fnt = swwm_bigtags?mSmallFontOutline:mTinyFontOutline;
|
||||
int col = Font.CR_WHITE;
|
||||
if ( teamplay )
|
||||
{
|
||||
int team = ct.Owner.player.GetTeam();
|
||||
if ( team != -1 ) col = Font.FindFontColor(Teams[team].mName); // this works in practice because team names are the same as their text colors
|
||||
if ( col == -1 ) col = Font.CR_WHITE;
|
||||
}
|
||||
Screen.DrawText(fnt,col,vpos.x-fnt.StringWidth(ct.mytag)/2,barpos.y-(fnt.GetHeight()+2),ct.mytag,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
Screen.DrawTexture(EnemyBTex,false,barpos.x,barpos.y,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
double ht = clamp(ct.intp.GetValue(fractic),0,ct.maxhealth*100);
|
||||
double hw = (ht*50.)/ct.maxhealth;
|
||||
double ohw = hw;
|
||||
if ( ct.Owner.bINVULNERABLE || (ct.Owner.player.cheats&(CF_GODMODE|CF_GODMODE2)) || ct.Owner.FindInventory("InvinciballPower") )
|
||||
Screen.DrawTexture(EnemyHTex[1],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowRightF,hw);
|
||||
else
|
||||
{
|
||||
Screen.DrawTexture(EnemyHTex[0],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowRightF,hw);
|
||||
if ( ht > ct.maxhealth )
|
||||
{
|
||||
hw = (min(ht-ct.maxhealth,ct.maxhealth)*50.)/ct.maxhealth;
|
||||
Screen.DrawTexture(EnemyHTex[3],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowRightF,hw);
|
||||
}
|
||||
if ( ht > ct.maxhealth*2 )
|
||||
{
|
||||
hw = (min(ht-ct.maxhealth*2,ct.maxhealth*3)*50.)/ct.maxhealth;
|
||||
Screen.DrawTexture(EnemyHTex[4],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowRightF,hw);
|
||||
}
|
||||
if ( ht > ct.maxhealth*5 )
|
||||
{
|
||||
hw = (min(ht-ct.maxhealth*5,ct.maxhealth*5)*50.)/ct.maxhealth;
|
||||
Screen.DrawTexture(EnemyHTex[5],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowRightF,hw);
|
||||
}
|
||||
}
|
||||
if ( ct.Owner.FindInventory("DivineSpriteEffect") )
|
||||
{
|
||||
double falph = clamp((ht-ct.maxhealth*10)/(ct.maxhealth*60.),0.,1.);
|
||||
Screen.DrawTexture(EnemyHTex[6],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph*falph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
else
|
||||
{
|
||||
ht = clamp(ct.intpl.GetValue(fractic),0,ct.maxhealth);
|
||||
hw = (ht*50.)/ct.maxhealth;
|
||||
Screen.DrawTexture(EnemyHTex[2],false,barpos.x+2,barpos.y+2,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_WindowLeftF,ohw,DTA_WindowRightF,hw);
|
||||
}
|
||||
if ( ct.cummdamage <= 0 ) continue;
|
||||
double calph = clamp(ct.cummspan-fractic,0.,20.)/20.;
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_RED],barpos.x+3,barpos.y+10,(ct.cummdamage>=Actor.TELEFRAG_DAMAGE)?"∞":String.Format("%d",ct.cummdamage),DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,calph*alph);
|
||||
if ( ct.cummflash <= 0 ) continue;
|
||||
double falph = max((ct.cummflash-FracTic)/15.,0.)**1.5;
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_REDFLASH],barpos.x+3,barpos.y+10,(ct.cummdamage>=Actor.TELEFRAG_DAMAGE)?"∞":String.Format("%d",ct.cummdamage),DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,falph*calph*alph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawNumbers( Vector3 viewvec, out bool projinit )
|
||||
{
|
||||
SWWMDamNum snum = hnd.damnums;
|
||||
if ( !snum ) return;
|
||||
do
|
||||
{
|
||||
// this ensures that projection data isn't cached if there are no target array elements, to avoid needless GC thrashing
|
||||
if ( !projinit )
|
||||
{
|
||||
projinit = true;
|
||||
SWWMUtility.PrepareProjData(projdata,ViewPos,ViewRot.x,ViewRot.y,ViewRot.z,players[consoleplayer].fov);
|
||||
Screen.SetClipRect(projdata.viewx,projdata.viewy,projdata.vieww,projdata.viewh);
|
||||
}
|
||||
Vector3 tdir = level.Vec3Diff(ViewPos,snum.pos);
|
||||
if ( viewvec dot tdir < 0 ) continue;
|
||||
Vector3 ndc = SWWMUtility.ProjectPoint(projdata,ViewPos+tdir);
|
||||
if ( ndc.z >= 1. ) continue;
|
||||
Vector2 vpos = SWWMUtility.NDCToViewport(projdata,ndc)/hs;
|
||||
String tag = abs(snum.damage>=Actor.TELEFRAG_DAMAGE)?(snum.damage>0)?"-∞":"+∞":String.Format("%+d",-snum.damage);
|
||||
double alph = clamp((snum.lifespan+fractic)/35.,0.,1.);
|
||||
Vector2 fo;
|
||||
int initspd = (128-snum.seed);
|
||||
int boostup = 64+snum.seed2;
|
||||
fo.x = (.05*initspd)*((snum.initialspan-(snum.lifespan-fractic))**.8);
|
||||
fo.y = -((snum.initialspan-(snum.lifespan-fractic))**1.5)+boostup*sin((90./snum.initialspan)*(level.maptime+fractic-snum.starttic));
|
||||
Screen.DrawText(MiniHUDFontOutline,snum.tcolor,(vpos.x-fo.x)-(MiniHUDFontOutline.StringWidth(tag))/2,(vpos.y-fo.y)-(MiniHUDFontOutline.GetHeight())/2,tag,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
}
|
||||
while ( snum = snum.next );
|
||||
}
|
||||
|
||||
private void DrawScores( Vector3 viewvec, out bool projinit )
|
||||
{
|
||||
SWWMScoreObj snum = hnd.scorenums;
|
||||
if ( !snum ) return;
|
||||
do
|
||||
{
|
||||
// this ensures that projection data isn't cached if there are no target array elements, to avoid needless GC thrashing
|
||||
if ( !projinit )
|
||||
{
|
||||
projinit = true;
|
||||
SWWMUtility.PrepareProjData(projdata,ViewPos,ViewRot.x,ViewRot.y,ViewRot.z,players[consoleplayer].fov);
|
||||
Screen.SetClipRect(projdata.viewx,projdata.viewy,projdata.vieww,projdata.viewh);
|
||||
}
|
||||
Vector3 tdir = level.Vec3Diff(ViewPos,snum.pos);
|
||||
if ( viewvec dot tdir < 0 ) continue;
|
||||
Vector3 ndc = SWWMUtility.ProjectPoint(projdata,ViewPos+tdir);
|
||||
if ( ndc.z >= 1. ) continue;
|
||||
Vector2 vpos = SWWMUtility.NDCToViewport(projdata,ndc)/hs1;
|
||||
String tag = String.Format("%+d",snum.score);
|
||||
double alph = clamp((snum.lifespan+fractic)/double(GameTicRate),0.,1.);
|
||||
// score rises linearly
|
||||
Vector2 fo = (0,snum.initialspan-(snum.lifespan-fractic));
|
||||
Screen.DrawText(mTinyFontOutline,snum.tcolor,vpos.x-(fo.x+mTinyFontOutline.StringWidth(tag)/2.),vpos.y-(fo.y+(mTinyFontOutline.GetHeight()/2.)),tag,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
// extra strings (if available)
|
||||
fo.y += mTinyFontOutline.GetHeight();
|
||||
for ( int i=0; i<snum.xstr.Size(); i++ )
|
||||
{
|
||||
tag = snum.xstr[i];
|
||||
if ( snum.xscore[i] == int.max ) tag.AppendFormat(" MAX");
|
||||
else if ( snum.xscore[i] > 0 ) tag.AppendFormat(" x%d",snum.xscore[i]);
|
||||
Screen.DrawText(mTinyFontOutline,snum.xtcolor[i],vpos.x-(fo.x+mTinyFontOutline.StringWidth(tag)/2.),vpos.y-(fo.y+(mTinyFontOutline.GetHeight()/2.)),tag,DTA_VirtualWidthF,ss1.x,DTA_VirtualHeightF,ss1.y,DTA_KeepRatio,true,DTA_Alpha,alph);
|
||||
fo.y += mTinyFontOutline.GetHeight();
|
||||
}
|
||||
}
|
||||
while ( snum = snum.next );
|
||||
}
|
||||
|
||||
private void DrawTarget()
|
||||
{
|
||||
// don't draw when dead or with automap open
|
||||
if ( (CPlayer.health <= 0) || automapactive ) return;
|
||||
bool projinit = false;
|
||||
Vector3 viewvec = SWWMUtility.Vec3FromAngles(viewrot.x,viewrot.y);
|
||||
// points of interest
|
||||
if ( level.allmap && swwm_pois ) DrawInterest(viewvec,projinit);
|
||||
// sensed items
|
||||
DrawItemSense(viewvec,projinit);
|
||||
// targetting array
|
||||
if ( swwm_targeter ) DrawTrackers(viewvec,projinit);
|
||||
// floating kill scores and others
|
||||
if ( swwm_damnums ) DrawNumbers(viewvec,projinit);
|
||||
if ( swwm_scorenums ) DrawScores(viewvec,projinit);
|
||||
Screen.ClearClipRect();
|
||||
}
|
||||
}
|
||||
967
zscript/hud/swwm_hud_topstuff.zsc
Normal file
967
zscript/hud/swwm_hud_topstuff.zsc
Normal file
|
|
@ -0,0 +1,967 @@
|
|||
// Minimap and stats
|
||||
extend Class SWWMStatusBar
|
||||
{
|
||||
// quicksort (player scores)
|
||||
private int partition_playerscore( Array<PlayerInfo> a, int l, int h )
|
||||
{
|
||||
PlayerInfo pv = a[h];
|
||||
int i = (l-1);
|
||||
for ( int j=l; j<=(h-1); j++ )
|
||||
{
|
||||
if ( pv.fragcount < a[j].fragcount )
|
||||
{
|
||||
i++;
|
||||
PlayerInfo tmp = a[j];
|
||||
a[j] = a[i];
|
||||
a[i] = tmp;
|
||||
}
|
||||
}
|
||||
PlayerInfo tmp = a[h];
|
||||
a[h] = a[i+1];
|
||||
a[i+1] = tmp;
|
||||
return i+1;
|
||||
}
|
||||
private void qsort_playerscore( Array<PlayerInfo> a, int l, int h )
|
||||
{
|
||||
if ( l >= h ) return;
|
||||
int p = partition_playerscore(a,l,h);
|
||||
qsort_playerscore(a,l,p-1);
|
||||
qsort_playerscore(a,p+1,h);
|
||||
}
|
||||
|
||||
private void FlushTopStuff()
|
||||
{
|
||||
ScoreInter.Reset(SWWMCredits.Get(CPlayer));
|
||||
}
|
||||
|
||||
private void TickTopStuffInterpolators()
|
||||
{
|
||||
ScoreInter.Update(SWWMCredits.Get(CPlayer));
|
||||
// stats flashing
|
||||
if ( level.killed_monsters > oldkills )
|
||||
{
|
||||
oldkills = level.killed_monsters;
|
||||
killflash = gametic+25;
|
||||
}
|
||||
if ( level.found_items > olditems )
|
||||
{
|
||||
olditems = level.found_items;
|
||||
itemflash = gametic+25;
|
||||
}
|
||||
if ( level.found_secrets > oldsecrets )
|
||||
{
|
||||
oldsecrets = level.found_secrets;
|
||||
secretflash = gametic+25;
|
||||
}
|
||||
if ( level.total_monsters > oldtkills )
|
||||
{
|
||||
oldtkills = level.total_monsters;
|
||||
tkillflash = gametic+25;
|
||||
}
|
||||
if ( level.total_items > oldtitems )
|
||||
{
|
||||
oldtitems = level.total_items;
|
||||
titemflash = gametic+25;
|
||||
}
|
||||
if ( level.total_secrets > oldtsecrets )
|
||||
{
|
||||
oldtsecrets = level.total_secrets;
|
||||
tsecretflash = gametic+25;
|
||||
}
|
||||
// purge expired key flashes
|
||||
for ( int i=0; i<keyflash.Size(); i++ )
|
||||
{
|
||||
if ( keyflash[i].flashtime >= gametic ) continue;
|
||||
keyflash.Delete(i--);
|
||||
}
|
||||
// minimap zoom interpolation
|
||||
double desiredzoom = clamp(swwm_mm_zoom,.5,level.allmap?2.:1.);
|
||||
if ( (minimapzoom != swwm_mm_zoom) || (oldminimapzoom != swwm_mm_zoom) )
|
||||
{
|
||||
oldminimapzoom = minimapzoom;
|
||||
double diff = .1*(desiredzoom-minimapzoom);
|
||||
minimapzoom += diff;
|
||||
if ( abs(minimapzoom-desiredzoom) <= .01 )
|
||||
minimapzoom = desiredzoom;
|
||||
}
|
||||
}
|
||||
|
||||
private void TickTopStuff()
|
||||
{
|
||||
// deathmatch stuff
|
||||
if ( !deathmatch ) return;
|
||||
if ( teamplay )
|
||||
{
|
||||
if ( teamactive.Size() != Teams.Size() ) teamactive.Resize(Teams.Size());
|
||||
if ( teamscore.Size() != Teams.Size() ) teamscore.Resize(Teams.Size());
|
||||
for ( int i=0; i<Teams.Size(); i++ )
|
||||
{
|
||||
teamactive[i] = false;
|
||||
teamscore[i] = 0;
|
||||
}
|
||||
for ( int i=0; i<MAXPLAYERS; i++ )
|
||||
{
|
||||
if ( !playeringame[i] ) continue;
|
||||
int team = players[i].GetTeam();
|
||||
if ( team != -1 )
|
||||
{
|
||||
teamactive[team] = true;
|
||||
teamscore[team] += players[i].fragcount;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
playercount = 0;
|
||||
int highscore = int.min;
|
||||
tiedscore = false;
|
||||
rank = 1;
|
||||
for ( int i=0; i<MAXPLAYERS; i++ )
|
||||
{
|
||||
if ( !playeringame[i] ) continue;
|
||||
playercount++;
|
||||
if ( players[i] == CPlayer ) continue;
|
||||
if ( players[i].fragcount > CPlayer.fragcount )
|
||||
rank += 1;
|
||||
else if ( players[i].fragcount == CPlayer.fragcount )
|
||||
tiedscore = true;
|
||||
if ( players[i].fragcount > highscore )
|
||||
highscore = players[i].fragcount;
|
||||
}
|
||||
if ( sortplayers.Size() != playercount ) sortplayers.Resize(playercount);
|
||||
for ( int i=0, j=0; i<MAXPLAYERS; i++ )
|
||||
{
|
||||
if ( !playeringame[i] ) continue;
|
||||
sortplayers[j++] = players[i];
|
||||
}
|
||||
// sort players by score
|
||||
qsort_playerscore(sortplayers,0,playercount-1);
|
||||
if ( playercount <= 1 ) highscore = CPlayer.fragcount;
|
||||
lead = CPlayer.fragcount-highscore;
|
||||
}
|
||||
|
||||
// minimap helper code
|
||||
private void GetMinimapColors()
|
||||
{
|
||||
mm_colorset = swwm_mm_colorset;
|
||||
switch ( mm_colorset )
|
||||
{
|
||||
case 1:
|
||||
// gzdoom
|
||||
mm_backcolor = am_backcolor;
|
||||
mm_cdwallcolor = am_cdwallcolor;
|
||||
mm_efwallcolor = am_efwallcolor;
|
||||
mm_fdwallcolor = am_fdwallcolor;
|
||||
mm_interlevelcolor = am_interlevelcolor;
|
||||
mm_intralevelcolor = am_intralevelcolor;
|
||||
mm_lockedcolor = am_lockedcolor;
|
||||
mm_notseencolor = am_notseencolor;
|
||||
mm_portalcolor = am_portalcolor;
|
||||
mm_secretsectorcolor = am_secretsectorcolor;
|
||||
mm_secretwallcolor = am_secretwallcolor;
|
||||
mm_specialwallcolor = am_specialwallcolor;
|
||||
mm_thingcolor = am_thingcolor;
|
||||
mm_thingcolor_citem = am_thingcolor_citem;
|
||||
mm_thingcolor_friend = am_thingcolor_friend;
|
||||
mm_thingcolor_item = am_thingcolor_item;
|
||||
mm_thingcolor_monster = am_thingcolor_monster;
|
||||
mm_thingcolor_ncmonster = am_thingcolor_ncmonster;
|
||||
mm_thingcolor_shootable = am_thingcolor;
|
||||
mm_thingcolor_vipitem = am_unexploredsecretcolor;
|
||||
mm_thingcolor_missile = am_specialwallcolor;
|
||||
mm_tswallcolor = am_tswallcolor;
|
||||
mm_unexploredsecretcolor = am_unexploredsecretcolor;
|
||||
mm_wallcolor = am_wallcolor;
|
||||
mm_yourcolor = am_yourcolor;
|
||||
mm_displaylocks = true;
|
||||
break;
|
||||
case 2:
|
||||
// doom
|
||||
mm_backcolor = "00 00 00";
|
||||
mm_cdwallcolor = "fc fc 00";
|
||||
mm_efwallcolor = "bc 78 48";
|
||||
mm_fdwallcolor = "bc 78 48";
|
||||
mm_interlevelcolor = 0;
|
||||
mm_intralevelcolor = 0;
|
||||
mm_lockedcolor = "fc fc 00";
|
||||
mm_notseencolor = "6c 6c 6c";
|
||||
mm_portalcolor = "40 40 40";
|
||||
mm_secretsectorcolor = 0;
|
||||
mm_secretwallcolor = 0;
|
||||
mm_specialwallcolor = 0;
|
||||
mm_thingcolor = "74 fc 6c";
|
||||
mm_thingcolor_citem = "74 fc 6c";
|
||||
mm_thingcolor_friend = "74 fc 6c";
|
||||
mm_thingcolor_item = "74 fc 6c";
|
||||
mm_thingcolor_monster = "74 fc 6c";
|
||||
mm_thingcolor_ncmonster = "74 fc 6c";
|
||||
mm_thingcolor_shootable = "74 fc 6c";
|
||||
mm_thingcolor_vipitem = "74 fc 6c";
|
||||
mm_thingcolor_missile = "74 fc 6c";
|
||||
mm_tswallcolor = "80 80 80";
|
||||
mm_unexploredsecretcolor = 0;
|
||||
mm_wallcolor = "fc 00 00";
|
||||
mm_yourcolor = "ff ff ff";
|
||||
mm_displaylocks = false;
|
||||
break;
|
||||
case 3:
|
||||
// strife
|
||||
mm_backcolor = "00 00 00";
|
||||
mm_cdwallcolor = "77 73 73";
|
||||
mm_efwallcolor = "37 3b 5b";
|
||||
mm_fdwallcolor = "37 3b 5b";
|
||||
mm_interlevelcolor = 0;
|
||||
mm_intralevelcolor = 0;
|
||||
mm_lockedcolor = "77 73 73";
|
||||
mm_notseencolor = "6c 6c 6c";
|
||||
mm_portalcolor = "40 40 40";
|
||||
mm_secretsectorcolor = 0;
|
||||
mm_secretwallcolor = 0;
|
||||
mm_specialwallcolor = 0;
|
||||
mm_thingcolor = "bb 3b 00";
|
||||
mm_thingcolor_citem = "db ab 00";
|
||||
mm_thingcolor_friend = "fc 00 00";
|
||||
mm_thingcolor_item = "db ab 00";
|
||||
mm_thingcolor_monster = "fc 00 00";
|
||||
mm_thingcolor_ncmonster = "fc 00 00";
|
||||
mm_thingcolor_shootable = "bb 3b 00";
|
||||
mm_thingcolor_vipitem = "db ab 00";
|
||||
mm_thingcolor_missile = "bb 3b 00";
|
||||
mm_tswallcolor = "77 73 73";
|
||||
mm_unexploredsecretcolor = 0;
|
||||
mm_wallcolor = "c7 ce ce";
|
||||
mm_yourcolor = "ef ef ef";
|
||||
mm_displaylocks = false;
|
||||
break;
|
||||
case 4:
|
||||
// raven
|
||||
mm_backcolor = "6c 54 40";
|
||||
mm_cdwallcolor = "67 3b 1f";
|
||||
mm_efwallcolor = "d0 b0 85";
|
||||
mm_fdwallcolor = "d0 b0 85";
|
||||
mm_interlevelcolor = 0;
|
||||
mm_intralevelcolor = 0;
|
||||
mm_lockedcolor = "67 3b 1f";
|
||||
mm_notseencolor = "00 00 00";
|
||||
mm_portalcolor = "50 50 50";
|
||||
mm_secretsectorcolor = 0;
|
||||
mm_secretwallcolor = 0;
|
||||
mm_specialwallcolor = 0;
|
||||
mm_thingcolor = "ec ec ec";
|
||||
mm_thingcolor_citem = "ec ec ec";
|
||||
mm_thingcolor_friend = "ec ec ec";
|
||||
mm_thingcolor_item = "ec ec ec";
|
||||
mm_thingcolor_monster = "ec ec ec";
|
||||
mm_thingcolor_ncmonster = "ec ec ec";
|
||||
mm_thingcolor_shootable = "ec ec ec";
|
||||
mm_thingcolor_vipitem = "ec ec ec";
|
||||
mm_thingcolor_missile = "ec ec ec";
|
||||
mm_tswallcolor = "58 5d 56";
|
||||
mm_unexploredsecretcolor = 0;
|
||||
mm_wallcolor = "4b 32 10";
|
||||
mm_yourcolor = "ff ff ff";
|
||||
mm_displaylocks = true;
|
||||
break;
|
||||
default:
|
||||
// swwm
|
||||
mm_backcolor = "10 10 10";
|
||||
mm_cdwallcolor = "30 50 70";
|
||||
mm_efwallcolor = "80 a0 c0";
|
||||
mm_fdwallcolor = "50 70 90";
|
||||
mm_interlevelcolor = "ff 00 60";
|
||||
mm_intralevelcolor = "00 60 ff";
|
||||
mm_lockedcolor = "00 90 80";
|
||||
mm_notseencolor = "20 20 30";
|
||||
mm_portalcolor = "40 30 20";
|
||||
mm_secretsectorcolor = "80 00 ff";
|
||||
mm_secretwallcolor = "60 40 80";
|
||||
mm_specialwallcolor = "ff a0 00";
|
||||
mm_thingcolor = "ff ff ff";
|
||||
mm_thingcolor_citem = "00 ff ff";
|
||||
mm_thingcolor_friend = "80 ff a0";
|
||||
mm_thingcolor_item = "ff c0 00";
|
||||
mm_thingcolor_monster = "ff 60 40";
|
||||
mm_thingcolor_ncmonster = "a0 40 20";
|
||||
mm_thingcolor_shootable = "ff a0 a0";
|
||||
mm_thingcolor_vipitem = "80 60 ff";
|
||||
mm_thingcolor_missile = "ff a0 20";
|
||||
mm_tswallcolor = "30 20 40";
|
||||
mm_unexploredsecretcolor = "40 00 80";
|
||||
mm_wallcolor = "c0 e0 ff";
|
||||
mm_yourcolor = "80 ff 00";
|
||||
mm_displaylocks = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
private bool ShouldDisplaySpecial( int special )
|
||||
{
|
||||
// thanks graf/randi/whoever
|
||||
switch ( special )
|
||||
{
|
||||
// the following have (max_args < 0)
|
||||
// but we can't know this from zscript, so they're hardcoded here
|
||||
case Polyobj_StartLine:
|
||||
case Polyobj_ExplicitLine:
|
||||
case Transfer_WallLight:
|
||||
case Sector_Attach3dMidtex:
|
||||
case ExtraFloor_LightOnly:
|
||||
case Sector_CopyScroller:
|
||||
case Scroll_Texture_Left:
|
||||
case Scroll_Texture_Right:
|
||||
case Scroll_Texture_Up:
|
||||
case Scroll_Texture_Down:
|
||||
case Plane_Copy:
|
||||
case Line_SetIdentification:
|
||||
case Line_SetPortal:
|
||||
case Sector_Set3DFloor:
|
||||
case Sector_SetContents:
|
||||
case Plane_Align:
|
||||
case Static_Init:
|
||||
case Transfer_Heights:
|
||||
case Transfer_FloorLight:
|
||||
case Transfer_CeilingLight:
|
||||
case Scroll_Texture_Model:
|
||||
case Scroll_Texture_Offsets:
|
||||
case PointPush_SetForce:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
private bool CheckSectorAction( Sector s, out int special, bool useonly )
|
||||
{
|
||||
for ( Actor act=s.SecActTarget; act; act=act.tracer )
|
||||
{
|
||||
if ( (act.Health&(SectorAction.SECSPAC_Use|SectorAction.SECSPAC_UseWall) || !useonly)
|
||||
&& act.special && !act.bFRIENDLY )
|
||||
{
|
||||
special = act.special;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private bool RealLineSpecial( Line l, out int special )
|
||||
{
|
||||
if ( special && l.activation&SPAC_PlayerActivate )
|
||||
return true;
|
||||
if ( CheckSectorAction(l.frontsector,special,!l.backsector) )
|
||||
return true;
|
||||
return (l.backsector && CheckSectorAction(l.backsector,special,false));
|
||||
}
|
||||
private bool ShowTriggerLine( Line l )
|
||||
{
|
||||
if ( am_showtriggerlines == 0 ) return false;
|
||||
int special = l.special;
|
||||
if ( !RealLineSpecial(l,special) ) return false;
|
||||
if ( !ShouldDisplaySpecial(special) ) return false;
|
||||
if ( special && (am_showtriggerlines >= 2) ) return true;
|
||||
if ( !special || (special == Door_Open)
|
||||
|| (special == Door_Close)
|
||||
|| (special == Door_CloseWaitOpen)
|
||||
|| (special == Door_Raise)
|
||||
|| (special == Door_Animated)
|
||||
|| (special == Generic_Door) )
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
private bool CmpFloorPlanes( Line l )
|
||||
{
|
||||
return (l.frontsector.floorplane.Normal == l.backsector.floorplane.Normal)
|
||||
&& (l.frontsector.floorplane.D == l.backsector.floorplane.D);
|
||||
}
|
||||
private bool CmpCeilingPlanes( Line l )
|
||||
{
|
||||
return (l.frontsector.ceilingplane.Normal == l.backsector.ceilingplane.Normal)
|
||||
&& (l.frontsector.ceilingplane.D == l.backsector.ceilingplane.D);
|
||||
}
|
||||
|
||||
private int CheckSecret( Line l )
|
||||
{
|
||||
if ( !mm_secretsectorcolor || !mm_unexploredsecretcolor )
|
||||
return 0;
|
||||
if ( l.frontsector && (l.frontsector.flags&Sector.SECF_WASSECRET) )
|
||||
{
|
||||
if ( am_map_secrets && !(l.frontsector.flags&Sector.SECF_SECRET) ) return 1;
|
||||
if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2;
|
||||
}
|
||||
if ( l.backsector && (l.backsector.flags&Sector.SECF_WASSECRET) )
|
||||
{
|
||||
if ( am_map_secrets && !(l.backsector.flags&Sector.SECF_SECRET) ) return 1;
|
||||
if ( (am_map_secrets == 2) && !(l.flags&Line.ML_SECRET) ) return 2;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
private bool CheckFFBoundary( Line l )
|
||||
{
|
||||
int fcount = l.frontsector.Get3DFloorCount(),
|
||||
bcount = l.backsector.Get3DFloorCount();
|
||||
// no 3D floors, no boundary
|
||||
if ( !fcount && !bcount ) return false;
|
||||
int fvalid = 0, bvalid = 0;
|
||||
for ( int i=0; i<fcount; i++ )
|
||||
{
|
||||
F3DFloor ff = l.frontsector.Get3DFloor(i);
|
||||
if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
|
||||
continue;
|
||||
fvalid++;
|
||||
}
|
||||
for ( int i=0; i<bcount; i++ )
|
||||
{
|
||||
F3DFloor ff = l.backsector.Get3DFloor(i);
|
||||
if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
|
||||
continue;
|
||||
bvalid++;
|
||||
}
|
||||
// unmatched counts, there's definitely a boundary
|
||||
if ( fvalid != bvalid ) return true;
|
||||
for ( int i=0; i<fcount; i++ )
|
||||
{
|
||||
F3DFloor ff = l.frontsector.Get3DFloor(i);
|
||||
if ( (ff.flags&F3DFloor.FF_THISINSIDE) || !(ff.flags&F3DFloor.FF_EXISTS) || (ff.alpha == 0) )
|
||||
continue;
|
||||
bool found = false;
|
||||
for ( int j=0; j<bcount; j++ )
|
||||
{
|
||||
F3DFloor ff2 = l.backsector.Get3DFloor(i);
|
||||
if ( (ff2.flags&F3DFloor.FF_THISINSIDE) || !(ff2.flags&F3DFloor.FF_EXISTS) || (ff2.alpha == 0) )
|
||||
continue;
|
||||
if ( (ff.model != ff2.model) || (ff.flags != ff2.flags) )
|
||||
continue;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
// at least one mismatch between sectors, there's a boundary for sure
|
||||
if ( !found ) return true;
|
||||
}
|
||||
// no boundary here
|
||||
return false;
|
||||
}
|
||||
|
||||
private void DrawMapLines( Vector2 basepos )
|
||||
{
|
||||
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
|
||||
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
|
||||
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
|
||||
Sector csec = players[consoleplayer].Camera.CurSector;
|
||||
int thisgroup = csec.portalgroup;
|
||||
int numgroups = level.GetPortalGroupCount();
|
||||
// draw overlays first
|
||||
for ( int p=numgroups-1; p >= -1; p-- )
|
||||
{
|
||||
if ( p == thisgroup ) continue;
|
||||
foreach ( l : level.lines )
|
||||
{
|
||||
if ( !(l.flags&Line.ML_MAPPED) && !level.allmap && !am_cheat ) continue;
|
||||
if ( (l.flags&Line.ML_DONTDRAW) && ((am_cheat == 0) || (am_cheat >= 4)) )
|
||||
continue;
|
||||
Vector2 rv1 = l.v1.p-cpos, rv2 = l.v2.p-cpos;
|
||||
int lgroup;
|
||||
if ( l.sidedef[0].flags&Side.WALLF_POLYOBJ ) lgroup = level.PointInSector(l.v1.p+l.delta/2.).portalgroup;
|
||||
else lgroup = l.frontsector.portalgroup;
|
||||
bool isportal = ((numgroups>0)&&(lgroup!=thisgroup));
|
||||
if ( lgroup == p )
|
||||
{
|
||||
// portal displacement
|
||||
Vector2 pofs = level.GetDisplacement(lgroup,thisgroup);
|
||||
rv1 += pofs;
|
||||
rv2 += pofs;
|
||||
}
|
||||
else if ( (p != -1) || (lgroup != thisgroup) )
|
||||
continue;
|
||||
Vector2 mid = (rv1+rv2)/2.;
|
||||
Vector2 siz = (abs(rv1.x-rv2.x),abs(rv1.y-rv2.y))/2.;
|
||||
if ( (((siz.x+zoomview)-abs(mid.x)) <= 0) || (((siz.y+zoomview)-abs(mid.y)) <= 0) )
|
||||
continue;
|
||||
// flip Y
|
||||
rv1.y *= -1;
|
||||
rv2.y *= -1;
|
||||
// rotate by view
|
||||
rv1 = Actor.RotateVector(rv1,ViewRot.x-90);
|
||||
rv2 = Actor.RotateVector(rv2,ViewRot.x-90);
|
||||
// clip to frame
|
||||
bool visible;
|
||||
[visible, rv1, rv2] = SWWMUtility.LiangBarsky((-1,-1)*zoomclip,(1,1)*zoomclip,rv1,rv2);
|
||||
if ( !visible ) continue;
|
||||
// scale to minimap frame
|
||||
rv1 *= (HALFMAPSIZE/zoomclip)*hs;
|
||||
rv2 *= (HALFMAPSIZE/zoomclip)*hs;
|
||||
// offset to minimap center
|
||||
rv1 += basepos;
|
||||
rv2 += basepos;
|
||||
// get the line color
|
||||
Color col = mm_wallcolor;
|
||||
if ( (l.flags&Line.ML_MAPPED) || am_cheat )
|
||||
{
|
||||
int secwit = CheckSecret(l);
|
||||
int lock = SWWMUtility.GetLineLock(l);
|
||||
if ( secwit == 1 ) col = mm_secretsectorcolor;
|
||||
else if ( secwit == 2 ) col = mm_unexploredsecretcolor;
|
||||
else if ( l.flags&Line.ML_SECRET )
|
||||
{
|
||||
if ( am_cheat && l.backsector && mm_secretwallcolor )
|
||||
col = mm_secretwallcolor;
|
||||
else col = mm_wallcolor;
|
||||
}
|
||||
else if ( mm_interlevelcolor
|
||||
&& ((l.special == Exit_Normal)
|
||||
|| (l.special == Exit_Secret)
|
||||
|| (l.special == Teleport_NewMap)
|
||||
|| (l.special == Teleport_EndGame)) )
|
||||
col = mm_interlevelcolor;
|
||||
else if ( mm_intralevelcolor &&
|
||||
(l.activation&SPAC_PlayerActivate)
|
||||
&& ((l.special == Teleport)
|
||||
|| (l.special == Teleport_NoFog)
|
||||
|| (l.special == Teleport_ZombieChanger)
|
||||
|| (l.special == Teleport_Line)) )
|
||||
col = mm_intralevelcolor;
|
||||
else if ( mm_displaylocks
|
||||
&& (lock > 0) && (lock < 256) )
|
||||
{
|
||||
let lcol = SWWMUtility.GetLockColor(lock);
|
||||
if ( lcol ) col = lcol;
|
||||
else col = mm_lockedcolor;
|
||||
}
|
||||
else if ( mm_specialwallcolor && ShowTriggerLine(l) )
|
||||
col = mm_specialwallcolor;
|
||||
else if ( l.frontsector && l.backsector )
|
||||
{
|
||||
if ( !CmpFloorPlanes(l) ) col = mm_fdwallcolor;
|
||||
else if ( !CmpCeilingPlanes(l) ) col = mm_cdwallcolor;
|
||||
else if ( CheckFFBoundary(l) ) col = mm_efwallcolor;
|
||||
else
|
||||
{
|
||||
if ( (am_cheat == 0) || (am_cheat >= 4) )
|
||||
continue;
|
||||
col = mm_tswallcolor;
|
||||
}
|
||||
}
|
||||
}
|
||||
else col = mm_notseencolor;
|
||||
// draw the line
|
||||
if ( isportal )
|
||||
{
|
||||
col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8);
|
||||
Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.25),col);
|
||||
}
|
||||
else Screen.DrawThickLine(int(rv1.x),int(rv1.y),int(rv2.x),int(rv2.y),max(1.,hs*.5),col);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void DrawMapMarkers( Vector2 basepos )
|
||||
{
|
||||
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
|
||||
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
|
||||
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
|
||||
Sector csec = players[consoleplayer].Camera.CurSector;
|
||||
if ( !mi ) mi = ThinkerIterator.Create("MapMarker",Thinker.STAT_MAPMARKER);
|
||||
else mi.Reinit();
|
||||
MapMarker m;
|
||||
while ( m = MapMarker(mi.Next()) )
|
||||
{
|
||||
if ( m.bDORMANT ) continue;
|
||||
if ( m.args[1] && !(m.CurSector.moreflags&Sector.SECMF_DRAWN) ) continue;
|
||||
TextureID tx;
|
||||
if ( m.picnum.IsValid() ) tx = m.picnum;
|
||||
else tx = m.CurState.GetSpriteTexture(1);
|
||||
Vector2 sz = TexMan.GetScaledSize(tx);
|
||||
Vector2 scl;
|
||||
// seems to match automap scaling somewhat
|
||||
if ( m.Args[2] ) scl = (m.Scale/zoomlevel)*.15;
|
||||
else scl = m.Scale*.5;
|
||||
sz.x *= scl.x;
|
||||
sz.y *= scl.y;
|
||||
double radius = max(sz.x,sz.y); // naive, I know
|
||||
if ( m.args[0] )
|
||||
{
|
||||
// oh bother, this will be dicks
|
||||
let ai = level.CreateActorIterator(m.args[0]);
|
||||
Actor a;
|
||||
while ( a = ai.Next() )
|
||||
{
|
||||
Vector2 rv = a.pos.xy-cpos;
|
||||
bool isportal = false;
|
||||
Sector sec = level.PointInSector(a.pos.xy);
|
||||
if ( sec.portalgroup != csec.portalgroup )
|
||||
{
|
||||
isportal = true;
|
||||
// portal displacement
|
||||
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
|
||||
}
|
||||
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
|
||||
continue;
|
||||
// flip Y
|
||||
rv.y *= -1;
|
||||
// rotate by view
|
||||
rv = Actor.RotateVector(rv,ViewRot.x-90);
|
||||
// scale to minimap frame
|
||||
rv *= (HALFMAPSIZE/zoomclip)*hs;
|
||||
// offset to minimap center
|
||||
rv += basepos;
|
||||
// draw
|
||||
Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation);
|
||||
}
|
||||
ai.Destroy();
|
||||
continue;
|
||||
}
|
||||
Vector2 rv = m.pos.xy-cpos;
|
||||
bool isportal = false;
|
||||
Sector sec = level.PointInSector(m.pos.xy);
|
||||
if ( sec.portalgroup != csec.portalgroup )
|
||||
{
|
||||
isportal = true;
|
||||
// portal displacement
|
||||
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
|
||||
}
|
||||
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
|
||||
continue;
|
||||
// flip Y
|
||||
rv.y *= -1;
|
||||
// rotate by view
|
||||
rv = Actor.RotateVector(rv,ViewRot.x-90);
|
||||
// scale to minimap frame
|
||||
rv *= (HALFMAPSIZE/zoomclip)*hs;
|
||||
// offset to minimap center
|
||||
rv += basepos;
|
||||
// draw
|
||||
Screen.DrawTexture(tx,false,rv.x,rv.y,DTA_ColorOverlay,isportal?Color(128,mm_portalcolor.r,mm_portalcolor.g,mm_portalcolor.b):Color(0,0,0,0),DTA_ScaleX,hs*scl.x,DTA_ScaleY,hs*scl.y,DTA_LegacyRenderStyle,m.GetRenderStyle(),DTA_Alpha,m.Alpha,DTA_FillColor,m.FillColor,DTA_TranslationIndex,m.Translation);
|
||||
}
|
||||
}
|
||||
private void DrawMapThings( Vector2 basepos )
|
||||
{
|
||||
double zoomlevel = SWWMUtility.Lerp(oldminimapzoom,minimapzoom,FracTic);
|
||||
double zoomview = MAPVIEWDIST*zoomlevel, zoomclip = CLIPDIST*zoomlevel;
|
||||
Vector2 cpos = SWWMUtility.LerpVector2(players[consoleplayer].Camera.prev.xy,players[consoleplayer].Camera.pos.xy,FracTic);
|
||||
Sector csec = players[consoleplayer].Camera.CurSector;
|
||||
bool drawmissiles = swwm_mm_missiles;
|
||||
for ( SWWMSimpleTracker t=hnd.strackers; t; t=t.next )
|
||||
{
|
||||
if ( !drawmissiles && t.ismissile ) continue;
|
||||
if ( level.allmap && (t.target is 'Key') ) continue; // don't draw keys over the actual markers they have
|
||||
Color col = mm_thingcolor;
|
||||
bool isitem = false;
|
||||
bool plainactor = false;
|
||||
Vector2 pos;
|
||||
double angle;
|
||||
double radius;
|
||||
if ( t.target )
|
||||
{
|
||||
pos = SWWMUtility.LerpVector2(t.target.prev.xy,t.target.pos.xy,FracTic);
|
||||
angle = t.target.angle;
|
||||
radius = t.isybeam?(t.target.speed*cos(t.target.pitch-90)):t.isbeam?(t.target.speed*cos(t.target.pitch)):t.target.radius;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos = t.pos.xy;
|
||||
angle = t.angle;
|
||||
radius = t.radius;
|
||||
}
|
||||
if ( t.isitem )
|
||||
{
|
||||
if ( t.vipitem ) col = mm_thingcolor_vipitem;
|
||||
else if ( t.countitem ) col = mm_thingcolor_citem;
|
||||
else col = mm_thingcolor_item;
|
||||
isitem = true;
|
||||
}
|
||||
else if ( t.isplayer ) col = t.playercol;
|
||||
else if ( t.friendly ) col = mm_thingcolor_friend;
|
||||
else if ( t.countkill ) col = mm_thingcolor_monster;
|
||||
else if ( t.ismonster ) col = mm_thingcolor_ncmonster;
|
||||
else if ( t.ismissile ) col = mm_thingcolor_missile;
|
||||
else
|
||||
{
|
||||
if ( t.vipitem ) col = mm_thingcolor_vipitem; // chanceboxes
|
||||
else if ( t.shootable ) col = mm_thingcolor_shootable;
|
||||
plainactor = true;
|
||||
}
|
||||
int mtime = GameTicRate;
|
||||
if ( level.allmap && !t.expired && t.target ) mtime += GameTicRate*3;
|
||||
Vector2 rv = pos-cpos;
|
||||
bool isportal = false;
|
||||
Sector sec = level.PointInSector(pos);
|
||||
if ( sec.portalgroup != csec.portalgroup )
|
||||
{
|
||||
isportal = true;
|
||||
// portal displacement
|
||||
rv += level.GetDisplacement(sec.portalgroup,csec.portalgroup);
|
||||
// and blend in the color too
|
||||
col = Color((col.r+mm_portalcolor.r*7)/8,(col.g+mm_portalcolor.g*7)/8,(col.b+mm_portalcolor.b*7)/8);
|
||||
}
|
||||
if ( (((radius+zoomview)-abs(rv.x)) <= 0) || (((radius+zoomview)-abs(rv.y)) <= 0) )
|
||||
continue;
|
||||
Vector2 tv[4];
|
||||
int nidx;
|
||||
if ( t.isbeam )
|
||||
{
|
||||
// oriented line
|
||||
nidx = 2;
|
||||
tv[0] = rv;
|
||||
tv[1] = rv+Actor.RotateVector((radius,0),angle);
|
||||
}
|
||||
else if ( isitem )
|
||||
{
|
||||
// rhombus
|
||||
nidx = 4;
|
||||
double crad = min(radius,10);
|
||||
for ( int i=0; i<4; i++ )
|
||||
tv[i] = rv+Actor.RotateVector((crad,0),i*90);
|
||||
}
|
||||
else if ( plainactor )
|
||||
{
|
||||
// aabb box
|
||||
nidx = 4;
|
||||
tv[0] = rv+(-radius,-radius);
|
||||
tv[1] = rv+(radius,-radius);
|
||||
tv[2] = rv+(radius,radius);
|
||||
tv[3] = rv+(-radius,radius);
|
||||
}
|
||||
else
|
||||
{
|
||||
// oriented triangle
|
||||
nidx = 3;
|
||||
tv[0] = rv+Actor.RotateVector((radius,0),angle);
|
||||
tv[1] = rv+Actor.RotateVector((-radius*.5,radius*.7),angle);
|
||||
tv[2] = rv+Actor.RotateVector((-radius*.5,-radius*.7),angle);
|
||||
}
|
||||
// flip Y
|
||||
for ( int j=0; j<nidx; j++ ) tv[j].y *= -1;
|
||||
// rotate by view
|
||||
for ( int j=0; j<nidx; j++ ) tv[j] = Actor.RotateVector(tv[j],ViewRot.x-90);
|
||||
bool visible, drawn;
|
||||
Vector2 x0, x1;
|
||||
// clip to frame
|
||||
for ( int j=0; j<nidx; j++ )
|
||||
{
|
||||
[visible, x0, x1] = SWWMUtility.LiangBarsky((-1,-1)*zoomclip,(1,1)*zoomclip,tv[j],tv[(j+1)%nidx]);
|
||||
if ( visible )
|
||||
{
|
||||
// scale to minimap frame
|
||||
x0 *= (HALFMAPSIZE/zoomclip)*hs;
|
||||
x1 *= (HALFMAPSIZE/zoomclip)*hs;
|
||||
// offset to minimap center
|
||||
x0 += basepos;
|
||||
x1 += basepos;
|
||||
// draw the line
|
||||
if ( isportal ) Screen.DrawThickLine(int(x0.x),int(x0.y),int(x1.x),int(x1.y),max(1.,hs*.25),col,int(t.smoothalpha*255));
|
||||
else Screen.DrawThickLine(int(x0.x),int(x0.y),int(x1.x),int(x1.y),max(1.,hs*.5),col,int(t.smoothalpha*255));
|
||||
drawn = true;
|
||||
}
|
||||
}
|
||||
if ( drawn )
|
||||
{
|
||||
double alph = clamp(((t.lastupdate+mtime)-level.maptime)/double(GameTicRate),0.,1.);
|
||||
if ( t.isbeam ) alph *= t.target?(t.target.alpha/t.target.default.alpha):0.;
|
||||
double theta = clamp(5.*FrameTime,0.,1.);
|
||||
t.smoothalpha = SWWMUtility.Lerp(t.smoothalpha,alph,theta);
|
||||
}
|
||||
else t.smoothalpha = 0.;
|
||||
}
|
||||
}
|
||||
|
||||
private String OrdinalStr( int val, int gender )
|
||||
{
|
||||
String lstr = "SWWM_PLACE"..val.."_GENDER"..gender;
|
||||
String str = StringTable.Localize("$"..lstr);
|
||||
if ( str != lstr ) return str;
|
||||
return StringTable.Localize("$SWWM_PLACE"..val);
|
||||
}
|
||||
|
||||
private void DrawTopStuff()
|
||||
{
|
||||
int xx, yy = margin;
|
||||
// obviously, don't draw the minimap if the automap is open
|
||||
if ( !automapactive && swwm_mm_enable )
|
||||
{
|
||||
GetMinimapColors();
|
||||
xx = int(ss.x-(margin+(HALFMAPSIZE+2)*2));
|
||||
Screen.DrawTexture(MiniBox,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
Vector2 basemappos = (xx+HALFMAPSIZE+2,yy+HALFMAPSIZE+2);
|
||||
Screen.Dim(mm_backcolor,1.,int((basemappos.x-HALFMAPSIZE)*hs),int((basemappos.y-HALFMAPSIZE)*hs),int(HALFMAPSIZE*2*hs),int(HALFMAPSIZE*2*hs));
|
||||
Screen.SetClipRect(int((basemappos.x-HALFMAPSIZE)*hs),int((basemappos.y-HALFMAPSIZE)*hs),int(HALFMAPSIZE*2*hs),int(HALFMAPSIZE*2*hs));
|
||||
// draw dat stuff
|
||||
DrawMapLines(basemappos*hs);
|
||||
DrawMapThings(basemappos*hs);
|
||||
DrawMapMarkers(basemappos*hs);
|
||||
// finally, draw the player arrow
|
||||
Vector2 tv[3];
|
||||
tv[0] = (0,-4);
|
||||
tv[1] = (-3,2);
|
||||
tv[2] = (3,2);
|
||||
for ( int i=0; i<3; i++ ) tv[i] = (tv[i]+basemappos)*hs;
|
||||
for ( int i=0; i<3; i++ ) Screen.DrawThickLine(int(tv[i].x),int(tv[i].y),int(tv[(i+1)%3].x),int(tv[(i+1)%3].y),max(1.,hs*.5),mm_yourcolor);
|
||||
Screen.ClearClipRect();
|
||||
yy += ((HALFMAPSIZE+2)*2)+5;
|
||||
}
|
||||
// draw stats and timer when automap is open
|
||||
int fstats = swwm_forcestats;
|
||||
if ( automapactive || (fstats > 0) )
|
||||
{
|
||||
xx = int(ss.x-(margin+2));
|
||||
String str;
|
||||
if ( automapactive || (fstats > 1) )
|
||||
{
|
||||
int label = am_showmaplabel;
|
||||
String ln = level.levelname;
|
||||
int iof = ln.IndexOf(" - by: ");
|
||||
if ( iof != -1 ) ln.Truncate(iof);
|
||||
if ( !label || ((level.clusterflags&level.CLUSTER_HUB) && (label == 2)) ) str = ln;
|
||||
else str = String.Format("%s - %s",level.mapname.MakeUpper(),ln);
|
||||
Screen.DrawText(mSmallFontOutline,tclabel,xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += mSmallFontOutline.GetHeight()+4;
|
||||
}
|
||||
if ( (level.total_monsters > 0) && am_showmonsters && !deathmatch )
|
||||
{
|
||||
str = String.Format("\c"..tclabel_s.."K \c-%d\c"..tcextra_s.."/\c-%d",level.killed_monsters,level.total_monsters);
|
||||
Screen.DrawText(MiniHUDFontOutline,(level.killed_monsters>=level.total_monsters)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
if ( killflash && (gametic < killflash) )
|
||||
{
|
||||
double alph = max((killflash-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%d/%d",level.killed_monsters,level.total_monsters);
|
||||
int slashpos = str.IndexOf("/");
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
}
|
||||
if ( tkillflash && (gametic < tkillflash) )
|
||||
{
|
||||
double alph = max((tkillflash-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%d",level.total_monsters);
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
}
|
||||
yy += MiniHUDFontOutline.GetHeight()+2;
|
||||
}
|
||||
if ( (level.total_items > 0) && am_showitems && !deathmatch )
|
||||
{
|
||||
str = String.Format("\c"..tclabel_s.."I \c-%d\c"..tcextra_s.."/\c-%d",level.found_items,level.total_items);
|
||||
Screen.DrawText(MiniHUDFontOutline,(level.found_items>=level.total_items)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
if ( itemflash && (gametic < itemflash) )
|
||||
{
|
||||
double alph = max((itemflash-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%d/%d",level.found_items,level.total_items);
|
||||
int slashpos = str.IndexOf("/");
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
}
|
||||
if ( titemflash && (gametic < titemflash) )
|
||||
{
|
||||
double alph = max((titemflash-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%d",level.total_items);
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
}
|
||||
yy += MiniHUDFontOutline.GetHeight()+2;
|
||||
}
|
||||
if ( (level.total_secrets > 0) && am_showsecrets && !deathmatch )
|
||||
{
|
||||
str = String.Format("\c"..tclabel_s.."S \c-%d\c"..tcextra_s.."/\c-%d",level.found_secrets,level.total_secrets);
|
||||
Screen.DrawText(MiniHUDFontOutline,(level.found_secrets>=level.total_secrets)?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
if ( secretflash && (gametic < secretflash) )
|
||||
{
|
||||
double alph = max((secretflash-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%d/%d",level.found_secrets,level.total_secrets);
|
||||
int slashpos = str.IndexOf("/");
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str.Left(slashpos),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
}
|
||||
if ( tsecretflash && (gametic < tsecretflash) )
|
||||
{
|
||||
double alph = max((tsecretflash-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%d",level.total_secrets);
|
||||
Screen.DrawText(MiniHUDFontOutline,mhudfontcol[MCR_FLASH],xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
}
|
||||
yy += MiniHUDFontOutline.GetHeight()+2;
|
||||
}
|
||||
int sec;
|
||||
if ( am_showtime )
|
||||
{
|
||||
sec = Thinker.Tics2Seconds(level.maptime);
|
||||
str = String.Format("\c"..tclabel_s.."T \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60);
|
||||
Screen.DrawText(MiniHUDFontOutline,((level.sucktime>0)&&(sec>=(level.sucktime*3600)))?tcsucks:((level.partime>0)&&(sec<=level.partime))?tccompl:tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += MiniHUDFontOutline.GetHeight()+2;
|
||||
}
|
||||
// don't show total time if it's equal to map time
|
||||
if ( am_showtotaltime && (level.totaltime != level.maptime) )
|
||||
{
|
||||
sec = Thinker.Tics2Seconds(level.totaltime);
|
||||
str = String.Format("\c"..tclabel_s.."TT \c-%02d\c"..tcextra_s..":\c-%02d\c"..tcextra_s..":\c-%02d",sec/3600,(sec%3600)/60,sec%60);
|
||||
Screen.DrawText(MiniHUDFontOutline,tcvalue,xx-MiniHUDFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += MiniHUDFontOutline.GetHeight()+2;
|
||||
}
|
||||
yy += 3;
|
||||
}
|
||||
if ( deathmatch )
|
||||
{
|
||||
yy += 9;
|
||||
if ( playercount <= 1 ) return;
|
||||
xx = int(ss.x-(margin+2));
|
||||
String str;
|
||||
if ( teamplay )
|
||||
{
|
||||
// draw team scores
|
||||
for ( int i=0; i<teamscore.Size(); i++ )
|
||||
{
|
||||
if ( !teamactive[i] ) continue;
|
||||
str = String.Format("\c[MiniDemoBlue]%s \c-%d",Teams[i].mName,teamscore[i]);
|
||||
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += mSmallFont.GetHeight();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// draw rank and spread like in UT
|
||||
if ( tiedscore ) str = String.Format("\cy%s \c[MiniRed]%d\c[MiniSayaHUD]/\c[MiniRed]%d\c-",StringTable.Localize("$SWWM_DMRANK"),rank,playercount);
|
||||
else str = String.Format("\c[MiniDemoBlue]%s \c-%d\c[MiniIbukiHUD]/\c-%d",StringTable.Localize("$SWWM_DMRANK"),rank,playercount);
|
||||
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += mSmallFont.GetHeight();
|
||||
if ( lead > 0 ) str = String.Format("\c[MiniDemoBlue]%s \c-+%d",StringTable.Localize("$SWWM_DMSPREAD"),lead);
|
||||
else str = String.Format("\c[MiniDemoBlue]%s \c-%d",StringTable.Localize("$SWWM_DMSPREAD"),lead);
|
||||
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_RED],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += mSmallFont.GetHeight()+3;
|
||||
// draw top 3 players
|
||||
for ( int i=0; i<min(3,playercount); i++ )
|
||||
{
|
||||
if ( sortplayers[i].fragcount < 0 ) str = String.Format("\c[MiniDemoBlue]#%d: \c-%s\c- \c[MiniSayaHUD](\c[MiniRed]%d\c[MiniSayaHUD])\c-",i+1,sortplayers[i].GetUserName(),sortplayers[i].fragcount);
|
||||
else str = String.Format("\c[MiniDemoBlue]%s: \c-%s\c- \c[MiniIbukiHUD](\c[MiniWhite]%d\c[MiniIbukiHUD])\c-",OrdinalStr(i+1,sortplayers[i].GetGender()),sortplayers[i].GetUserName(),sortplayers[i].fragcount);
|
||||
Screen.DrawText(mSmallFontOutline,mhudfontcol[MCR_WHITE],xx-mSmallFontOutline.StringWidth(str),yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += mSmallFont.GetHeight();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
// draw key icons
|
||||
Vector2 keypos = (ss.x-(margin+2),yy);
|
||||
int colc = 0;
|
||||
double colh = 0;
|
||||
int n = Key.GetKeyTypeCount();
|
||||
Array<Key> klist;
|
||||
for ( int i=0; i<n; i++ )
|
||||
{
|
||||
let k = Key(CPlayer.mo.FindInventory(Key.GetKeyType(i)));
|
||||
if ( !k || !k.Icon.IsValid() ) continue;
|
||||
klist.Push(k);
|
||||
}
|
||||
int maxcolc = (gameinfo.gametype&GAME_DOOMCHEX)?6:4;
|
||||
foreach ( k:klist )
|
||||
{
|
||||
// Hexen key icons aren't meant for this kind of HUD
|
||||
TextureID icon = (k is 'HexenKey')?k.SpawnState.GetSpriteTexture(0):k.Icon;
|
||||
Vector2 siz = TexMan.GetScaledSize(icon);
|
||||
Screen.DrawTexture(icon,false,keypos.x-siz.x,keypos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_TopLeft,true);
|
||||
foreach ( f:keyflash )
|
||||
{
|
||||
if ( !(k is f.got) ) continue;
|
||||
if ( !f.flashtime || (gametic >= f.flashtime) ) continue;
|
||||
double alph = max((f.flashtime-(gametic+FracTic))/25.,0.)**1.5;
|
||||
Screen.DrawTexture(icon,false,keypos.x-siz.x,keypos.y,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_TopLeft,true,DTA_ColorOverlay,0xFFFFC040,DTA_LegacyRenderStyle,STYLE_Add,DTA_Alpha,alph);
|
||||
break;
|
||||
}
|
||||
keypos.x -= siz.x+2;
|
||||
colh = max(colh,siz.y);
|
||||
if ( ++colc == maxcolc )
|
||||
{
|
||||
keypos.x = ss.x-(margin+2);
|
||||
keypos.y += colh+2;
|
||||
colh = colc = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void DrawAutomapHUD( double ticFrac )
|
||||
{
|
||||
// do nothing, DrawTopStuff handles this
|
||||
}
|
||||
}
|
||||
295
zscript/hud/swwm_hud_weapons.zsc
Normal file
295
zscript/hud/swwm_hud_weapons.zsc
Normal file
|
|
@ -0,0 +1,295 @@
|
|||
// Weapons and ammo
|
||||
extend Class SWWMStatusBar
|
||||
{
|
||||
private void TickWeaponInterpolators()
|
||||
{
|
||||
// ammo updates
|
||||
for ( int i=0; i<18; i++ )
|
||||
{
|
||||
let a = SWWMAmmo(CPlayer.mo.FindInventory(AmmoSlots[i]));
|
||||
int amt = 0;
|
||||
int maxamt = 0;
|
||||
if ( a )
|
||||
{
|
||||
amt = a.Amount;
|
||||
maxamt = a.MaxAmount;
|
||||
if ( a.MagAmmoType )
|
||||
{
|
||||
let m = MagAmmo(CPlayer.mo.FindInventory(a.MagAmmoType));
|
||||
if ( m )
|
||||
{
|
||||
amt *= m.ClipSize;
|
||||
amt += m.Amount;
|
||||
maxamt *= m.ClipSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
let a = GetDefaultByType(AmmoSlots[i]);
|
||||
maxamt = a.MaxAmount;
|
||||
if ( a.MagAmmoType )
|
||||
{
|
||||
let m = GetDefaultByType(a.MagAmmoType);
|
||||
maxamt *= m.ClipSize;
|
||||
}
|
||||
}
|
||||
if ( (amt > AmmoOldAmounts[i]) && (AmmoOldAmounts[i] != int.min) )
|
||||
AmmoFlash[i] = gametic+25;
|
||||
AmmoOldAmounts[i] = amt;
|
||||
if ( (maxamt > AmmoOldMaxAmounts[i]) && (AmmoOldMaxAmounts[i] != int.min) )
|
||||
AmmoMaxFlash[i] = gametic+25;
|
||||
AmmoOldMaxAmounts[i] = maxamt;
|
||||
}
|
||||
}
|
||||
|
||||
private void TickWeapons()
|
||||
{
|
||||
// let weapons update their own interpolators
|
||||
for ( Inventory i=CPlayer.mo.inv; i; i=i.inv )
|
||||
{
|
||||
if ( !(i is 'SWWMWeapon') ) continue;
|
||||
SWWMWeapon(i).HudTick();
|
||||
}
|
||||
}
|
||||
|
||||
// hello??? why is this function clearscope???
|
||||
override void ReceivedWeapon( Weapon weapn )
|
||||
{
|
||||
Super.ReceivedWeapon(weapn);
|
||||
int dummy, slot;
|
||||
[dummy, slot] = players[consoleplayer].weapons.LocateWeapon(weapn.GetClass());
|
||||
EventHandler.SendNetworkEvent("swwmweaponreceive",slot,consoleplayer);
|
||||
}
|
||||
|
||||
private void DrawWeapons()
|
||||
{
|
||||
Screen.DrawTexture(WeaponTex,false,ss.x-(margin+80),ss.y-(margin+10),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
double xx = ss.x-(margin+78), yy = ss.y-(margin+8);
|
||||
for ( int i=1; i<=10; i++,xx+=8 )
|
||||
{
|
||||
int ncolor = mhudfontcol[MCR_WHITE];
|
||||
if ( !CPlayer.HasWeaponsInSlot(i%10) )
|
||||
{
|
||||
Screen.DrawText(MiniHUDFont,ncolor,xx,yy,String.Format("%d",(i%10)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(128,0,0,0));
|
||||
continue;
|
||||
}
|
||||
bool selected = false;
|
||||
bool dummy;
|
||||
int slot;
|
||||
SWWMGesture hasgesture = null;
|
||||
SWWMItemGesture hasitemgesture = null;
|
||||
if ( CPlayer.PendingWeapon is 'SWWMGesture' ) hasgesture = SWWMGesture(CPlayer.PendingWeapon);
|
||||
else if ( CPlayer.ReadyWeapon is 'SWWMGesture' ) hasgesture = SWWMGesture(CPlayer.ReadyWeapon);
|
||||
if ( CPlayer.PendingWeapon is 'SWWMItemGesture' ) hasitemgesture = SWWMItemGesture(CPlayer.PendingWeapon);
|
||||
else if ( CPlayer.ReadyWeapon is 'SWWMItemGesture' ) hasitemgesture = SWWMItemGesture(CPlayer.ReadyWeapon);
|
||||
if ( hasgesture && hasgesture.formerweapon )
|
||||
{
|
||||
[dummy, slot] = CPlayer.weapons.LocateWeapon(hasgesture.formerweapon.GetClass());
|
||||
if ( slot == (i%10) ) selected = true;
|
||||
}
|
||||
else if ( hasitemgesture && hasitemgesture.gest.formerweapon )
|
||||
{
|
||||
[dummy, slot] = CPlayer.weapons.LocateWeapon(hasitemgesture.gest.formerweapon.GetClass());
|
||||
if ( slot == (i%10) ) selected = true;
|
||||
}
|
||||
else if ( CPlayer.PendingWeapon && (CPlayer.PendingWeapon != WP_NOCHANGE) )
|
||||
{
|
||||
[dummy, slot] = CPlayer.weapons.LocateWeapon(CPlayer.PendingWeapon.GetClass());
|
||||
if ( slot == (i%10) ) selected = true;
|
||||
}
|
||||
else if ( (!CPlayer.PendingWeapon || (CPlayer.PendingWeapon == WP_NOCHANGE)) && CPlayer.ReadyWeapon )
|
||||
{
|
||||
[dummy, slot] = CPlayer.weapons.LocateWeapon(CPlayer.ReadyWeapon.GetClass());
|
||||
if ( slot == (i%10) ) selected = true;
|
||||
}
|
||||
if ( selected ) ncolor = mhudfontcol[MCR_BRASS];
|
||||
else
|
||||
{
|
||||
bool hasammo = (i==1);
|
||||
for ( Inventory inv=CPlayer.mo.Inv; inv; inv=inv.Inv )
|
||||
{
|
||||
if ( inv is 'Weapon' ) [dummy, slot] = CPlayer.weapons.LocateWeapon(Weapon(inv).GetClass());
|
||||
else continue;
|
||||
if ( slot != (i%10) ) continue;
|
||||
// CheckAmmo can't be called from ui, so we have to improvise
|
||||
// for SWWM weapons I made a function for this at least
|
||||
if ( (inv is 'SWWMWeapon') && SWWMWeapon(inv).ReportHUDAmmo() )
|
||||
hasammo = true;
|
||||
else if ( !(inv is 'SWWMWeapon') && ((!Weapon(inv).Ammo1 || (Weapon(inv).Ammo1.Amount > 0) || Weapon(inv).bAMMO_OPTIONAL) || (Weapon(inv).Ammo2 && ((Weapon(inv).Ammo2.Amount > 0) || Weapon(inv).bALT_AMMO_OPTIONAL))) )
|
||||
hasammo = true;
|
||||
}
|
||||
if ( !hasammo ) ncolor = mhudfontcol[MCR_RED];
|
||||
}
|
||||
Screen.DrawText(MiniHUDFont,ncolor,xx,yy,String.Format("%d",(i%10)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
int f = hnd.WeaponFlash[i%10];
|
||||
if ( f && (gametic < f) )
|
||||
{
|
||||
double alph = max((f-(gametic+FracTic))/25.,0.)**1.5;
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],xx,yy,String.Format("%d",(i%10)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
}
|
||||
xx = ss.x-(margin+54);
|
||||
yy = ss.y-(margin+14);
|
||||
bool bDrewAmmo = false;
|
||||
bool checkowned = !swwm_hudallammo;
|
||||
Array<SWWMWeapon> OwnedWeapons;
|
||||
if ( checkowned ) for ( Inventory i=CPlayer.mo.inv; i; i=i.inv )
|
||||
{
|
||||
if ( !(i is 'SWWMWeapon') ) continue;
|
||||
OwnedWeapons.Push(SWWMWeapon(i));
|
||||
}
|
||||
String str;
|
||||
for ( int i=17; i>=0; i-- )
|
||||
{
|
||||
let a = AmmoSlots[i];
|
||||
// check if owned
|
||||
if ( checkowned )
|
||||
{
|
||||
bool owned = false;
|
||||
foreach ( w:OwnedWeapons )
|
||||
{
|
||||
if ( w.UsesAmmo(a) )
|
||||
owned = true;
|
||||
}
|
||||
if ( !owned ) continue;
|
||||
}
|
||||
if ( !bDrewAmmo )
|
||||
{
|
||||
Screen.DrawTexture(AmmoTex[2],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
bDrewAmmo = true;
|
||||
}
|
||||
yy -= 6;
|
||||
Screen.DrawTexture(AmmoTex[1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
xx += 2;
|
||||
let cur = SWWMAmmo(CPlayer.mo.FindInventory(a));
|
||||
int amt, amax;
|
||||
if ( !cur )
|
||||
{
|
||||
amt = 0;
|
||||
amax = GetDefaultByType(a).MaxAmount;
|
||||
let def = GetDefaultByType(a);
|
||||
if ( def.MagAmmoType )
|
||||
{
|
||||
let mag = MagAmmo(CPlayer.mo.FindInventory(def.MagAmmoType));
|
||||
if ( mag ) // theoretically can't happen, but still check for it
|
||||
{
|
||||
amt = mag.Amount;
|
||||
amax = amax*mag.ClipSize+mag.MaxAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
let defmag = GetDefaultByType(def.MagAmmoType);
|
||||
amax = amax*defmag.ClipSize+defmag.MaxAmount;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
amt = cur.Amount;
|
||||
amax = cur.MaxAmount;
|
||||
if ( cur.MagAmmoType )
|
||||
{
|
||||
let mag = MagAmmo(CPlayer.mo.FindInventory(cur.MagAmmoType));
|
||||
// theoretically this should never be null, but nevertheless...
|
||||
if ( mag )
|
||||
{
|
||||
amt = amt*mag.ClipSize+mag.Amount;
|
||||
amax = amax*mag.ClipSize+mag.MaxAmount;
|
||||
}
|
||||
else
|
||||
{
|
||||
let def = GetDefaultByType(cur.MagAmmoType);
|
||||
amt = amt*def.ClipSize;
|
||||
amax = amax*def.ClipSize+def.MaxAmount;
|
||||
}
|
||||
}
|
||||
}
|
||||
bool used = false;
|
||||
if ( CPlayer.ReadyWeapon && (CPlayer.ReadyWeapon is 'SWWMWeapon') )
|
||||
used = SWWMWeapon(CPlayer.ReadyWeapon).UsesAmmo(a);
|
||||
int scol = mhudfontcol[used?MCR_BRASS:MCR_WHITE];
|
||||
int ncolor = (amt>0)?scol:mhudfontcol[MCR_RED];
|
||||
int dcnt1 = 2-int(Log10(clamp(amt,1,999)));
|
||||
int dcnt2 = 2-int(Log10(clamp(amax,1,999)));
|
||||
for ( int j=0; j<dcnt1; j++ ) Screen.DrawChar(MiniHUDFont,ncolor,xx+20+j*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(160,0,0,0));
|
||||
for ( int j=0; j<dcnt2; j++ ) Screen.DrawChar(MiniHUDFont,scol,xx+38+j*4,yy,0x30,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(160,0,0,0));
|
||||
str = AmmoNames[i];
|
||||
Screen.DrawText(MiniHUDFont,scol,xx,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
str = "/";
|
||||
Screen.DrawText(MiniHUDFont,scol,xx+32,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,Color(80,0,0,0));
|
||||
str = String.Format("%3d",clamp(amt,0,999));
|
||||
Screen.DrawText(MiniHUDFont,ncolor,xx+20,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
str = String.Format("%3d",clamp(amax,0,999));
|
||||
Screen.DrawText(MiniHUDFont,scol,xx+38,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
let f = AmmoFlash[i];
|
||||
if ( f && (gametic < f) )
|
||||
{
|
||||
double alph = max((f-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%3d",clamp(amt,0,999));
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],xx+20,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
f = AmmoMaxFlash[i];
|
||||
if ( f && (gametic < f) )
|
||||
{
|
||||
double alph = max((f-(gametic+FracTic))/25.,0.)**1.5;
|
||||
str = String.Format("%3d",clamp(amax,0,999));
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_FLASH],xx+38,yy,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_Alpha,alph,DTA_LegacyRenderStyle,STYLE_Add);
|
||||
}
|
||||
xx -= 2;
|
||||
}
|
||||
if ( bDrewAmmo )
|
||||
{
|
||||
yy -= 2;
|
||||
Screen.DrawTexture(AmmoTex[0],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
}
|
||||
// score
|
||||
String sstr = String.Format("%09d",int(ScoreInter.GetValue()));
|
||||
xx = ss.x-(margin+48);
|
||||
if ( bDrewAmmo ) yy -= 12;
|
||||
else yy = ss.y-(margin+22);
|
||||
Screen.DrawTexture(ScoreTex,false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
xx += 10;
|
||||
yy += 2;
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[MCR_BRASS],xx,yy,sstr,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
int bx = bDrewAmmo?56:50;
|
||||
// ammo display
|
||||
if ( CPlayer.ReadyWeapon is 'SWWMWeapon' ) SWWMWeapon(CPlayer.ReadyWeapon).DrawWeapon(FracTic,ss.x-(margin+bx),ss.y-(margin+12),hs,ss);
|
||||
else if ( CPlayer.ReadyWeapon )
|
||||
{
|
||||
// generic display
|
||||
double xx = ss.x-(margin+bx+2), yy = ss.y-(margin+22);
|
||||
String str;
|
||||
int len;
|
||||
if ( CPlayer.ReadyWeapon.Ammo2 && (CPlayer.ReadyWeapon.Ammo2 != CPlayer.ReadyWeapon.Ammo1) )
|
||||
{
|
||||
str = String.Format("%d",CPlayer.ReadyWeapon.Ammo2.Amount);
|
||||
len = str.Length();
|
||||
yy -= 12;
|
||||
Screen.DrawTexture(GenericAmmoTex[2],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
for ( int i=0; i<len; i++ )
|
||||
{
|
||||
xx -= 4;
|
||||
Screen.DrawTexture(GenericAmmoTex[1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
}
|
||||
Screen.DrawTexture(GenericAmmoTex[0],false,xx-2,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[(CPlayer.ReadyWeapon.Ammo2.Amount<=0)?MCR_RED:MCR_BRASS],xx,yy+2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
yy += 12;
|
||||
}
|
||||
xx = ss.x-(margin+bx+2);
|
||||
if ( CPlayer.ReadyWeapon.Ammo1 )
|
||||
{
|
||||
str = String.Format("%d",CPlayer.ReadyWeapon.Ammo1.Amount);
|
||||
len = str.Length();
|
||||
Screen.DrawTexture(GenericAmmoTex[2],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
for ( int i=0; i<len; i++ )
|
||||
{
|
||||
xx -= 4;
|
||||
Screen.DrawTexture(GenericAmmoTex[1],false,xx,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
}
|
||||
Screen.DrawTexture(GenericAmmoTex[0],false,xx-2,yy,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
Screen.DrawText(MiniHUDFont,mhudfontcol[(CPlayer.ReadyWeapon.Ammo1.Amount<=0)?MCR_RED:MCR_BRASS],xx,yy+2,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -93,6 +93,7 @@ Class SWWMStaticHandler : StaticEventHandler
|
|||
}
|
||||
}
|
||||
SWWMHandler.ClearAllShaders();
|
||||
EventHandler.SendInterfaceEvent(consoleplayer,"swwmflushhud");
|
||||
// force a reset of the minimap zoom in case it's set beyond safe levels
|
||||
double mmz = swwm_mm_zoom;
|
||||
if ( level.allmap && (mmz >= 2.) ) mmz = 2.;
|
||||
|
|
@ -209,6 +210,11 @@ Class SWWMStaticHandler : StaticEventHandler
|
|||
if ( (gamestate != GS_LEVEL) || !swwm_showmaptitle ) return;
|
||||
StatusBar.AttachMessage(new("DSMapTitle").Init(),-7777);
|
||||
}
|
||||
else if ( e.Name ~== "swwmflushud" )
|
||||
{
|
||||
if ( !(StatusBar is 'SWWMStatusBar') ) return;
|
||||
SWWMStatusBar(StatusBar).Flush();
|
||||
}
|
||||
else if ( e.Name ~== "swwmaprcheck" )
|
||||
{
|
||||
if ( gamestate != GS_LEVEL ) return;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue