From 1af92aa95c35911bf7086984b9ea7e3250604c91 Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Wed, 15 Mar 2023 16:27:30 +0100 Subject: [PATCH] Fix missing nextpos assignment for colliding Biospark beam. --- language.version | 4 ++-- zscript/weapons/swwm_sparkyboi_fx.zsc | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/language.version b/language.version index 7045b9bf1..9fa1526ca 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r791 \cu(Sat 11 Mar 01:27:09 CET 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r791 \cu(2023-03-11 01:27:09)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r792 \cu(Wed 15 Mar 16:27:30 CET 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r792 \cu(2023-03-15 16:27:30)\c-"; diff --git a/zscript/weapons/swwm_sparkyboi_fx.zsc b/zscript/weapons/swwm_sparkyboi_fx.zsc index 9ab88cf9d..f6d970a16 100644 --- a/zscript/weapons/swwm_sparkyboi_fx.zsc +++ b/zscript/weapons/swwm_sparkyboi_fx.zsc @@ -1050,6 +1050,7 @@ Class BiosparkBeam : SWWMNonInteractiveActor bAMBUSH = true; if ( swwm_omnibust ) BusterWall.Bust(t.Results,GetMissileDamage(0,0),target,t.Results.HitVector,t.Results.HitPos.z); speed = t.Results.Distance; // shortens in minimap + nextpos = t.Results.HitPos; return; } nextpos = t.Results.HitPos;