From 1b74e6b84df862331c97bbec5d2769fd1b7f720a Mon Sep 17 00:00:00 2001 From: Marisa the Magician Date: Fri, 16 Sep 2022 20:23:43 +0200 Subject: [PATCH] Restore Deep Impact charge numbers in HUD. --- graphics/HUD/DeepImpactBar.png | Bin 96 -> 96 bytes graphics/HUD/DeepImpactDisplay.png | Bin 140 -> 159 bytes graphics/HUD/MisterDisplay.png | Bin 238 -> 189 bytes language.version | 4 ++-- zscript/weapons/swwm_weapons_hud.zsc | 7 +++++-- 5 files changed, 7 insertions(+), 4 deletions(-) diff --git a/graphics/HUD/DeepImpactBar.png b/graphics/HUD/DeepImpactBar.png index d2351890bf6cf02532610a241fa24087c6aebe6d..7e177193c441f12b80cf5f62811d899af708e871 100644 GIT binary patch delta 24 gcmYdDn4l>j?~&$PJhOkrnP>0*$Nx7Ao@l8K0E0CPUH||9 delta 24 gcmYdDn4l@ZAeE+;Ff(oQnf?F&TjyM^nP{mF0CwmKvH$=8 diff --git a/graphics/HUD/DeepImpactDisplay.png b/graphics/HUD/DeepImpactDisplay.png index e8752637a755dd2fb0eafeef9374b540adcef081..07e010437ec1818f07c3fc307ab996e99dd5624f 100644 GIT binary patch delta 115 zcmeBSoX@D(8Q|y6%O%Cdz`(%k>ERN@z`!8Mz`!8I!py+Hup#)>zln;bo+h3yjv*4^ z$q5Zjo3?BTVYBcM5fKTLSY)%n-$6n25c4Dj1tERN@z`(%Cz`!8I!py+HF#T_~*hEEBGeu7q#}E$L zWS!p!KGd5fKVoA`o9F1*#&EZI`b5vh#)t9@_TGxtJ1(t_XJBAp@O1TaS?83{1OR4m B8*Kmp diff --git a/graphics/HUD/MisterDisplay.png b/graphics/HUD/MisterDisplay.png index 3d43a61e5e5d607b9fe394c56f9248b1d7870507..ae6e6b9dae4e1b58351d16be19f3cba326886382 100644 GIT binary patch delta 173 zcmaFIxR-H)L_G^L0|SGhPT4vJ1_s3dpAc6D1_lKK2Zx0Eg#P^uV8Fp6ARwUt7u=|F zS(Jf+fwd&aFBl|$CSYfW76Su=o2QFoh(vgD0t3^!nF$vdl8g&>H8^Uj9T%Fp*weI6 z^ujAY33inzPxd~S%F0T$p3OoxS%cLkOy%WRF8g9zPmzH~Y67n-1A|m&VUhPH11^x+ Mp00i_>zopr0BwOWc>n+a delta 222 zcmdnX_>OUcL_G%^0|UchrtG;43=CU6T^vI^jwh!mFsXcb|NsAkM~rMi2b#IrCFNo) z4xDhB@~E3#f=?&I#=DD^Nr>wh4-e1(nGzX1GdeirZbdm{-I$!ic(ys?3e&9U15Cbc z7R9eXdPR8NoZQZkX0UD!*U5?B7EiRvI=JCn2EU$+%eqE`@B{t&@*0~DDDIP+)%~{c zS<0yzhXwm&&z@W?))QsGqLUC}Q1Ijb!=ub|xaw+t9#B}AbfCeXSFhH7Urjgametic)&&((failtime-gametic)%8>=4); + Screen.DrawText(AmmoFont,Font.FindFontColor("MiniIce"),bx-22,by-8,String.Format("%3d",clamp(int(chg),0,100)),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_ColorOverlay,blinking?Color(128,0,0,0):Color(0,0,0,0)); + double ch = chg*20./100.; Screen.DrawTexture(AmmoBar,false,bx-5,by-(2+ch),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_SrcY,20.-ch,DTA_SrcHeight,ch,DTA_DestHeightF,ch,DTA_ColorOverlay,Color(255,0,0,0)); Screen.DrawTexture(AmmoBar,false,bx-6,by-(3+ch),DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true,DTA_SrcY,20.-ch,DTA_SrcHeight,ch,DTA_DestHeightF,ch,DTA_ColorOverlay,blinking?Color(128,0,0,0):Color(0,0,0,0)); }