Slight visual tweak to napalm smoke.

This commit is contained in:
Mari the Deer 2020-06-07 23:41:56 +02:00
commit 1cd691847f
3 changed files with 4 additions and 4 deletions

View file

@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\cxSWWM GZ\c- r323 (Sun 7 Jun 23:22:23 CEST 2020)";
SWWM_MODVER="\cxSWWM GZ\c- r324 (Sun 7 Jun 23:41:56 CEST 2020)";

View file

@ -1215,7 +1215,7 @@ Class SWWMHalfSmoke : Actor
States
{
Spawn:
XSMK ACEGIKMOQS 1;
XSMK ABCDEFGHIJKLMNOPQRST 1;
Stop;
}
}

View file

@ -946,7 +946,7 @@ Class OnFire : Actor
{
let s = victim.Spawn("SWWMHalfSmoke",pos);
s.scale *= max(1.,1.6*mult);
s.alpha *= min(amount+30,100)*0.02;
s.alpha *= min(amount+30,100)*.01;
s.vel = victim.vel*0.5+(cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt))*FRandom[FlameT](.2,.6)*s.scale.x;
}
}
@ -1077,7 +1077,7 @@ Class OnFireTrail : Actor
let s = Spawn("SWWMHalfSmoke",pos);
s.vel = (FRandom[FlameT](-.2,.2),FRandom[FlameT](-.2,.2),FRandom[FlameT](-.2,.2));
s.vel += vel*.3;
s.alpha *= alpha*4;
s.alpha *= alpha*3;
s.scale *= .5+abs(scale.x)*(.5+GetAge()/6.);
}
}