Slight visual tweak to napalm smoke.
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parent
fff4847744
commit
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3 changed files with 4 additions and 4 deletions
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@ -1,2 +1,2 @@
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[default]
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SWWM_MODVER="\cxSWWM GZ\c- r323 (Sun 7 Jun 23:22:23 CEST 2020)";
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SWWM_MODVER="\cxSWWM GZ\c- r324 (Sun 7 Jun 23:41:56 CEST 2020)";
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@ -1215,7 +1215,7 @@ Class SWWMHalfSmoke : Actor
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States
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{
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Spawn:
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XSMK ACEGIKMOQS 1;
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XSMK ABCDEFGHIJKLMNOPQRST 1;
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Stop;
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}
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}
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@ -946,7 +946,7 @@ Class OnFire : Actor
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{
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let s = victim.Spawn("SWWMHalfSmoke",pos);
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s.scale *= max(1.,1.6*mult);
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s.alpha *= min(amount+30,100)*0.02;
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s.alpha *= min(amount+30,100)*.01;
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s.vel = victim.vel*0.5+(cos(ang)*cos(pt),sin(ang)*cos(pt),-sin(pt))*FRandom[FlameT](.2,.6)*s.scale.x;
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}
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}
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@ -1077,7 +1077,7 @@ Class OnFireTrail : Actor
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let s = Spawn("SWWMHalfSmoke",pos);
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s.vel = (FRandom[FlameT](-.2,.2),FRandom[FlameT](-.2,.2),FRandom[FlameT](-.2,.2));
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s.vel += vel*.3;
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s.alpha *= alpha*4;
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s.alpha *= alpha*3;
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s.scale *= .5+abs(scale.x)*(.5+GetAge()/6.);
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}
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}
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