diff --git a/language.version b/language.version index 7f30104ea..e021a7d2d 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r950 \cu(Mon 4 Sep 14:21:31 CEST 2023)\c-"; -SWWM_SHORTVER="\cw1.3pre r950 \cu(2023-09-04 14:21:31)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r951 \cu(Tue 5 Sep 23:33:46 CEST 2023)\c-"; +SWWM_SHORTVER="\cw1.3pre r951 \cu(2023-09-05 23:33:46)\c-"; diff --git a/zscript/dlc1/swwm_heavymahsheengun.zsc b/zscript/dlc1/swwm_heavymahsheengun.zsc index f5ee96aaf..a4bc9ebc1 100644 --- a/zscript/dlc1/swwm_heavymahsheengun.zsc +++ b/zscript/dlc1/swwm_heavymahsheengun.zsc @@ -154,8 +154,8 @@ Class HeavyMahSheenGun : SWWMWeapon Vector3 dir = SWWMUtility.ConeSpread(x2,y2,z2,a,s); if ( !invoker.st ) invoker.st = new("PiercingTracer"); let st = invoker.st; // thanks zscript - st.penetration = 60.+invoker.barrelheat/5.; - st.resist = .6+invoker.barrelheat/500.; + st.penetration = 25.+invoker.barrelheat/6.; + st.resist = .6+invoker.barrelheat/600.; st.hitlist.Clear(); st.shootthroughlist.Clear(); st.waterhitlist.Clear(); diff --git a/zscript/dlc1/swwm_heavymahsheengun_fx.zsc b/zscript/dlc1/swwm_heavymahsheengun_fx.zsc index 61fc66c71..dceb982dd 100644 --- a/zscript/dlc1/swwm_heavymahsheengun_fx.zsc +++ b/zscript/dlc1/swwm_heavymahsheengun_fx.zsc @@ -76,7 +76,7 @@ Class SheenTrail : SWWMNonInteractiveActor for ( int i=0; i