"give keys" shouldn't give score.

This commit is contained in:
Mari the Deer 2021-02-24 00:33:22 +01:00
commit 1d49b522eb
3 changed files with 5 additions and 2 deletions

View file

@ -265,7 +265,9 @@ Class Demolitionist : PlayerPawn
let item = Inventory(Spawn(rep));
SWWMHandler.KeyTagFix(item);
if ( item is 'SWWMKey' ) SWWMKey(item).propagated = true; // no anim
key_reentrant = true;
if ( !item.CallTryPickup(self) ) item.Destroy();
key_reentrant = false;
}
}
if ( !giveall ) return;