"give keys" shouldn't give score.
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3 changed files with 5 additions and 2 deletions
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@ -265,7 +265,9 @@ Class Demolitionist : PlayerPawn
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let item = Inventory(Spawn(rep));
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SWWMHandler.KeyTagFix(item);
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if ( item is 'SWWMKey' ) SWWMKey(item).propagated = true; // no anim
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key_reentrant = true;
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if ( !item.CallTryPickup(self) ) item.Destroy();
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key_reentrant = false;
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}
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}
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if ( !giveall ) return;
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