Some cleanup of stuff.

This commit is contained in:
Mari the Deer 2020-10-25 17:17:51 +01:00
commit 1e41d91760
16 changed files with 43 additions and 9 deletions

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@ -70,7 +70,7 @@ server bool swwm_resetscore = true; // reset score back to 0 on pistol starts
server bool swwm_notrack = false; // disables all combat tracking (useful to speed up slaughterwads)
server bool swwm_ynykronalert = false; // caps ynykron alert (so it doesn't wake everyone up)
user bool swwm_menupause = true; // pause the game when demolitionist menu is open
server noarchive bool swwm_explosiondebug = false; // debug visual aid for DoExplosion
server noarchive bool swwm_debugblast = false; // debug visual aid for DoExplosion
user bool swwm_funtags = false; // replace vanilla monster names with silly ones
server bool swwm_omnibust = false; // TODO add wallbusting effect to all weapons
server bool swwm_superfuel = false; // TODO enable unlimited fuel
@ -83,3 +83,4 @@ server bool swwm_shotgib = true; // buckshot can gib (some people don't like th
user bool swwm_collectanim = true; // player special gestures for collectables (first person only)
server int swwm_shadows = 1; // enables blob shadows under certain things (0 - no shadows, 1 - mod objects, 2 - everything)
user bool swwm_precisecrosshair = true; // use mod's own, more precise crosshair
user bool swwm_ldspoil = false; // [LD] always shows "Legendary" prefix on Legendary monsters, otherwise only when they've transformed

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@ -549,3 +549,8 @@ decalgroup BigPock
BigPock4 1
BigPock5 1
}
decal DemoSpray
{
pic DemoIcon
solid
}

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@ -895,6 +895,7 @@ SWWM_NEXIT = "Exit";
SWWM_SEXIT = "Secret Exit";
SWWM_LEG = "Legendary ";
SWWM_LEGPREFIX = "L";
SWWM_LTFORM = "\cfLegendary %s\cf has transformed!";
SWWM_SHAMEFUL = "Humiliation";
SWWM_BUTTSLAM = "Buttslam";
SWWM_LOVED = "L\cg♥\c-VE";

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@ -144,6 +144,8 @@ SWWM_SHADOWS_OFF = "None";
SWWM_SHADOWS_ON = "Mod Objects";
SWWM_SHADOWS_ALL = "Everything";
SWWM_PRECISECROSSHAIR = "Precise Crosshair";
SWWM_MCTITLE = "Mod Compatibility Options";
SWWM_LDSPOIL = "Always Show Legendaries";
TOOLTIP_SWWM_VOICETYPE = "Sets the voice pack for the player.";
TOOLTIP_SWWM_MUTEVOICE = "Control what gets muted, if you'd rather have a more silent protagonist.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Screen flashes usually happen when firing some weapons, you can lower this if these effects are harmful for you.";
@ -215,6 +217,7 @@ TOOLTIP_SWWM_SHOTGIB = "Some people don't like this for some reason, so here it
TOOLTIP_SWWM_COLLECTANIM = "Play special first person animations when picking up collectibles.";
TOOLTIP_SWWM_SHADOWS = "Enables round shadows for various entities. Requires a map restart to take full effect.";
TOOLTIP_SWWM_PRECISECROSSHAIR = "Projects crosshair onto the spot the weapon will actually hit, rather than staying in the center of the screen.";
TOOLTIP_SWWM_LDSPOIL = "[LegenDoom] Always show the \"Legendary\" prefix on healthbar tags, rather than after the monster has transformed. Disable if you'd rather not spoil the surprise.";
// knowledge base
SWWM_COMINGSOON = "(coming soon)";
SWWM_MISSTAB = "Mission";

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@ -834,6 +834,7 @@ SWWM_NEXIT = "Salida";
SWWM_SEXIT = "Salida Secreta";
SWWM_LEG = " Legendario";
SWWM_LEGPREFIX = "R";
SWWM_LTFORM = "\cf¡%s\cf Legendario se ha transformado!";
SWWM_SHAMEFUL = "Humillación";
SWWM_BUTTSLAM = "Culazo";
// score messages

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@ -144,6 +144,8 @@ SWWM_SHADOWS_OFF = "Nada";
SWWM_SHADOWS_ON = "Objetos de Mod";
SWWM_SHADOWS_ALL = "Todo";
SWWM_PRECISECROSSHAIR = "Mira Precisa";
SWWM_MCTITLE = "Opciones de Compatibilidad con Mods";
SWWM_LDSPOIL = "Mostrar Siempre Legendarios";
TOOLTIP_SWWM_VOICETYPE = "Selecciona el pack de voz para el jugador.";
TOOLTIP_SWWM_MUTEVOICE = "Controla lo que se mutea, si prefieres tener un protagonista más silencioso.";
TOOLTIP_SWWM_FLASHSTRENGTH = "Los destellos en pantalla suelen ocurrir al disparar algunas armas, puedes reducirlo si este tipo de efectos te causan malestar.";
@ -215,6 +217,7 @@ TOOLTIP_SWWM_SHOTGIB = "Hay gente a la que no le gusta esto por alguna razón, a
TOOLTIP_SWWM_COLLECTANIM = "Muestra animaciones especiales en primera persona al recoger coleccionables.";
TOOLTIP_SWWM_SHADOWS = "Activa sombras redondas para varias entidades. Requiere un reinicio de mapa para tomar efecto completamente.";
TOOLTIP_SWWM_PRECISECROSSHAIR = "Proyecta la mira en el punto que el arma alcanzará, en vez de quedarse en el centro de la pantalla.";
TOOLTIP_SWWM_LDSPOIL = "[LegenDoom] Muestra siempre el sufijo de \"Legendario\" en las etiquetas de barra de vida, en lugar de despues de que el enemigo se haya transformado. Desactiva si prefieres no estropear la sorpresa.";
// knowledge base
SWWM_COMINGSOON = "(próximamente)";
SWWM_MISSTAB = "Misión";

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@ -1,2 +1,2 @@
[default]
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r579 \cu(Sun 25 Oct 11:27:13 CET 2020)";
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r580 \cu(Sun 25 Oct 17:17:51 CET 2020)";

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@ -111,6 +111,10 @@ OptionMenu "SWWMOptionMenu"
Option "$SWWM_SVHEALTHUSE", "swwm_enforceautousehealth", "SWWMEnforce"
Option "$SWWM_SVAMMOUSE", "swwm_enforceautouseammo", "SWWMEnforce"
Option "$SWWM_OTHERVOICE", "swwm_othervoice", "YesNo"
StaticText " "
StaticText "$SWWM_MCTITLE", "Blue"
Option "$SWWM_LDSPOIL", "swwm_ldspoil", "YesNo"
}
OptionMenu "SWWMCreditsMenu"
{

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@ -5,6 +5,7 @@ crash/glass sounds/GLASSCRK.ogg
crash/curb sounds/CURB.ogg
brutal/ezmodo sounds/EASYMODO.ogg
bestsound sounds/CORK.ogg
haha/dab sounds/DAB.ogg
saya/giggle1 sounds/saya/saya_giggle1.ogg
saya/giggle2 sounds/saya/saya_giggle2.ogg

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sounds/DAB.ogg Normal file

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@ -32,6 +32,7 @@ GameInfo
BorderFlat = "graphics/bord_flat.png"
Border = 2, 0, "graphics/bord_tr.png", "graphics/bord_t.png", "graphics/bord_tl.png", "graphics/bord_r.png", "graphics/bord_l.png", "graphics/bord_br.png", "graphics/bord_b.png", "graphics/bord_bl.png"
ForceTextInMenus = true
TelefogHeight = 28
// precaching of frame-heavy objects
PrecacheClasses = "Demolitionist",
"DeepImpact",

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@ -1049,7 +1049,6 @@ Class SWWMTeleportFog : Actor
override void PostBeginPlay()
{
Super.PostBeginPlay();
SetOrigin(Vec3Offset(0,0,28),false);
A_StartSound("misc/teleport",CHAN_VOICE);
Spawn("TeleLight",pos);
if ( swwm_simplefog ) SetStateLabel("Simple");
@ -1163,7 +1162,7 @@ Class SmolInvisibleSplasher : InvisibleSplasher
{
Default
{
Mass 10;
Mass 5;
}
}
@ -1241,6 +1240,8 @@ Class SWWMShadow : Actor
static void Track( Actor other )
{
// prevent infinite recursion
if ( other is 'SWWMShadow' ) return;
let s = SWWMShadow(Spawn("SWWMShadow",other.pos));
s.target = other;
s.Update(true);
@ -1254,7 +1255,9 @@ Class SWWMShadow : Actor
{
alpha = 1.-min(1.,.006*abs(target.pos.z-pos.z));
alpha *= target.alpha;
double bscale = (target.radius/16.)*(1.-min(1.,.003*abs(target.pos.z-pos.z)));
double relz = target.pos.z-pos.z;
if ( target.bFLOATBOB ) relz += BobSin(target.FloatBobPhase)*target.FloatBobStrength;
double bscale = (target.radius/16.)*(1.-min(1.,.003*relz));
A_SetScale(bscale);
}
// update position

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@ -28,7 +28,7 @@ Class SWWMStatusBar : BaseStatusBar
SWWMVanillaBossHandler bosshnd;
// client cvars
transient CVar safezone, maxchat[2], maxpick, chatduration, msgduration, pickduration, chatcol, teamcol, obitcol, critcol, pickcol, targetter, healthnums, scorenums, scorebonus, pois, targettag, lang, maxtarg, maxscore, maxdamns, hscale, bscale, nscale, sscale, iscale, dscale, midcol, midbcol, midduration, bigtags, showitems, showmaplabel, showmonsters, showsecrets, showtime, showtotaltime;
transient CVar safezone, maxchat[2], maxpick, chatduration, msgduration, pickduration, chatcol, teamcol, obitcol, critcol, pickcol, targetter, healthnums, scorenums, scorebonus, pois, targettag, lang, maxtarg, maxscore, maxdamns, hscale, bscale, nscale, sscale, iscale, dscale, midcol, midbcol, midduration, bigtags, showitems, showmaplabel, showmonsters, showsecrets, showtime, showtotaltime, legspoil;
// shared stuff
Vector2 ss, hs;
@ -728,7 +728,8 @@ Class SWWMStatusBar : BaseStatusBar
if ( !proj.IsInFront() ) continue;
Vector2 vpos = viewport.SceneToWindow(npos);
tag = targ.mytag;
if ( targ.legged )
if ( !legspoil ) legspoil = CVar.GetCVar('swwm_ldspoil',players[consoleplayer]);
if ( targ.legged && (targ.mutated || legspoil.GetBool()) )
{
if ( StringTable.Localize("$SWWM_LEGPREFIX") == "R" ) tag = tag..StringTable.Localize("$SWWM_LEG");
else tag = StringTable.Localize("$SWWM_LEG")..tag;

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@ -780,7 +780,7 @@ Class SWWMCombatTracker : Thinker
Vector3 pos, prevpos, oldpos, oldprev;
PlayerInfo myplayer;
SWWMCombatTracker prev, next;
bool legged;
bool legged, mutated;
int tcnt;
double height;
transient CVar funtags, maxdist;
@ -905,6 +905,16 @@ Class SWWMCombatTracker : Thinker
if ( lasthealth > maxhealth ) maxhealth = lasthealth;
}
}
if ( legged && !mutated )
{
// check inventory regularly to mark as mutated
for ( Inventory i=mytarget.inv; i; i=i.inv )
{
if ( i.GetClassName() != "LDLegendaryMonsterTransformed" ) continue;
mutated = true;
Console.Printf(StringTable.Localize("$SWWM_LTFORM"),mytag);
}
}
lasthealth = mytarget.Health;
intp.Update(lasthealth);
if ( !maxdist ) maxdist = CVar.GetCVar('swwm_maxtargetdist',players[consoleplayer]);

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@ -753,7 +753,7 @@ Class SWWMUtility
static play void DoExplosion( Actor Source, double Damage, double MomentumTransfer, double ExplosionRadius, double FullDamageRadius = 0., int flags = 0, Name DamageType = '', Actor ignoreme = null )
{
// debug, display radius sphere
if ( swwm_explosiondebug )
if ( swwm_debugblast )
{
let s = Actor.Spawn("RadiusDebugSphere",Source.pos);
s.Scale *= ExplosionRadius;