Remove the 'Mx. Worldwide' achievement, it can't work due to cvars being split between games.
Adjust how the 'Full Set' achievement is handled, for the same reasons. Don't split the Demolitionist Menu help text, it just complicates code.
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0ed72dfe34
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10 changed files with 28 additions and 109 deletions
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@ -42,7 +42,6 @@ gib,1000,yes
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golden,24,yes
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gravity,25,yes
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#hnd,6,yes
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iwad,7,no
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jump,100,yes
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lead,1500,yes
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#lightning,0,no
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@ -183,7 +183,6 @@ nosave int swwm_achievement_gib = 0;
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nosave int swwm_achievement_golden = 0;
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nosave int swwm_achievement_gravity = 0;
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nosave int swwm_achievement_hnd = 0;
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nosave int swwm_achievement_iwad = 0;
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nosave int swwm_achievement_jump = 0;
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nosave int swwm_achievement_lead = 0;
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nosave int swwm_achievement_lightning = 0;
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@ -251,7 +250,6 @@ nosave int swwm_progress_gib = 0;
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nosave int swwm_progress_golden = 0;
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nosave int swwm_progress_gravity = 0;
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nosave int swwm_progress_hnd = 0;
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nosave int swwm_progress_iwad = 0;
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nosave int swwm_progress_jump = 0;
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nosave int swwm_progress_lead = 0;
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nosave int swwm_progress_love = 0;
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Before Width: | Height: | Size: 2.5 KiB |
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@ -902,8 +902,6 @@ SWWM_ACHIEVEMENT_GRAVITY_TAG = "Decent Ascent";
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SWWM_ACHIEVEMENT_GRAVITY_TXT = "Use %d Gravity Suppressors";
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SWWM_ACHIEVEMENT_HND_TAG = "High Noon";
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SWWM_ACHIEVEMENT_HND_TXT = "Land %d killing shots in a single Puntzer Beta reload";
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SWWM_ACHIEVEMENT_IWAD_TAG = "Mx. Worldwide";
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SWWM_ACHIEVEMENT_IWAD_TXT = "Play on all supported games";
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SWWM_ACHIEVEMENT_JUMP_TAG = "Verticality";
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SWWM_ACHIEVEMENT_JUMP_TXT = "Walljump %d times";
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SWWM_ACHIEVEMENT_LEAD_TAG = "Lead Delivery";
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@ -532,9 +532,8 @@ SWWM_HELPTXT =
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"\n"
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"\cfArrow Keys:\c- Navigate\n"
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"\cfEnter/Left Click:\c- Sell\n"
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"\cfBackspace/Right Click:\c- Switch to buying";
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SWWM_HELPTXT_TRADING =
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"\n\n"
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"\cfBackspace/Right Click:\c- Switch to buying\n"
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"\n"
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"\cxTrading Tab - Controls (Main)\c-\n"
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"\cx---------------------------\c-\n"
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"\n"
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@ -553,9 +552,8 @@ SWWM_HELPTXT_TRADING =
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"\cx------------------------------\c-\n"
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"\n"
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"\cfUp/Down:\c- Scroll\n"
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"\cfBackspace/Right Click:\c- Return";
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SWWM_HELPTXT_CHAT =
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"\n\n"
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"\cfBackspace/Right Click:\c- Return\n"
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"\n"
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"\cxChat Log Tab - Controls\c-\n"
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"\cx---------------------\c-\n"
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"\n"
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@ -802,7 +802,6 @@ SWWM_ACHIEVEMENT_GRAVITY_TAG = "Ascenso Decente";
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SWWM_ACHIEVEMENT_GRAVITY_TXT = "Usa %d Supresores de Gravedad";
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SWWM_ACHIEVEMENT_HND_TAG = "Mediodía";
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SWWM_ACHIEVEMENT_HND_TXT = "Realiza %d disparos mortales en una única recarga de Puntzer Beta";
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SWWM_ACHIEVEMENT_IWAD_TXT = "Juega en todos los juegos soportados";
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SWWM_ACHIEVEMENT_JUMP_TAG = "Verticalidad";
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SWWM_ACHIEVEMENT_JUMP_TXT = "Salta paredes %d veces";
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SWWM_ACHIEVEMENT_LEAD_TAG = "Reparto de Plomo";
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@ -529,9 +529,8 @@ SWWM_HELPTXT =
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"\n"
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"\cfFlechas:\c- Navegar\n"
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"\cfEnter/Click Izdo.:\c- Vender\n"
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"\cfRetroceso/Click Dcho.:\c- Cambiar a compra";
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SWWM_HELPTXT_TRADING =
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"\n\n"
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"\cfRetroceso/Click Dcho.:\c- Cambiar a compra\n"
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"\n"
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"\cxPestaña de Intercambio - Controles (Principal)\c-\n"
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"\cx---------------------------\c-\n"
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"\n"
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@ -550,9 +549,8 @@ SWWM_HELPTXT_TRADING =
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"\cx--------------------------------------------\c-\n"
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"\n"
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"\cfArriba/Abajo:\c- Scroll\n"
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"\cfRetroceso/Click Dcho.:\c- Volver";
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SWWM_HELPTXT_CHAT =
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"\n\n"
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"\cfRetroceso/Click Dcho.:\c- Volver\n"
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"\n"
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"\cxPestaña de Historial de Chat - Controles\c-\n"
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"\cx--------------------------------------\c-\n"
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"\n"
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r401 \cu(Wed 24 Mar 17:46:46 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r401 \cu(2021-03-24 17:46:46)\c-";
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SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r402 \cu(Wed 24 Mar 18:10:17 CET 2021)\c-";
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SWWM_SHORTVER="\cw0.9.11b-pre r402 \cu(2021-03-24 18:10:17)\c-";
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@ -81,28 +81,24 @@ Class SWWMCollectible : Inventory abstract
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{
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Super.AttachToOwner(other);
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// count how many we have, set progress accordingly
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int nc = 0, tnc = 0, cnc = 0;
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int nc = 0, cnc = 0;
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for ( int i=0; i<AllActorClasses.Size(); i++ )
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{
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let c = (Class<SWWMCollectible>)(AllActorClasses[i]);
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if ( !c || (c == 'SWWMCollectible') ) continue;
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let def = GetDefaultByType(c);
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tnc++;
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// check that we can collect it in this IWAD
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if ( !def.ValidGame() ) continue;
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nc++;
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}
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for ( Inventory i=other.inv; i; i=i.inv )
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{
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if ( i is 'SWWMCollectible' )
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cnc++;
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if ( !(i is 'SWWMCollectible') ) continue;
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cnc++;
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}
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// force progress to be "total collectibles" so this doesn't get unset on other IWADs that may have more
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if ( cnc == nc ) SWWMUtility.AchievementProgress('swwm_progress_allcoll',tnc,other.player);
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else SWWMUtility.AchievementProgress('swwm_progress_allcoll',cnc,other.player);
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SWWMUtility.AchievementProgress('swwm_progress_allcoll',cnc,other.player);
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// we're only attaching to the other players
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if ( propagated )
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return;
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if ( propagated ) return;
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// give credit
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if ( other.player && (Stamina > 0) )
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{
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@ -509,17 +509,10 @@ Class DemolitionistMenu : GenericMenu
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case MKEY_DOWN:
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if ( tabs[curtab] == TAB_HELP )
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{
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String str = StringTable.Localize("$SWWM_HELPTXT");
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] || (i == consoleplayer) ) continue;
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if ( deathmatch && (!teamplay || (players[i].GetTeam() != players[consoleplayer].GetTeam())) ) continue;
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str = str..StringTable.Localize("$SWWM_HELPTXT_TRADING");
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break;
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}
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let bar = SWWMStatusBar(StatusBar);
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if ( bar && (bar.FullHistory.Size() > 0) )
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str = str..StringTable.Localize("$SWWM_HELPTXT_CHAT");
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String kstr;
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if ( mkey[1] != "" ) kstr = mkey[0].."/"..mkey[1];
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else kstr = mkey[0];
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str = String.Format(StringTable.Localize("$SWWM_HELPTXT"),kstr);
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BrokenLines l = fnt.BreakLines(str,629);
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if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
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if ( (l.Count() > 28) && (sel0 < l.Count()-28) )
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@ -1528,21 +1521,10 @@ Class DemolitionistMenu : GenericMenu
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else if ( (tabs[curtab] == TAB_HELP) && !isrclick )
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{
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// are we clicking where the scrollbar should be?
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if ( mpos.x < 632 ) return res;
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String kstr;
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if ( mkey[1] != "" ) kstr = mkey[0].."/"..mkey[1];
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else kstr = mkey[0];
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str = String.Format(StringTable.Localize("$SWWM_HELPTXT"),kstr);
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] || (i == consoleplayer) ) continue;
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if ( deathmatch && (!teamplay || (players[i].GetTeam() != players[consoleplayer].GetTeam())) ) continue;
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str = str..StringTable.Localize("$SWWM_HELPTXT_TRADING");
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break;
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}
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let bar = SWWMStatusBar(StatusBar);
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if ( bar && (bar.FullHistory.Size() > 0) )
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str = str..StringTable.Localize("$SWWM_HELPTXT_CHAT");
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BrokenLines l = fnt.BreakLines(str,629);
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if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
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else return res; // no scrollbar
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@ -1777,16 +1759,6 @@ Class DemolitionistMenu : GenericMenu
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[k1, k2] = bindings.GetKeysForCommand("openmenu SWWMKnowledgeBaseMenu");
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String kstr = bindings.NameKeys(k1,k2);
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str = String.Format(StringTable.Localize("$SWWM_HELPTXT"),kstr);
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] || (i == consoleplayer) ) continue;
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if ( deathmatch && (!teamplay || (players[i].GetTeam() != players[consoleplayer].GetTeam())) ) continue;
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str = str..StringTable.Localize("$SWWM_HELPTXT_TRADING");
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break;
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}
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let bar = SWWMStatusBar(StatusBar);
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if ( bar && (bar.FullHistory.Size() > 0) )
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str = str..StringTable.Localize("$SWWM_HELPTXT_CHAT");
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BrokenLines l = fnt.BreakLines(str,629);
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if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
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else return res; // no scrollbar
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@ -2182,33 +2154,13 @@ Class DemolitionistMenu : GenericMenu
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double afactor = adone?1.:0., bfactor = bdone?1.:0.;
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if ( a.progress )
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{
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int val = a.progress.GetInt();
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int mval = a.maxval;
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if ( a.basename == "iwad" )
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{
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// special case
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mval = 3;
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int bits = val;
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val = 0;
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for ( int i=0; i<3; i++ ) if ( bits&(1<<i) ) val++;
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}
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int cur = min(val,mval);
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afactor = cur/double(mval);
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int cur = clamp(a.progress.GetInt(),0,a.maval);
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afactor = cur/double(a.maxval);
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}
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if ( b.progress )
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{
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int val = b.progress.GetInt();
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int mval = b.maxval;
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if ( b.basename == "iwad" )
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{
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// special case
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mval = 3;
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int bits = val;
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val = 0;
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for ( int i=0; i<3; i++ ) if ( bits&(1<<i) ) val++;
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}
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int cur = min(val,mval);
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bfactor = cur/double(mval);
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int cur = clamp(b.progress.GetInt(),0,b.maxval);
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bfactor = cur/double(b.maxval);
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}
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if ( adone && bdone )
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{
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@ -3156,21 +3108,12 @@ Class DemolitionistMenu : GenericMenu
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if ( a.progress )
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{
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int val = a.progress.GetInt();
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int mval = a.maxval;
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if ( a.basename == "iwad" )
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{
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// special case
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mval = 3;
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int bits = val;
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val = 0;
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for ( int i=0; i<3; i++ ) if ( bits&(1<<i) ) val++;
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}
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val = clamp(val,0,mval);
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if ( completed ) str = SWWMUtility.BlockBar(mval,mval,barsz,Font.CR_DARKGREEN,Font.CR_BLACK);
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else str = SWWMUtility.BlockBar(val,mval,barsz,Font.CR_DARKGRAY,Font.CR_BLACK);
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val = clamp(val,0,a.maxval);
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if ( completed ) str = SWWMUtility.BlockBar(a.maxval,a.maxval,barsz,Font.CR_DARKGREEN,Font.CR_BLACK);
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else str = SWWMUtility.BlockBar(val,a.maxval,barsz,Font.CR_DARKGRAY,Font.CR_BLACK);
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Screen.DrawText(TewiFont,Font.CR_UNTRANSLATED,origin.x+xx,origin.y+yy+34,str,DTA_Spacing,-5,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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if ( completed ) str = String.Format("%s / %s",SWWMUtility.ThousandsNum(mval),SWWMUtility.ThousandsNum(mval));
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else str = String.Format("%s / %s",SWWMUtility.ThousandsNum(val),SWWMUtility.ThousandsNum(mval));
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if ( completed ) str = String.Format("%s / %s",SWWMUtility.ThousandsNum(a.maxval),SWWMUtility.ThousandsNum(a.maxval));
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else str = String.Format("%s / %s",SWWMUtility.ThousandsNum(val),SWWMUtility.ThousandsNum(a.maxval));
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int ox = (barsz-MiniwiFont.StringWidth(str))/2;
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Screen.DrawText(MiniwiFont,completed?Font.CR_GREEN:hasprogress?Font.CR_WHITE:Font.CR_DARKGRAY,origin.x+xx+ox,origin.y+yy+37,str,DTA_VirtualWidthF,ss.x,DTA_VirtualHeightF,ss.y,DTA_KeepRatio,true);
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}
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@ -3654,16 +3597,6 @@ Class DemolitionistMenu : GenericMenu
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if ( mkey[1] != "" ) kstr = mkey[0].."/"..mkey[1];
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else kstr = mkey[0];
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str = String.Format(StringTable.Localize("$SWWM_HELPTXT"),kstr);
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for ( int i=0; i<MAXPLAYERS; i++ )
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{
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if ( !playeringame[i] || (i == consoleplayer) ) continue;
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if ( deathmatch && (!teamplay || (players[i].GetTeam() != players[consoleplayer].GetTeam())) ) continue;
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str = str..StringTable.Localize("$SWWM_HELPTXT_TRADING");
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break;
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}
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let bar = SWWMStatusBar(StatusBar);
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if ( bar && (bar.FullHistory.Size() > 0) )
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str = str..StringTable.Localize("$SWWM_HELPTXT_CHAT");
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BrokenLines l = fnt.BreakLines(str,629);
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if ( l.Count() > 28 ) l = fnt.BreakLines(str,620);
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xx = 6;
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