Prep work for future DLC Weaponset.
DLC Weaponset: Slot 0 weapon added.
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38 changed files with 362 additions and 121 deletions
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@ -2468,6 +2468,25 @@ Class SWWMHandler : EventHandler
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if ( !item ) return;
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if ( SWWMCredits.Take(players[e.Args[0]],e.Args[1]) )
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{
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// drop the swapweapon if we own it first
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let def = GetDefaultByType(item);
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if ( swwm_swapweapons && (item is 'SWWMWeapon') && SWWMWeapon(def).SwapWeapon )
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{
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let sw = Weapon(players[e.Args[0]].mo.FindInventory(SWWMWeapon(def).SwapWeapon));
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if ( sw )
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{
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bool swapto = (sw == players[e.Args[0]].ReadyWeapon);
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let drop = players[e.Args[0]].mo.DropInventory(sw);
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// add some random velocity so multiple drops don't get bunched together
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if ( drop ) drop.vel += (Actor.RotateVector((FRandom[Junk](-1.5,.5),FRandom[Junk](-2.5,2.5)),players[e.Args[0]].mo.angle),FRandom[Junk](2.,5.));
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// don't autoswitch just yet (hacky)
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if ( swapto )
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{
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players[e.Args[0]].ReadyWeapon = null;
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players[e.Args[0]].PendingWeapon = WP_NOCHANGE;
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}
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}
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}
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if ( (item is 'ArmorNuggetItem') || (item is 'HealthNuggetItem') )
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{
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// these have to be given in a loop because fun reasons
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