diff --git a/language.version b/language.version index 38d24a6a9..1514075ff 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r519 \cu(Tue 27 Sep 21:44:21 CEST 2022)\c-"; -SWWM_SHORTVER="\cw1.3pre r519 \cu(2022-09-27 21:44:21)\c-"; +SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r520 \cu(Tue 27 Sep 21:46:09 CEST 2022)\c-"; +SWWM_SHORTVER="\cw1.3pre r520 \cu(2022-09-27 21:46:09)\c-"; diff --git a/zscript/weapons/swwm_baseweapon_melee.zsc b/zscript/weapons/swwm_baseweapon_melee.zsc index dc0349c3b..5a2dbf8c3 100644 --- a/zscript/weapons/swwm_baseweapon_melee.zsc +++ b/zscript/weapons/swwm_baseweapon_melee.zsc @@ -532,9 +532,9 @@ extend Class SWWMWeapon } } invoker.wallponch = false; - // check for shootables - SWWMBulletTrail.DoTrail(self,origin,dir,DEFMELEERANGE*rangemul,0); } + // check for shootables + SWWMBulletTrail.DoTrail(self,origin,dir,DEFMELEERANGE*rangemul,0); bool res = TryMelee((raging?.3:.2)*spreadmul,dmg,hitsound,rangemul,kickmul,flags,impactclass); if ( res && !(flags&MELEE_Rip) ) return res; // check for walls instead