Fix extra projectiles in I WANT DIE not being aimed.
This commit is contained in:
parent
642ba9018d
commit
20e67749d1
2 changed files with 5 additions and 3 deletions
|
|
@ -1,3 +1,3 @@
|
|||
[default]
|
||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r266 \cu(Fri 12 Feb 20:57:26 CET 2021)\c-";
|
||||
SWWM_SHORTVER="\cw0.9.11b-pre r266 \cu(2021-02-12 20:57:26)\c-";
|
||||
SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r267 \cu(Sat 13 Feb 12:50:56 CET 2021)\c-";
|
||||
SWWM_SHORTVER="\cw0.9.11b-pre r267 \cu(2021-02-13 12:50:56)\c-";
|
||||
|
|
|
|||
|
|
@ -1777,7 +1777,9 @@ Class SWWMHandler : EventHandler
|
|||
e.Thing.speed *= 2;
|
||||
e.Thing.vel *= 2;
|
||||
Vector3 x, y, z;
|
||||
[x, y, z] = swwm_CoordUtil.GetAxes(e.Thing.pitch,e.Thing.angle,e.Thing.roll);
|
||||
double ang = e.Thing.target.target?e.Thing.AngleTo(e.Thing.target.target):e.Thing.angle;
|
||||
double pt = e.Thing.target.target?SWWMUtility.PitchTo(e.Thing,e.Thing.target.target,.5):e.Thing.pitch;
|
||||
[x, y, z] = swwm_CoordUtil.GetAxes(pt,ang,e.Thing.roll);
|
||||
int numpt = Random[ExtraMissiles](1,2);
|
||||
for ( int i=0; i<numpt; i++ )
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue