Oh yeah, ammo pickups for it too.
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parent
28660e23c8
commit
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4 changed files with 37 additions and 7 deletions
12
language.txt
12
language.txt
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@ -745,18 +745,18 @@ T_HELLCLUSTERS = "Hellblazer Crackshots";
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T_HELLBURNINATORS = "Hellblazer Ravagers";
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T_HELLNUKES = "Hellblazer Warheads";
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T_SPARKUNIT = "Sparkster Charge";
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T_XSBBULLET = "1.150 XSB Bullet";
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T_XSBMAG = "1.150 XSB Magazine";
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T_CANDYMAG = "Candygun Magazine";
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T_CANDYMAG = "Candy Gun Magazine";
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T_CANDYSPARE = "Candy Gun Spare";
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T_YNYKRONAMMO = "Exotic Crystal";
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T_BLASTSUIT = "Blast Suit";
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T_EMBIGGENER = "Hammerspace Embiggener";
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T_FABRICATOR = "Ammo Fabricator";
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T_LOOTBOX = "Chancebox";
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T_TIER1 = "(Common Tier)";
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T_TIER2 = "(Rare Tier)";
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T_TIER3 = "(Very Rare Tier)";
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T_TIER4 = "(Gold Tier)";
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T_TIER1 = "(Common)";
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T_TIER2 = "(Rare)";
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T_TIER3 = "(Very Rare)";
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T_TIER4 = "(Super Rare)";
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T_GHOSTARTI = "Ghost Artifact";
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T_GRAVITYS = "Gravity Suppressor";
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T_TETRAHEALTH = "Health Tetrahedron";
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@ -94,6 +94,20 @@ Model "TinyCandyBeam"
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FrameIndex XZW1 A 0 0
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}
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Model "CandyGunAmmo"
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{
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Path "models"
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Model 0 "ExplodiumMag_d.3d"
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Skin 0 "CandyGun.png"
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Scale 0.03 0.03 0.03
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PitchOffset 30
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ZOffset 16
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ROTATING
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FrameIndex XZW1 A 0 0
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}
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Model "CandyGun"
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{
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Path "models"
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@ -380,10 +380,20 @@ Class CandyGunAmmo : Ammo
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{
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Default
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{
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Tag "$T_CANDYMAG";
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Inventory.PickupMessage "$T_CANDYMAG";
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Stamina 80000;
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Inventory.Amount 1;
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Inventory.MaxAmount 8;
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Ammo.BackpackAmount 0;
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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@ -391,6 +401,7 @@ Class CandyGunSpares : Ammo
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{
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Default
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{
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Tag "$T_CANDYSPARE";
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Stamina 150000;
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Inventory.Amount 1;
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Inventory.MaxAmount 4;
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@ -1172,10 +1172,15 @@ Class SWWMHandler : EventHandler
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if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') || (e.Replacee is 'FWeapFist') || (e.Replacee is 'CWeapMace') || (e.Replacee is 'MWeapWand') ) e.Replacement = 'ExplodiumGun';
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else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') )
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{
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/*if ( Random[Replacements](0,1) ) e.Replacement = 'Ynykron';
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/*if ( !Random[Replacements](0,2) ) e.Replacement = 'Ynykron';
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else */e.Replacement = 'CandyGun';
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}
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else if ( e.Replacee is 'MWeaponPiece1' ) e.Replacement = 'CandyGun';
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else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
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{
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/*if ( Random[Replacements](0,2) ) e.Replacement = 'SilverBulletAmmo';
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else */e.Replacement = 'CandyGunAmmo';
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}
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}
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override void NetworkProcess( ConsoleEvent e )
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