Oh yeah, ammo pickups for it too.
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parent
28660e23c8
commit
22aaebc398
4 changed files with 37 additions and 7 deletions
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@ -380,10 +380,20 @@ Class CandyGunAmmo : Ammo
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{
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Default
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{
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Tag "$T_CANDYMAG";
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Inventory.PickupMessage "$T_CANDYMAG";
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Stamina 80000;
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Inventory.Amount 1;
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Inventory.MaxAmount 8;
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Ammo.BackpackAmount 0;
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+FLOATBOB;
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FloatBobStrength 0.25;
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}
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States
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{
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Spawn:
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XZW1 A -1;
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Stop;
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}
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}
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@ -391,6 +401,7 @@ Class CandyGunSpares : Ammo
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{
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Default
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{
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Tag "$T_CANDYSPARE";
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Stamina 150000;
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Inventory.Amount 1;
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Inventory.MaxAmount 4;
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@ -1172,10 +1172,15 @@ Class SWWMHandler : EventHandler
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if ( (e.Replacee is 'Pistol') || (e.Replacee is 'GoldWand') || (e.Replacee is 'FWeapFist') || (e.Replacee is 'CWeapMace') || (e.Replacee is 'MWeapWand') ) e.Replacement = 'ExplodiumGun';
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else if ( (e.Replacee is 'BFG9000') || (e.Replacee is 'Mace') )
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{
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/*if ( Random[Replacements](0,1) ) e.Replacement = 'Ynykron';
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/*if ( !Random[Replacements](0,2) ) e.Replacement = 'Ynykron';
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else */e.Replacement = 'CandyGun';
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}
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else if ( e.Replacee is 'MWeaponPiece1' ) e.Replacement = 'CandyGun';
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else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
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{
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/*if ( Random[Replacements](0,2) ) e.Replacement = 'SilverBulletAmmo';
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else */e.Replacement = 'CandyGunAmmo';
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}
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}
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override void NetworkProcess( ConsoleEvent e )
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