Increase opacity of Mortal Rifle display windows.
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parent
4f7241b05b
commit
265f51870f
2 changed files with 3 additions and 3 deletions
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r492 \cu(Wed 21 Sep 18:28:30 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r492 \cu(2022-09-21 18:28:30)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r492 \cu(Wed 21 Sep 18:35:37 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r492 \cu(2022-09-21 18:35:37)\c-";
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@ -134,7 +134,7 @@ extend Class MisterRifle
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y -= pady/2;
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w += padx;
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h += pady;
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TouchScreen.Dim("Black",.65,x,y,w,h);
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TouchScreen.Dim("Black",.8,x,y,w,h);
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TouchScreen.DrawTexture(FrameTex,false,x,y,DTA_SrcX,0.,DTA_SrcY,0.,DTA_SrcWidth,1.,DTA_SrcHeight,1.,DTA_DestWidth,1,DTA_DestHeight,1);
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if ( w > 2 ) TouchScreen.DrawTexture(FrameTex,false,x+1,y,DTA_SrcX,1.,DTA_SrcY,0.,DTA_SrcWidth,1.,DTA_SrcHeight,1.,DTA_DestWidth,int(w-2),DTA_DestHeight,1);
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if ( h > 2 ) TouchScreen.DrawTexture(FrameTex,false,x,y+1,DTA_SrcX,0.,DTA_SrcY,1.,DTA_SrcWidth,1.,DTA_SrcHeight,1.,DTA_DestWidth,1,DTA_DestHeight,int(h-2));
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