Increase opacity of Mortal Rifle display windows.

This commit is contained in:
Mari the Deer 2022-09-21 18:35:37 +02:00
commit 265f51870f
2 changed files with 3 additions and 3 deletions

View file

@ -1,3 +1,3 @@
[default]
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r492 \cu(Wed 21 Sep 18:28:30 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r492 \cu(2022-09-21 18:28:30)\c-";
SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r492 \cu(Wed 21 Sep 18:35:37 CEST 2022)\c-";
SWWM_SHORTVER="\cw1.3pre r492 \cu(2022-09-21 18:35:37)\c-";

View file

@ -134,7 +134,7 @@ extend Class MisterRifle
y -= pady/2;
w += padx;
h += pady;
TouchScreen.Dim("Black",.65,x,y,w,h);
TouchScreen.Dim("Black",.8,x,y,w,h);
TouchScreen.DrawTexture(FrameTex,false,x,y,DTA_SrcX,0.,DTA_SrcY,0.,DTA_SrcWidth,1.,DTA_SrcHeight,1.,DTA_DestWidth,1,DTA_DestHeight,1);
if ( w > 2 ) TouchScreen.DrawTexture(FrameTex,false,x+1,y,DTA_SrcX,1.,DTA_SrcY,0.,DTA_SrcWidth,1.,DTA_SrcHeight,1.,DTA_DestWidth,int(w-2),DTA_DestHeight,1);
if ( h > 2 ) TouchScreen.DrawTexture(FrameTex,false,x,y+1,DTA_SrcX,0.,DTA_SrcY,1.,DTA_SrcWidth,1.,DTA_SrcHeight,1.,DTA_DestWidth,1,DTA_DestHeight,int(h-2));