diff --git a/language.version b/language.version index d2736be4b..b0dbfb106 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r86 \cu(Fri 17 Dec 20:41:55 CET 2021)\c-"; -SWWM_SHORTVER="\cw1.2pre r86 \cu(2021-12-17 20:41:55)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw1.2pre r87 \cu(Sat 18 Dec 00:03:22 CET 2021)\c-"; +SWWM_SHORTVER="\cw1.2pre r87 \cu(2021-12-18 00:03:22)\c-"; diff --git a/shaders/pp/Ghostscreen.fp b/shaders/pp/Ghostscreen.fp index 3eb6d082e..84e9a3773 100644 --- a/shaders/pp/Ghostscreen.fp +++ b/shaders/pp/Ghostscreen.fp @@ -7,8 +7,8 @@ void main() float p = distance(uv,vec2(.5))/sqrt(2.); for ( float i=0.; i<4.; i+=1. ) { - vec2 suv = fract((.5-uv)*(1.-i*p*p)+.5); + vec2 suv = (.5-uv)*(1.-i*p*p)+.5; col += texture(InputTexture,suv).rgb*pow(p,2.)*vec3(.6,.8,1.3); } - FragColor = vec4(col,1.0); + FragColor = vec4(col,1.); }