From 2731bd92b86cfb18b53db0447282386543ced759 Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Mon, 31 May 2021 16:23:12 +0200 Subject: [PATCH] Fix Jump animation lingering on tiny jumps. --- language.version | 4 ++-- zscript/swwm_player.zsc | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/language.version b/language.version index 74cf243de..8dab43984 100644 --- a/language.version +++ b/language.version @@ -1,3 +1,3 @@ [default] -SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r517 \cu(Mon 31 May 16:17:59 CEST 2021)\c-"; -SWWM_SHORTVER="\cw0.9.11b-pre r517 \cu(2021-05-31 16:17:59)\c-"; +SWWM_MODVER="\chSWWM \czGZ\c- \cw0.9.11b-pre r518 \cu(Mon 31 May 16:23:12 CEST 2021)\c-"; +SWWM_SHORTVER="\cw0.9.11b-pre r518 \cu(2021-05-31 16:23:12)\c-"; diff --git a/zscript/swwm_player.zsc b/zscript/swwm_player.zsc index f49a17c1f..7b725bb3e 100644 --- a/zscript/swwm_player.zsc +++ b/zscript/swwm_player.zsc @@ -2934,7 +2934,7 @@ Class Demolitionist : PlayerPawn Goto Spawn+1; Jump: #### # 2; - XZWJ ABCDEF 2; + XZWJ ABCDEF 2 A_JumpIf(player.onground&&!bNoGravity&&(waterlevel<3),"FallEnd"); Goto FallLoop; Fall: // start fall