Add option to toggle friendly fire.
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298ac79f78
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283ebbda34
6 changed files with 31 additions and 2 deletions
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@ -84,6 +84,7 @@ nosave bool swwm_skipskill = false; // skips skill confirmations
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nosave bool swwm_hudallammo = false; // only show ammo for owned weapons
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nosave bool swwm_nointroex = false; // does not play the "explosions" intro sequence
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server bool swwm_bonkhammer = false; // combat hammer makes bonk sounds when hitting enemies
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server int swwm_friendlyfire = 0; // 0: allow all friendly fire, 1: block incoming damage, 2: block incoming and outgoing damage
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// minimap settings
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nosave bool swwm_mm_enable = true; // show a minimap below the score counter
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@ -185,6 +185,10 @@ SWWM_COL_12 = "White";
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SWWM_COL_13 = "Yellow";
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SWWM_UTITLE = "Interface Options";
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SWWM_BONKHAMMER = "Bonk Hammer";
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SWWM_FRIENDLYFIRE = "Friendly Fire";
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SWWM_FF_UNRESTRICTED = "Unrestricted";
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SWWM_FF_INCOMING = "Block Incoming";
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SWWM_FF_ALL = "Block All";
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SWWM_MM_ENABLE = "Show Minimap";
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SWWM_MM_MISSILES = "Projectiles In Minimap";
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SWWM_MM_COLORSET = "Minimap Color Set";
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@ -284,6 +288,7 @@ TOOLTIP_SWWM_HUDALLAMMO = "Shows all ammo types in the HUD, rather than only tho
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TOOLTIP_SWWM_NOINTROEX = "Skips the explosion sequence over the original titlepic.";
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TOOLTIP_SWWM_TAGCOLOR = "Changes the color for the glowing tags on various parts of the player's body.";
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TOOLTIP_SWWM_BONKHAMMER = "The Combat Hammer will make funny sounds when hitting enemies.";
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TOOLTIP_SWWM_FRIENDLYFIRE = "Controls whether friendlies can deal damage to or take damage from the player.";
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TOOLTIP_SWWMACHIEVEMENTMENU = "View your achievements.";
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TOOLTIP_SWWM_MM_ENABLE = "Displays a minimap on the top right corner of the screen.";
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TOOLTIP_SWWM_MM_MISSILES = "Displays projectiles in the minimap. Can be toggled if this clutters too much.";
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@ -182,6 +182,10 @@ SWWM_COL_12 = "Blanco";
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SWWM_COL_13 = "Amarillo";
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SWWM_UTITLE = "Opciones de Interfaz";
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SWWM_BONKHAMMER = "Martillo Loco";
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SWWM_FRIENDLYFIRE = "Fuego Amigo";
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SWWM_FF_UNRESTRICTED = "Sin Restricción";
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SWWM_FF_INCOMING = "Bloquear Entrante";
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SWWM_FF_ALL = "Bloquear Todo";
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SWWM_MM_ENABLE = "Mostrar Minimapa";
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SWWM_MM_MISSILES = "Proyectiles en Minimapa";
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SWWM_MM_COLORSET = "Set de Colores de Minimapa";
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@ -282,6 +286,7 @@ TOOLTIP_SWWM_HUDALLAMMO = "Muestra todos los tipos de munición en el HUD, en lu
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TOOLTIP_SWWM_NOINTROEX = "Salta la secuencia de explosiones sobre la imagen de título original.";
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TOOLTIP_SWWM_TAGCOLOR = "Cambia el color de las marcas brillantes en varias partes del cuerpo del jugador.";
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TOOLTIP_SWWM_BONKHAMMER = "El Martillo de Combate hará ruídos graciosos al golpear enemigos.";
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TOOLTIP_SWWM_FRIENDLYFIRE = "Controla el que los aliados puedan causar daño o ser dañados por el jugador.";
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TOOLTIP_SWWMACHIEVEMENTMENU = "Revisa tus logros.";
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TOOLTIP_SWWM_MM_ENABLE = "Muestra un minimapa en la esquina superior derecha de la pantalla.";
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TOOLTIP_SWWM_MM_MISSILES = "Muestra proyectiles en el minimapa. Puede ser desactivado si causa problemas de visibilidad.";
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@ -1,3 +1,3 @@
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[default]
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r336 \cu(Wed 17 Aug 16:10:31 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r336 \cu(2022-08-17 16:10:31)\c-";
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SWWM_MODVER="\cyDEMOLITIONIST \cw1.3pre r337 \cu(Wed 17 Aug 17:34:15 CEST 2022)\c-";
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SWWM_SHORTVER="\cw1.3pre r337 \cu(2022-08-17 17:34:15)\c-";
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@ -105,6 +105,12 @@ OptionValue "SWWMTagColor"
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12, "$SWWM_COL_12"
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13, "$SWWM_COL_13"
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}
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OptionValue "SWWMFriendlyFire"
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{
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0, "$SWWM_FF_UNRESTRICTED"
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1, "$SWWM_FF_INCOMING"
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2, "$SWWM_FF_ALL"
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}
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OptionMenu "SWWMOptionMenu"
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{
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Class "SWWMOptionMenu"
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@ -204,6 +210,7 @@ OptionMenu "SWWMOptionMenu"
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Option "$SWWM_UNCAPALERT", "swwm_uncapalert", "YesNo"
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Option "$SWWM_NOTRACK", "swwm_notrack", "YesNo"
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Option "$SWWM_STRICTUNTOUCHABLE", "swwm_strictuntouchable", "SWWMUntouchableStrictness"
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Option "$SWWM_FRIENDLYFIRE", "swwm_friendlyfire", "SWWMFriendlyFire"
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Option "$SWWM_SWAPWEAPONS", "swwm_swapweapons", "YesNo"
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StaticText " "
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StaticText "$SWWM_ITITLE", 1
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@ -28,6 +28,17 @@ Class SayaCollar : SWWMArmor
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newdamage = splitdmg[0]+splitdmg[1];
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}
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}
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// for friendly fire handling, jammed into here
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override void ModifyDamage( int damage, Name damageType, out int newdamage, bool passive, Actor inflictor, Actor source, int flags )
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{
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int ff = swwm_friendlyfire;
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if ( !source || !source.IsFriend(Owner) || !ff ) return;
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// 1: block incoming friendly damage
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// 2: also block outgoing friendly damage
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if ( (passive && ff) || (!passive && (ff == 2)) )
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newdamage = 0;
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}
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}
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// high-resonant almasteel plating
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